I'm pretty dumbfounded cause of the arguments for both sides. Let's take a look a t some that don't have to do with "Cause it doesn't fit the game" excuse.
- Zombies aren't suppose to do Parkour.
- I don't want an endless survival round mode.
- Other shooters (COD mainly) have done it before.
I'm not going to continue, since those reasons are the main ones that bother me.
A. Zombies can do whatever they want, there aren't concrete rules that define zombies aside from being moving carcasses with a desire for living flesh. So let's not get all "I think zombies are these and that, and anything outside my definition is wrong and it ain't a zombie" cause it's dumb, and proves that you lack any form of imagination.
B. Why does it have to be an endless round of zombies until you die? I mean is it hard to come up with some objectives like say;
Main Objective: Discover the reason behind the violent outburst within the refugees/ Defend yourselves from the inhumane Security forces assault
Secondary Main Objective: Reach the extraction zone/ Find a way to escape
Roles objectives: find a survivor and get information, reconstruct(or remove) debris from a door, etc, etc.
It isn't hard coming up with ways include plausible objectives in a such a mode. Make it like a What if story with it's own twist. SD has already said that some of the maps for SP/MP are already "What If...." scenarios. So why deny an entire alternate story with new possible objectives, and themes?
C. Other games have done Zombies, but most shooters just boil it down to shoot till ya can no more, or reach the end (No strings attached aside from surviving hordes of zombies like L4D). That doesn't
mean that Brink can't come out with their own zombies without being generic or something like that. Zombies ain't something that belongs to a specific game franchise.
So now that it is pointed out... I'll say this. I too love zombies, but I'm not here asking SD to put zombies or anything, I just wish to point out such a thing as a Zombie mode that works great on Brink can work fine if SD desires to do so, and make it as unique as the main game.
Well I guess those are my two cents for this topic.
- Zombies aren't suppose to do Parkour.
- I don't want an endless survival round mode.
- Other shooters (COD mainly) have done it before.
I'm not going to continue, since those reasons are the main ones that bother me.
A. Zombies can do whatever they want, there aren't concrete rules that define zombies aside from being moving carcasses with a desire for living flesh. So let's not get all "I think zombies are these and that, and anything outside my definition is wrong and it ain't a zombie" cause it's dumb, and proves that you lack any form of imagination.
B. Why does it have to be an endless round of zombies until you die? I mean is it hard to come up with some objectives like say;
Main Objective: Discover the reason behind the violent outburst within the refugees/ Defend yourselves from the inhumane Security forces assault
Secondary Main Objective: Reach the extraction zone/ Find a way to escape
Roles objectives: find a survivor and get information, reconstruct(or remove) debris from a door, etc, etc.
It isn't hard coming up with ways include plausible objectives in a such a mode. Make it like a What if story with it's own twist. SD has already said that some of the maps for SP/MP are already "What If...." scenarios. So why deny an entire alternate story with new possible objectives, and themes?
C. Other games have done Zombies, but most shooters just boil it down to shoot till ya can no more, or reach the end (No strings attached aside from surviving hordes of zombies like L4D). That doesn't
mean that Brink can't come out with their own zombies without being generic or something like that. Zombies ain't something that belongs to a specific game franchise.
So now that it is pointed out... I'll say this. I too love zombies, but I'm not here asking SD to put zombies or anything, I just wish to point out such a thing as a Zombie mode that works great on Brink can work fine if SD desires to do so, and make it as unique as the main game.
Well I guess those are my two cents for this topic.
left 4 dead 2 zombies can climb and it doesn't have 2 be endless thats the point of objectives for E.G you try to save the poeple while killing zombies once you save them all you win.