Brink PC support

Post » Fri May 27, 2011 9:01 pm

http://bit.ly/9sRz7B

For all you PC players
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Maddy Paul
 
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Post » Fri May 27, 2011 3:05 pm

Thanks, that's a great interview :)
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Amy Smith
 
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Post » Fri May 27, 2011 10:05 am

Thanks, that's a great interview :)


Always glad to help. :foodndrink:
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ImmaTakeYour
 
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Post » Fri May 27, 2011 11:00 am

nice read, thanks
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Rachell Katherine
 
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Post » Fri May 27, 2011 9:30 am

Kickass.
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Brιonα Renae
 
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Post » Fri May 27, 2011 8:46 pm

Ooohhh... I really liked this part :hehe:

Aside from the core technology, an entirely new toolset with tighter integration into the engine was written to aid development. It contains heavily updated versions of tools people might be familiar with, such as our level editor EditWorld, as well as entirely new animation and scripting functionality


Aside from the fact that the id Tech engines are brilliant, this game is looking extra promising. Multi-core support, Virtual Textures, dedicated servers, modding toolset, DirectX 11 support (unless I read wrong)

:clap:
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Beth Belcher
 
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Post » Fri May 27, 2011 7:51 pm

Ooohhh... I really liked this part :hehe:



Aside from the fact that the id Tech engines are brilliant, this game is looking extra promising. Multi-core support, Virtual Textures, dedicated servers, modding toolset, DirectX 11 support (unless I read wrong)

:clap:

Brink isn't using DirectX, its using OpenGL
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Markie Mark
 
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