Brink zombies

Post » Fri May 13, 2011 3:00 pm

Just no.. nothing else is necessary, no pirates, no ninja's - not even in DLC. The factions are fine the way they are now, as is the gameplay
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Sabrina Steige
 
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Post » Fri May 13, 2011 6:26 pm

It really is. :spotted owl:
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Brentleah Jeffs
 
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Post » Fri May 13, 2011 12:52 pm

Never ceases to amaze me how the most popular aspects of popular games never make it down to the fandom market.

Eitherway, Zombies can be awesome if done right. CoD is not right...there was never a point...you just played to die. But if there was a survivable "end game" to it, it could be rather awesome.

I think some sort of Zombie/Horde mode could have a fair shake in Brink. It would breed temawork if nothing else.
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Arnold Wet
 
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Post » Fri May 13, 2011 12:20 pm

Never ceases to amaze me how the most popular aspects of popular games never make it down to the fandom market.

Eitherway, Zombies can be awesome if done right. CoD is not right...there was never a point...you just played to die. But if there was a survivable "end game" to it, it could be rather awesome.

I think some sort of Zombie/Horde mode could have a fair shake in Brink. It would breed temawork if nothing else.


It has nothing to do with fandom, it just doesn't have a place in brink. I love zombie games it just simply won't work here
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DAVId Bryant
 
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Post » Fri May 13, 2011 10:34 pm

It has nothing to do with fandom, it just doesn't have a place in brink. I love zombie games it just simply won't work here

I agree, the story is about two factions fighting for what they each believe to be the right thing. They each want what's good for everyone in their minds. Zombies don't fit in this scenario.
The WaW Nazi zombies were essentially zombies in the campaign anyway, with little to no depth or intelligence to them.
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An Lor
 
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Post » Sat May 14, 2011 12:19 am

ITT, people acting like hipsters.
If you think zombies are a bad idea just because they're mainstream then you're an idiot.

Zombies in Brink could work, and it would be easy as hell to implement. Imagine for a second that the zombies aren't your garden-variety shamblers but more on par with the 28 Days or L4D zombies. Rage-infected if you will. They can still perform feats of parkour, only difference is that they've opted to drop their weapons to beat the piss out of you with their fists. "Zombies" would be able to grab onto players to slow them down and if you were in a straight up zombie cluster[censored] they could down you. It wouldn't kill you (right away that is) but you'd have to fend them off before being able to stand up again. While lights would need less to take them down they would be faster where as heavies would be walking anti-zombie tanks. If you can't enjoy the thought of running around parkour'ing through a macabre version of the ark while swarms of zombies are at your heels then obviously this DLC wouldn't be for you but to say its a bad idea just because it doesn't fit with your vision of Splash Damage's game is stupid and immature. So my vote is include this as a DLC.

And if you really need a story to rationalize Brink having zombies (Because all zombie games have amazing storylines, amirite?) it could be something like "lolbiologicalvirusweapon." There 'ya go.
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Farrah Lee
 
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Post » Fri May 13, 2011 11:18 pm

I agree, the story is about two factions fighting for what they each believe to be the right thing. They each want what's good for everyone in their minds. Zombies don't fit in this scenario.
The WaW Nazi zombies were essentially zombies in the campaign anyway, with little to no depth or intelligence to them.


Well, it doesn't have to be "Zombies" persay. What about "Riot Control" for Security, where as a Security Player a riot of refugees breaks out. Theyre all armed with crude weapons and are storming the ark, you must repel them.

For the Resistence it could be "Revolution". You and your group see a riot force of the Security coming to crack down on or raid the Refugee camp...as a Riot Force theyre armed with batons and shields..you as a Resistance fighter have a stock of conceled weapons you're going to use to fight them off.

Story can be worked with...what people are really going after are the survival traits of a "mob" type gameplay.
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Thomas LEON
 
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Post » Fri May 13, 2011 4:55 pm

ITT, people acting like hipsters.
If you think zombies are a bad idea just because they're mainstream then you're an idiot.

Zombies in Brink could work, and it would be easy as hell to implement. Imagine for a second that the zombies aren't your garden-variety shamblers but more on par with the 28 Days or L4D zombies. Rage-infected if you will. They can still perform feats of parkour, only difference is that they've opted to drop their weapons to beat the piss out of you with their fists. "Zombies" would be able to grab onto players to slow them down and if you were in a straight up zombie cluster[censored] they could down you. It wouldn't kill you (right away that is) but you'd have to fend them off before being able to stand up again. While lights would need less to take them down they would be faster where as heavies would be walking anti-zombie tanks. If you can't enjoy the thought of running around parkour'ing through a macabre version of the ark while swarms of zombies are at your heels then obviously this DLC wouldn't be for you but to say its a bad idea just because it doesn't fit with your vision of Splash Damage's game is stupid and immature. So my vote is include this as a DLC.

