Brink's Plot

Post » Wed Sep 22, 2010 8:20 pm

Am I the only one not noticing much of an emphasis on story? I don't mean Security and Resistance, one side think they're protectors, the other see themselves as freedom-fighters, but how will it go on from there? It sorta sounds like an endless battle.

I thought it would be cool for the the majority of victories would decide who won online, i.e. if Resistance smashed Security in everything, the plot would see Resistance winning.
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Raymond J. Ramirez
 
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Post » Wed Sep 22, 2010 3:34 pm

Am I the only one not noticing much of an emphasis on story? I don't mean Security and Resistance, one side think they're protectors, the other see themselves as freedom-fighters, but how will it go on from there? It sorta sounds like an endless battle.

I thought it would be cool for the the majority of victories would decide who won online, i.e. if Resistance smashed Security in everything, the plot would see Resistance winning.

i think the whole point is for it to seem like a endless battle :D
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Kelly James
 
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Post » Wed Sep 22, 2010 6:26 pm

But you want a plot, otherwise it seems like a console version of WoW in the future.
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Queen of Spades
 
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Post » Wed Sep 22, 2010 9:40 am

Well, I mean it has single-player, so it has to have some sort of "ending"... or an ending that gives a reason for endless battle.
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Jamie Lee
 
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Post » Wed Sep 22, 2010 11:44 am

Am I the only one not noticing much of an emphasis on story? I don't mean Security and Resistance, one side think they're protectors, the other see themselves as freedom-fighters, but how will it go on from there? It sorta sounds like an endless battle.

I thought it would be cool for the the majority of victories would decide who won online, i.e. if Resistance smashed Security in everything, the plot would see Resistance winning.


its not a endless battle it would be pointless.
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Skrapp Stephens
 
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Post » Wed Sep 22, 2010 9:56 pm

i wont lie , idc about plot because the sole reason id buy any sd game is for a amazing mp experiance :P
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Sudah mati ini Keparat
 
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Post » Wed Sep 22, 2010 12:45 pm

I hope i am understanding right what u are asking for,if i do answer is here :

reference is the http://www.fragworld.org/frag/index.php?option=com_content&view=article&id=671:brink-compendium-update-2&catid=43:brink&Itemid=302

Before diving into a game you have to choose 1 of 2 options after the inrto cutscene plays:


- Survive the Ark. (Security Campaign)
- Escape the Ark. (Resistance Campaign)


Edit: If u mean about MP i can't see how something like this could be possible.
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Vicky Keeler
 
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Post » Wed Sep 22, 2010 2:46 pm

its a game o.o im not a big fan on story but if its there its there.if they have a fast skip button on games i be the frist person too use it none stop.
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Lily
 
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Post » Wed Sep 22, 2010 5:13 pm

They've said there will be a story.

It's probably a fairly basic one, and easy enough to skip without losing track of your objectives, but there's still going to be a story.
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Lory Da Costa
 
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Post » Wed Sep 22, 2010 5:24 pm

It sounds to me like they're actually putting a lot of work into the story. The problem is fitting the story into the format of the game they're making, and they don't want it to get in the way for people who just want to play a shooter. Their solution is to tell part of the story in the (skippable) cutscenes before missions, and, IIRC, a lot more in the extra stuff you can collect and unlock.

Not having a narrative isn't the same as not having a story.
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Roy Harris
 
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Post » Wed Sep 22, 2010 9:00 pm

Well, I mean it has single-player, so it has to have some sort of "ending"... or an ending that gives a reason for endless battle.

The singleplayer is like the singleplayer in Battlefield 2, though.


We find the population of the Ark on the brink of civil war, when playing the story. Then we go through the first two weeks of that conflict, following two brothers of whom one joins the Security, while the other joins the Resistance.
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NO suckers In Here
 
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Post » Wed Sep 22, 2010 8:52 am

You do realise this game is mp focused? Even SP is MP with bots, kind of. The setting is what matters, not the actual plot. It's not like you gonna be playing SP over and over again.
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abi
 
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Post » Wed Sep 22, 2010 8:01 pm

Am I the only one not noticing much of an emphasis on story? I don't mean Security and Resistance, one side think they're protectors, the other see themselves as freedom-fighters, but how will it go on from there? It sorta sounds like an endless battle.

I thought it would be cool for the the majority of victories would decide who won online, i.e. if Resistance smashed Security in everything, the plot would see Resistance winning.


No, just uninformed. This game isn't about evil resistance terrorist vs noble security protecters. Each campaign will have a different side winning as well as 2 what if missions.

It sounds to me like they're actually putting a lot of work into the story. The problem is fitting the story into the format of the game they're making, and they don't want it to get in the way for people who just want to play a shooter. Their solution is to tell part of the story in the (skippable) cutscenes before missions, and, IIRC, a lot more in the extra stuff you can collect and unlock.

Not having a narrative isn't the same as not having a story.


This. You are just a soldier fighting on either side,
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Ysabelle
 
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Post » Wed Sep 22, 2010 6:31 pm

I hope they are putting time into the story, I really do appreciate when games have a good plot behind them. I don't know what they are planning, I can't think of anything in my mind that would fit this style of game.
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Emily Rose
 
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Post » Wed Sep 22, 2010 10:03 am

What if mission still aren't making sense to me... Do you do it ingame and then it changes the outcome a whole lot or a little?
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Naomi Ward
 
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Post » Thu Sep 23, 2010 1:25 am

What if missions are outside the plot. Hidden reality, Alternate timeline. Basically it is SD adding in a cool mission, story arc that is only possible if they screw up the main story. So instead of screwing up the main story, they added these missions in as kind of, what would it be like if x never happened.

