Light has 120 health
Medium has 140 health
Heavy has 180 health
Up to five extra Health Pip buffs can be acquired. One from Hardened, Two from a Health Command Post and two from a Medic.
The first additional Health Pip adds +30 health to all Body Types.
The following Health Pips add +25, +20, +15 and +10.
Having all buffed Health Pips is a total 100 extra health
Hit Location Multipliers are segmented into:
Head (1.5x damage multiplier)
Torso & Arms (1.0x)
Legs (0.75x)
Weapon damage starts off at their listed number, but after a point, they begin to lose damage.
Most Assault and Long Rifles seem to maintain their max damage (if they lose any at all) in just about any encounter due to the mostly close quarters fighting.
SMGs, Shotguns, Heavy guns and Pistols however begin to lose damage as early as 6m (Tokmak) or as far out to about 20m (Sea Eagle)
Sighting will give you better accuracy over crouching in most cases.
Sighting overrides posture, so it is not necessary to crouch and Sight to get best accuracy.
Moving while Sighted will also maintain best accuracy.
Accuracy when Knocked Down, Climbing and Sliding is 10 for all weapons.
Firing extended bursts will amplify the power of spread increase and recoil.
Maximum inaccuracy varies between weapons, but you really shouldn't be spraying anyway
Weapon stats no credit taken
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