brink solved bugs other big games had in just few days

Post » Wed Sep 01, 2010 6:34 pm

homefront had that server list screen lag and they still havent solved it.

medal of honor had 2 betas and still they had no decent servers list screen when the game launched.
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Erika Ellsworth
 
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Post » Wed Sep 01, 2010 12:22 pm

what bugs have been fixed? The lack of latency is caused by a lack of real players. Your not lagging cause your playing with bots. Check the player names in your games. ALOT of players have left BRINK, unfortunately. Dont give credit where it is not due please and yes Homefront has not had any updates in forever but it is still playable and has plenty of human players playing.

BTW SD, the German players are not the only ones experiencing lock ups on the 360. BRINK still locks my system up every now and then. Its unfortunate that the game was released in the state that it was. Players have been migrating away from BRINK since day2 and they are still migrating away. I have gone back to Homefront, for now.
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His Bella
 
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Post » Wed Sep 01, 2010 11:36 am

SD is def. trying hard I'll give them that
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MISS KEEP UR
 
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Post » Wed Sep 01, 2010 11:35 am

what bugs have been fixed? The lack of latency is caused by a lack of real players. Your not lagging cause your playing with bots. Check the player names in your games. ALOT of players have left BRINK, unfortunately. Dont give credit where it is not due please and yes Homefront has not had any updates in forever but it is still playable and has plenty of human players playing.

BTW SD, the German players are not the only ones experiencing lock ups on the 360. BRINK still locks my system up every now and then. Its unfortunate that the game was released in the state that it was. Players have been migrating away from BRINK since day2 and they are still migrating away. I have gone back to Homefront, for now.


no, i am not lagging cause i play on pc, and i have chosen my favourite servers after filtering out several undesired laggy servers
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RaeAnne
 
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Post » Wed Sep 01, 2010 3:57 pm

I'm not lagging on PS3, and I can get full or near-full games without noticeable lag.

And across all platforms there have been updates to Brink, and it's been confirmed that more are on the way.

Just because YOU'RE having problems, doesn't mean everybody is.
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Arrogant SId
 
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Post » Wed Sep 01, 2010 8:02 pm

what bugs have been fixed? The lack of latency is caused by a lack of real players. Your not lagging cause your playing with bots.


Actually, you are. From the testing that myself and some others have done on PC, it is in fact the bots that are (at least in part) causing the lag. When a real player joins, the Bot he replaces goes into Spectate, which means when you have a full server of players, you also have 16 bots in Spectate that the server is running, for a total of 32 players. I'm not saying this is the case for everyone, or the only source of lag, but in the games I've played, when the admin boots the bots from spectate, I have better ping on an EU server than I do on a NA server. I'm located in Quebec Canada.
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Alexander Lee
 
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Post » Wed Sep 01, 2010 10:49 am

when you have a full server of players, you also have 15 bots in Spectate that the server is running, for a total of 31 players.

Fixed that for you...

Unless they made the game to specifically cater to 0-player games?
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leigh stewart
 
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Post » Wed Sep 01, 2010 4:55 pm

Yeah... I've had no lag except maybe 1 game. (PS3, of course :wink: )
June will only bring more happiness to this game, with a patch and free DLC! :dance:
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Rusty Billiot
 
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Post » Thu Sep 02, 2010 1:20 am

Anybody that leaves any online MP game within the first cpl of weeks of release deserves to go back to whatever mediocre game they were playing before. I have never experienced a MP game that was 100% awesome right outta the box especially in the lag department.

Have fun with that bad COD clone Homefront and all of the problems it still has even though its been out longer then Brink...
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Valerie Marie
 
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Post » Wed Sep 01, 2010 2:42 pm

Fixed that for you...

Unless they made the game to specifically cater to 0-player games?


Haha, thanks :)
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^_^
 
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Post » Wed Sep 01, 2010 10:00 pm

Anybody that leaves any online MP game within the first cpl of weeks of release deserves to go back to whatever mediocre game they were playing before. I have never experienced a MP game that was 100% awesome right outta the box especially in the lag department.

Have fun with that bad COD clone Homefront and all of the problems it still has even though its been out longer then Brink...



Any one that settles for less then a complete game, at release is easily pleased and prone to leg riding. Industry standard has been to patch games for years now, this has led to countless developers releasing gardage to the public who have paid good money for a product, that they have waited in patience for for a long period of time to play and cannot play the game when its released. We are expected to accept these poor business practices happily and go on waiting to play. Anyone that settles for that doesnt deserve to be called a gamer.

Homefront has 0 issues for me and is quite fun even if it is a clone. I would rather play BRINK, I love BRINK but its declined to the point, on 360, where there is next to no one to play with. Sorry but I like to play with real people not bots when I play a MP ONLY based game.