Kind of like saying, what if Lincoln was never assassinated, what if the south won the war, what if hitler won WW2. That kind of stuff. They don't affect the main plot, these are just neat side stories, that fit thematically into the world, but require certain liberties with the main storyline.
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Francesca
 
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Post » Wed Sep 22, 2010 8:17 pm

I hope i am understanding right what u are asking for,if i do answer is here :

reference is the http://www.fragworld.org/frag/index.php?option=com_content&view=article&id=671:brink-compendium-update-2&catid=43:brink&Itemid=302

Before diving into a game you have to choose 1 of 2 options after the inrto cutscene plays:


- Survive the Ark. (Security Campaign)
- Escape the Ark. (Resistance Campaign)


Edit: If u mean about MP i can't see how something like this could be possible.

It was already stated the story is interwoven into all aspect of the game SP, MP and Co-OP, meaning Cut scenes and Story and what-if side plot stories in MP as well.
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Josh Sabatini
 
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Post » Thu Sep 23, 2010 1:25 am

What if missions are outside the plot. Hidden reality, Alternate timeline. Basically it is SD adding in a cool mission, story arc that is only possible if they screw up the main story. So instead of screwing up the main story, they added these missions in as kind of, what would it be like if x never happened.

Kind of like saying, what if Lincoln was never assassinated, what if the south won the war, what if hitler won WW2. That kind of stuff. They don't affect the main plot, these are just neat side stories, that fit thematically into the world, but require certain liberties with the main storyline.

The whole Hitler thing was a bit much... But its more or less this bomb doesnt go off.. And the war goes in a different direction :). <= Better comparison.
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Nick Jase Mason
 
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Post » Wed Sep 22, 2010 1:13 pm

Watching that 3 part gameplay of containter city showed me the security side of that mission. Watch it. def. has a story line that is going to play out through the game. Then end leaves a little to the imagination on why they are doing what they are doing.

http://video.search.yahoo.com/search/video;_ylt=A0SO8Zt3B6tNfXMAipX7w8QF;_ylu=X3oDMTBncGdyMzQ0BHNlYwNzZWFyY2gEdnRpZAM-?p=Container+City+Gameplay&fr=yfp-t-701-1&ei=utf-8&fr2=tab-web&n=21&tnr=20&y=Search

Then watch the gameplay of 1-3
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Lily
 
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Post » Wed Sep 22, 2010 2:23 pm

Watching that 3 part gameplay of containter city showed me the security side of that mission. Watch it. def. has a story line that is going to play out through the game. Then end leaves a little to the imagination on why they are doing what they are doing.

http://video.search.yahoo.com/search/video;_ylt=A0SO8Zt3B6tNfXMAipX7w8QF;_ylu=X3oDMTBncGdyMzQ0BHNlYwNzZWFyY2gEdnRpZAM-?p=Container+City+Gameplay&fr=yfp-t-701-1&ei=utf-8&fr2=tab-web&n=21&tnr=20&y=Search

Then watch the gameplay of 1-3

I'm officially on BRINK blackout starting today, no more looking at Brink vids, stories etc.. It seems the more i look at the vids and such, the longer it takes the game to get here, lol.
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Kate Norris
 
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Post » Wed Sep 22, 2010 5:59 pm

The whole Hitler thing was a bit much... But its more or less this bomb doesnt go off.. And the war goes in a different direction :). <= Better comparison.


I'm not sure how the Hitler thing was a bit much, but lets not drag this thread down that road, if I offended feel free to send a personal message. However yes, the bomb is another good example, maybe even were not the ones who invent the bomb first.
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Frank Firefly
 
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Post » Wed Sep 22, 2010 9:32 pm

I'm officially on BRINK blackout starting today, no more looking at Brink vids, stories etc.. It seems the more i look at the vids and such, the longer it takes the game to get here, lol.


It seems the same for me! I'm trying not to constantly look at vids and gameplay, etc... but... I just... have to... :brokencomputer:
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Cool Man Sam
 
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Post » Wed Sep 22, 2010 1:58 pm

It seems the same for me! I'm trying not to constantly look at vids and gameplay, etc... but... I just... have to... :brokencomputer:


Me 2. How else would I fill everyone with information I don't know?
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Penny Courture
 
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Post » Thu Sep 23, 2010 1:58 am

I'm not quitting the videos until release day.

And then I'll only stay quit for a few days before I start looking up gameplay vids from better players than myself to get hints on how to catch up.
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Georgine Lee
 
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Post » Wed Sep 22, 2010 1:23 pm

Well, I mean it has single-player, so it has to have some sort of "ending"... or an ending that gives a reason for endless battle.


Well, there are achievements for each side achieving their main goals (would be spoilers, so go look at the main website or link those achievements if you want
to see them), so there are obviously "endings" for the story mode missions. :happy: Not sure if there will be a "To Be Continued...." thing or not, though. :blink:

But, yes, I like having plots/narratives of some kind for all of my games, even my FPS'es. They give me another purpose /motivation to play and shoot things. That's one of the reaons why I play campaign single-player modes in Modern Warfare and Black Ops and do not feel like going online (for various other reasons as well).

I never skip cutscenes unless I've seen them before because I like my games to have story as well as gameplay,
so hearing people saying they will skip the cutscenes is a bit weird for me, lol. :D
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Abel Vazquez
 
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