Brink Wishlist

Post » Sat May 28, 2011 8:47 am

It would be awesome if SD included http://www.youtube.com/watch?v=noI4tVs3MxM :D


So you want a magical tactical nuke?
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Paula Rose
 
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Post » Sat May 28, 2011 1:10 pm

Will be owned by my lightsaber. :flamethrower:

Would be owned by my heavy bolter.
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Cash n Class
 
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Post » Sat May 28, 2011 4:06 am

So you want a magical tactical nuke?

Yeah, minus the whole ending the game part.
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Umpyre Records
 
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Post » Sat May 28, 2011 3:35 am

So uh, I really think everyone on Resistance deserves one of these:
http://www.youtube.com/watch?v=iRgRussN858&feature=related - http://www.youtube.com/watch?v=iJYFCDo2aRg

Make a skill for it or something.... :P



You're trying to tell me an Engineering expert turned refugee couldn't make one???
:hubbahubba:
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Kelvin
 
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Post » Sat May 28, 2011 6:04 pm

Yeah, minus the whole ending the game part.


So what would it do?
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lacy lake
 
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Post » Sat May 28, 2011 10:16 am

So what would it do?

Probably make the Ark sink, Game Over.
The Security gets a message: You failed to protect the Ark.
The Resistance gets a message: In your attempt to change the situation on the Ark, you triggered the activation of a nuke, which made the Ark sink. (or something similar, this sounds a bit biased. )
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Roberta Obrien
 
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Post » Sat May 28, 2011 6:12 pm

That gives me an idea: They should include a map that is gradually flooding. The more time that goes by, the higher the water rises, and the less space there is to play on.
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Ells
 
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Post » Sat May 28, 2011 3:04 am

That gives me an idea: They should include a map that is gradually flooding. The more time that goes by, the higher the water rises, and the less space there is to play on.


Best idea ever! If I ever design a game, I will definitely add this, if you don't mind me stealing your intellectual property of course. There wouldn't even have to be less room, you could make it so you can swim through the houses (assuming there are houses), and fight--to some extent--underwater.
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Lucie H
 
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Post » Sat May 28, 2011 3:14 pm

Reminds me of a sudden death mode in bomberman.
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Madeleine Rose Walsh
 
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Post » Sat May 28, 2011 9:40 am

A way tor record your games. A theater of some sort. The game is probably going to have awesome kill moments consistently, so hopefully we'll be able to watch them.
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Christina Trayler
 
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Post » Sat May 28, 2011 5:18 pm

Reminds me of a sudden death mode in bomberman.

Or Worms.
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jodie
 
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Post » Sat May 28, 2011 3:03 am

That gives me an idea: They should include a map that is gradually flooding. The more time that goes by, the higher the water rises, and the less space there is to play on.

Isn't that the whole premise of Hydrophobia?
EDIT:
And Wraith, it would kill all of the opposite members on the team and knock your entire team back to initial spawn (or the objective turn around point thing if your objective is to go back to initial spawn)
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Anthony Rand
 
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Post » Sat May 28, 2011 5:26 pm

Or Worms.


Love that game.
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Scarlet Devil
 
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Post » Sat May 28, 2011 5:40 am

Isn't that the whole premise of Hydrophobia?


Yeah but that game svcked. That concept should be in a game that doesn't svck.
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Alex Blacke
 
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Post » Sat May 28, 2011 2:24 pm

Yeah but that game svcked. That concept should be in a game that doesn't svck.

For an indy game, i thought it was really impressive. The water effects and physics were the best I have ever seen.
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Micah Judaeah
 
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Post » Sat May 28, 2011 10:17 am

Paul Wedgwood's Accent
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Laura Simmonds
 
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Post » Sat May 28, 2011 4:52 pm

A way tor record your games. A theater of some sort. The game is probably going to have awesome kill moments consistently, so hopefully we'll be able to watch them.



there's always a way to record, even if the game doesn't incorporate it
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Rusty Billiot
 
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Post » Sat May 28, 2011 5:30 pm

How to record video from a console using your PC - http://www.youtube.com/watch?v=NVH1_9HhX9w
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Laura
 
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Post » Sat May 28, 2011 2:12 pm

How to record video from a console using your PC - http://www.youtube.com/watch?v=NVH1_9HhX9w

I think buying a Haupauge HD PVR is much easier. And more up-to-date, figuring that video is from 2006.
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Taylah Illies
 
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Post » Sat May 28, 2011 6:33 am

If they make a Brink 2 I want wherever it's set in to be one big free-roaming city.
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Anthony Diaz
 
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Post » Sat May 28, 2011 2:03 pm

Also, here;s something Bioshock did with multiplayer (which I guess they may have gotten from the Hitman games now that I think about it) that was kind of useless but still pretty cool. See, when you started up multiplayer, the game put you in a little apartment in Rapture. You could move around and interact with things like a weapons chest which would let you customize your loadout or the wardrobe to customize your character. When you were ready to play you went to the biosphere in your little apartment, selected which gametype you wanted to play, and off you went. A lot more interesting then navigating menus.

For Brink they could put you into a little apartment on the Ark, a rust one that looks like the Megaton house in Fallout 3, and something more modern for Security. it could have a little wardrobe to customize your character/s, an armory to customize your weapon, and maybe even a little gun range to test your weapons. Then when you were ready, you could go to a door or elevator or something like that and jump into a game. Like I said, kind of useless, but it's a lot more interesting then going through menus.


A video of what I was talking about (Not mine): http://www.youtube.com/watch?v=77h1RglfDUo

I think more games should include stuff like this in lieu of menus.
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Siobhan Wallis-McRobert
 
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Post » Sat May 28, 2011 6:08 am

A video of what I was talking about (Not mine): http://www.youtube.com/watch?v=77h1RglfDUo

I think more games should include stuff like this in lieu of menus.

The game includes cutscenes before each map, with the characters of everyone. You can skip them and customize your character.
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FoReVeR_Me_N
 
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Post » Sat May 28, 2011 1:04 pm

If they make a Brink 2 I want wherever it's set in to be one big free-roaming city.

Frankly, BRINK isn't designed to be an Open World Sandbox Game.

That being said, a sequel shouldn't rewrite the whole idea of the first game.
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Kortniie Dumont
 
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Post » Sat May 28, 2011 3:17 pm

Frankly, BRINK isn't designed to be an Open World Sandbox Game.

That being said, a sequel shouldn't rewrite the whole idea of the first game.


Well maybe not a sandbox but something like what they did with Chromehounds. You fight battles over terroritory and the maps change depending on how well your side is doing.
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Monika
 
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Post » Sat May 28, 2011 5:51 pm

an anubis mask/ dog mask
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Amy Cooper
 
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