And if you really need a story to rationalize Brink having zombies (Because all zombie games have amazing storylines, amirite?) it could be something like "lolbiologicalvirusweapon." There 'ya go.


I think you're misunderstanding me. Its not that zombies are bad because they're mainstream; they're awesome, that's a fact - I just don't think that Brink needs an alternate game mode like that and I'd rather future DLC contained more maps/gear etc. I DO think the game you're describing would be awesome, I just don't think brink needs it. Not trying to shoot other people's opinions down, sorry if I'm coming off as harsh
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TOYA toys
 
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Post » Fri May 13, 2011 10:53 am

(Your Faction Vs Pirates)
Pirates will have cannons (2) and rocks to through at you and you will have your normal stuff gun, your customized guy, ect.
You are trying to keep the pirates away from the safezone which is where poeple who don't fight are stored.Your objective are to save the sitisins by escorting them to the safezone and your other objective is to keep the pirates away from the safezone.

How will Class based system Work?
-Opertive: Can put on a camo suite for 15 or 20 secs but then has to recharge for dubble the amount of time you used.
-Medic:You will always have a total of 8 players on your team so you can always medic and heal yourself.
-Eingineer:Being a engineer you can build up to 2 turrets at a time and repair key berricades
-Soldier:When you are a soldier you can give your team ammo and have 15 to 20% exstra health.

Why couldn't i just use the smart button to hide from pirates?
As i mentined earlyer pirates have cannons and rocks to through.

How many poeple would play on one map?
8 vs pirates

How do i win?
By getting all sitisins to the safezone and holding off the pirates for 15 mins.


http://www.youtube.com/watch?v=gvdf5n-zI14
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trisha punch
 
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Post » Fri May 13, 2011 7:16 pm

Much as I like horde modes, which is a lot, I also don't think Brink needs one. BrIInk, sure, but not Brink. And not zombies. Maybe fish-people, or robots that have gone insane (Intro: Escort this bomb defusal robot, and- *robot saws a guy in half, then starts swinging its cutter arm around menacingly* -and run for your lives!), or something, but preferably not zombies.
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Jessie Butterfield
 
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Post » Fri May 13, 2011 2:28 pm

I think you're misunderstanding me. Its not that zombies are bad because they're mainstream; they're awesome, that's a fact - I just don't think that Brink needs an alternate game mode like that and I'd rather future DLC contained more maps/gear etc. I DO think the game you're describing would be awesome, I just don't think brink needs it. Not trying to shoot other people's opinions down, sorry if I'm coming off as harsh


That comment wasn't aimed towards you but rather the first few posters whose only arguments were that zombies are too overdone, as if it mattered. Here's the thing, I'm not saying a zombie mode should be the first of the DLC because personally I agree, more maps would be awesome. But to say that having zombies would not work or fit in the Brink universe is ridiculous. Look at Red Dead Redemption, can anyone honestly say that zombies fit in with that universe? Of course not, its an alternate reality kinda deal. A what-if scenario. I think Brink could easily pull it off and with the SMART system it would be a whole new take on zombie shooters. Up until now what have most zombie games been like? You run around with movement that is as limited as the zombies. Hell, in L4D the Infected had a better range of movement than the players did. Now Brink comes along where you can vault ledges, wall hop, slide, etc. Throw in some bloodthirsty lunatics who want nothing more than to pummel the [censored] out of you and you have quite an intense zombie game. Objectives would still be a major factor into the gameplay too, as would survival. Except maybe now you'd have objectives that wouldn't exactly fit in with Brink's normal style of play. Medics could still go out and escort civilians into safe zones, Soldiers could have objectives where they run ammo from base to base, while an Engineer might have the option to board up windows and construct other defenses. Not exactly sure what Operatives would do but you get the idea.
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FirDaus LOVe farhana
 
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Post » Fri May 13, 2011 10:33 am

Just like I posted on the last Zombie topic, NO. Zombies don't work with every single game.
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Mélida Brunet
 
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Post » Fri May 13, 2011 1:15 pm

I believe zombies wouldn't work with Brink - There is a large emphasis in SMART, parkour, and moving quickly. Zombies can't do that, and people can. It goes from Zombie Survival to Run-the-hell-away-from-the-zombies-they-can't-catch-you
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FoReVeR_Me_N
 
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Post » Fri May 13, 2011 7:57 pm

Why couldn't the zombies do parkour as well? I said rage-infected would work, like the L4D zombies. Please read before you decide to discredit something.
And if you're going to say "No this doesn't work." it would help to back up your opinion, otherwise you just look incredibly narrow-minded.
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gary lee
 