Also, the reason you have NEVER experienced a lag free game, out of the box is, your a kid and weren't playing when they made games that worked.
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Cathrine Jack
 
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Post » Wed Sep 01, 2010 9:13 am

Any one that settles for less then a complete game, at release is easily pleased and prone to leg riding. Industry standard has been to patch games for years now, this has led to countless developers releasing gardage to the public who have paid good money for a product, that they have waited in patience for for a long period of time and cannot play the game. We are expected to accept these poor business practices happily and go on waiting to play. Anyone that settles for that doesnt deserve to be called a gamer.

Homefront has 0 issues for me and is quite fun even if it is a clone. I would rather play BRINK, I love BRINK but its declined to the point, on 360, where there is next to no one to play with. Sorry but I like to play with real people not bots when I play a MP ONLY based game.

Also, the reason you have NEVER experienced a lag free game, out of the box is, your a kid and weren't playing when they made games that worked.

I 100% agree with you. It seems people now a days are completely satisfied with the game industry shafting them from behind (and i do mean from behind) with these unfinished fully paid for in advance products. I pay in full now i want a finished game now,not two months down the road! Just as long as there's people out there who don't mind getting beat by these companies,they'll keep doing it. Ps3 had major problems with Black Ops now Xbox does with Brink.
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Maria Garcia
 
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Post » Wed Sep 01, 2010 1:20 pm

360 here, reporting minimal to no lag, full 8 v 8 games. It svcks for those of you reporting horrible lag, an I don't doubt it, but it's not universal and to call it an incomplete game is unjustified.
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Georgine Lee
 
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Post » Wed Sep 01, 2010 1:00 pm

360 here, reporting minimal to no lag, full 8 v 8 games. It svcks for those of you reporting horrible lag, an I don't doubt it, but it's not universal and to call it an incomplete game is unjustified.



You are playing with BOTS not real people. I play on 360 and I know there are no 8v8 games going on with 16 live players playing. Just not happening.

It is quite justified to call it incomplete. If it were not, it would not be one of the biggest issues with this game, among players. The simple fact that it shipped with 8 maps for 3 types of gameplay makes it incomplete. Add to that the differences in what was shown and what was shipped, the laaaaaggggggggggggg when playing with human counterparts, the "freezing" issue on 360(which I have experienced several times) and various other bugs make this game incomplete. SD knows what they did and thats why the DLC is free, not because they are sooooo kind hearted. It was forced on them by many people here, I being one of them.
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Eric Hayes
 
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Post » Wed Sep 01, 2010 11:50 am

360 here, reporting minimal to no lag, full 8 v 8 games. It svcks for those of you reporting horrible lag, an I don't doubt it, but it's not universal and to call it an incomplete game is unjustified.


This applies to the OP and to the rest of you obviously blind and biased tools:

All, ALL, other games that have come out over the last couple of years that have had problems didn't do so a week early
because the publishing and/or developing companies were scared of their new title being forgotten due to the release of another
popular title on the same day.

SD and Bethesda deserve absolutely NO credit for this mess of a release and should be openly ridiculed and mocked forever from
all console users that actually purchased this game on launch day or at full price. We were told that this game was done late last
year and all they had to do for the last couple of months was polish and tweak the game and some of its' game play mechanics.
Because of this they decided to release the game a week early saying they were done and everything was ready.

This was a bold, and clearly obvious lie that they know they've been caught in. The most likely explains the free DLC.

They only decided to release the game early because they knew they would have gotten destroyed and embarrassed in sales by
LA Noire. I cant blame them for changing the release date. It's smart business. But to bump up the release date when you clearly
know that your game is going to ship unfinished is unacceptable and truly shows what they think of their prospective customers.

While the horrible lag is not universal, the many bugs, glitches, and overall sloppy game design is. To call this game an incomplete
game is not only justified it is an undeniable fact.
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Davorah Katz
 
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Post » Wed Sep 01, 2010 9:51 pm

If that were truly the case, why wouldn't they just push it back?

And yes, they are real players
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Frank Firefly
 
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Post » Wed Sep 01, 2010 1:20 pm

If that were truly the case, why wouldn't they just push it back?

And yes, they are real players


Not on 360 they arent, unless you have 15 friends playing with you.

They should have pushed it back but how many times can a company set deadlines and then push them back? SD had already done that numerous times. We were told that this game was finished how long ago and was simply being polished? That may have been the case for the pc but not for any other platform.
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scorpion972
 
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Post » Wed Sep 01, 2010 2:56 pm

If that were truly the case, why wouldn't they just push it back?

And yes, they are real players


*sigh*

It's called smart business (although, in this case they hurt themselves more than they helped). Go take a look at video game releases
in May and June and you'll see why they didn't push it back.

And no, they aren't real players. This game has some sort of net code issue going on where it is virtually impossible to CONSISTENTLY
play with 16 human players on consoles with constantly changing hosts, internet connections, and lag spikes. Hell, it barely works with 8
human players. Hopefully the patch will solve this issue so we can enjoy the game online as it was meant to be.
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Eileen Müller
 
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Post » Wed Sep 01, 2010 1:39 pm

Who are you to say what I experience? I don't sit here and tell you your lag stories are BS. I play free play, big teams, and it's 8v8 consistently. Not all the time, sometimes people do drop during migration, but I'd say 80-90% of the time it's 8v8, with minimal lag. It svcks that you cannot experience the game I do, but the patch is coming out so hopefully it will help those of you that don't experience this game the way I do to experience it.
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Julie Serebrekoff
 
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Post » Wed Sep 01, 2010 9:27 pm

The simple fact that it shipped with 8 maps for 3 types of gameplay makes it incomplete.

