At Bethesda Softworks' recent spring showcase event in New York City, I had the opportunity to talk about Brink with Paul Wedgwood, Splash Damage CEO and game designer. During 'Part 1' of our extensive conversation, we cover Brink's unique blend of off and online gameplay, parkour-style S.M.A.R.T. system, and overarching narrative. In 'Part 2,' we chat about Brink's four character classes, dynamic objectives, "selfish" teamwork, distinct audiovisual presentation and more.
http://www.psu.com/Brink-Video-Interview--A-City-Stranded--a010829-p0.php
I hope you enjoy the interview (and accompanying gameplay)!