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Post » Fri May 13, 2011 7:42 pm

ok mabey not zombies but what about like mutans that have been created by years of inbreeding and radiation from the nuclear plant in the what if mission. where the've been hidding in the labyrinth of sewer systems and one day they come out and attack so the resistence and security has to ban together to seal off the sewer system. so like as your making your way across the map you have to seal the spots that they're getting out of but if your doing to good then as you mak it to the middle of the map some of the sealed spots break open so your geting attacked from both sides and you have to send a team back to go seal them off again and only engies can seal them off and depending on how good your doing a bulding in the middle of the map may or may not be sealed off and that bulding will have a comand post in it so you can resupply and change your class if you want to or change your gun. and if your wondering the mutans will have the ability to free run and they can only use melee weapons like blunt weapons made of what ever the mutans could find.
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james reed
 
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Post » Sat May 14, 2011 2:36 am

L4D proved zombies CAN do parkour very very well might i add, imagine being the last little light soldier hauling @** from a pack of 12 blood thirty zombie nightmares,i'd only like it if it's PVE i hate PVP zombie games, zombies always go recon like they're not supposed too be smart or life preserving darn it! :swear:
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Pixie
 
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Post » Fri May 13, 2011 1:01 pm

The rule of thumb for zombies being injected into a game is after the 9+ remake of the game can you use zombies ask cod. That is also when you know the game has jumped the shark or in this situation jumped the zombie.
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Matt Terry
 
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Post » Sat May 14, 2011 2:21 am

wow everyone first we all know Brink doesnt need any gimmick it stands by itself as a good game

but its fun to goof off and speculate so just enjoy yourselves were not saying they have to add it or else


that being said how about marvel vs DC lol never a happen

or 4 new classes for DLC elemental benders fire earth air and water


man i was so bored at work i kept zoning out and thinking of brink
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Kelli Wolfe
 
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Post » Fri May 13, 2011 10:20 pm

nononnono the rocks are for only if you climb somewhere where aliens cant get you and the class based thing is the command post
G2g to bed

I'm not suggesting the zombies is a good idea. But I could see how it could work. Not rocks or anything? Zombies arn't smart enough for that. Instead, they could climb up, like in Left 4 Dead. So there is no escape. and I guess they could put guns and stuff on the walls to make classes, but that's too much like Call of Duty. I think it'd be better without Zombies. But I could see a storyline to the Zombies, like, the 50000 that arn't all suppose to be in the Ark, some of them got infected and are spreading it rapidly. But whatever. No Brink Zombies!!
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Yung Prince
 
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Post » Fri May 13, 2011 3:02 pm

Ok well if it needs it own game type lets not start a new topic becuse i already made 3 topics so lets try to get all the community on this and make are own game mode (Doesn't have to be zombies anything good) that might be in future DLC's for brink.
1:Game mode title
2:Description and objective
3:how it blends in with parkour and classes
4:how will the game mode go with a teambased system
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Eileen Müller
 
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Post » Sat May 14, 2011 2:50 am

Ok well if it needs it own game type lets not start a new topic becuse i already made 3 topics so lets try to get all the community on this and make are own game mode (Doesn't have to be zombies anything good) that might be in future DLC's for brink.
1:Game mode title
2:Description and objective
3:how it blends in with parkour and classes
4:how will the game mode go with a teambased system
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joannARRGH
 
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Post » Fri May 13, 2011 9:49 pm

i think zombies would be fun in this but only because im sick of CoD
it would be cool to be a buff dude with a lot of health=juggernaught
or be super fast and skinny=staminup
i think CoD is [censored] but i think zombies is still decent
if zombies wasin this game it would be cool cuz i could kill zombies without the pain of having CoD in my disc tray
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saxon
 
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Post » Fri May 13, 2011 10:22 pm

i think zombies would be fun in this but only because im sick of CoD
it would be cool to be a buff dude with a lot of health=juggernaught
or be super fast and skinny=staminup
i think CoD is [censored] but i think zombies is still decent
if zombies wasin this game it would be cool cuz i could kill zombies without the pain of having CoD in my disc tray


You want to put strawberries in apple pie.

It might be goodness added to goodness, but it does. Not. Fit. That's not what Brink is about.
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Grace Francis
 
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Post » Sat May 14, 2011 1:52 am

it might be a add on but as a inbox no way. sorry man/chick but brink is its own game no crap from COD .
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Claire Lynham
 
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Post » Fri May 13, 2011 9:24 pm

I agree, zombies would be good DLC but saying it has no room in Brink is straight up [censored].
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Melissa De Thomasis
 
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