So then, Homefront is incomplete to. Eight maps for only two game modes(don't call Skirmish a game mode).

They had a terrible release and still haven't fixed most of the problems, and by most, I mean all that were there at release(minus the KAOS freeze, which only a few were experiencing on 360). They haven't even announced DLC yet, over two months after release.

I give SD credit, because they're trying to fix the lag, and announced free DLC. I [censored] lag on Homefront's "dedicated servers", because the game puts me in European servers.

Sounds to me that SD is trying to keep their customers around while KAOS is leaving theirs in the dust.
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Trista Jim
 
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Post » Thu Sep 02, 2010 1:18 am

*sigh*

It's called smart business (although, in this case they hurt themselves more than they helped). Go take a look at video game releases
in May and June and you'll see why they didn't push it back.

And no, they aren't real players. This game has some sort of net code issue going on where it is virtually impossible to CONSISTENTLY
play with 16 human players on consoles with constantly changing hosts, internet connections, and lag spikes. Hell, it barely works with 8
human players. Hopefully the patch will solve this issue so we can enjoy the game online as it was meant to be.

Why do people keep generalising with the term "consoles"???

Are you playing on XBox or PS3?

The two versions of the game run DISTINCTLY differently.
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Mark Churchman
 
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Post » Wed Sep 01, 2010 8:32 pm

I think that most would agree that the game is a fantastic concept.

And i also agree with most, we should allow time for the creators to fix the bugs. I think its sad that so many gamers are retreating so early, however i dont blame the gamers.

The Marketing and communication between the gamer and the creator should have been precise. They should have been honest and said that there would be patches forthcoming before the game was released, prematurely. Also the marketing campaign in general was poor.

This game had the ability to move a lot of bored gamers from COD to Brink...and initially some may have jumped ship and then paddled back to the ocean liner as they did not find what they were looking for. Its sad, but Brink is still salvageable.

Its up to us to promote it to the naysayers, once things are fixed.
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QuinDINGDONGcey
 
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Post » Wed Sep 01, 2010 10:47 am

Who are you to say what I experience? I don't sit here and tell you your lag stories are BS. I play free play, big teams, and it's 8v8 consistently. Not all the time, sometimes people do drop during migration, but I'd say 80-90% of the time it's 8v8, with minimal lag. It svcks that you cannot experience the game I do, but the patch is coming out so hopefully it will help those of you that don't experience this game the way I do to experience it.


dude... big teams has bots...

i seriously doubt there are 16 ppl total playing this game on xbox, let alone all in one gametype

and its true that the current generation of games have come to expect crap on release, and its sad really. They did in fact used to release complete games, but now, the trend in the industry is to release crap and slowly polish it with patches, somehow expecting gamers to be patient enough to play with poo. Its idiotic!

If they had released this as a beta, it would be acceptable, but we get angry when they charge $60 for a beta. and that is the correct response
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Queen of Spades
 
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Post » Thu Sep 02, 2010 12:42 am

dude... big teams has bots...

i seriously doubt there are 16 ppl total playing this game on xbox, let alone all in one gametype

and its true that the current generation of games have come to expect crap on release, and its sad really. They did in fact used to release complete games, but now, the trend in the industry is to release crap and slowly polish it with patches, somehow expecting gamers to be patient enough to play with poo. Its idiotic!

If they had released this as a beta, it would be acceptable, but we get angry when they charge $60 for a beta. and that is the correct response



theres actaully some vids on youtube of xbox players doing a full 8v8 human match......jusayin

the only issue i have with brink atm is the occasional lag which svcks that it was released that way ,no doubt..... but it might be understandable considering you cant test beta test peoples individual internet connection since this is p2p ,this doesnt show up alot in other games that have dedicated servers obviously.....every multiplayer focused game nowadays no matter what has a day1 patch and or patches afterwards, which is kind of a double edged sword really ,no game is bug free so its great to fix things as they show up and the negative side of it is what your mentioning about accountability........but to clarify -all games nowadays are betas for the next iteration of the game and fixes are based on community feedback.

as long as the devs respond in a timely matter its understandable....
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Iain Lamb
 
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Post » Wed Sep 01, 2010 3:55 pm

dude... big teams has bots...

i seriously doubt there are 16 ppl total playing this game on xbox, let alone all in one gametype



For players who haven’t been experienced lag, we’ll still support 8v8 on all maps via a new ‘Big Teams’ configuration in Freeplay, and through custom settings in Private matches.


Dude, only when there aren't enough humans. And please, keep your assumptions about how many players there are to yourself. The fact is that the complainers on this site are the loud minority while the silent majority are enjoying this game.
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Lizbeth Ruiz
 
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