Brink Zombies?

Post » Sat Feb 19, 2011 2:26 am

Yes? No? Why or why not.

Well, why not?
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chirsty aggas
 
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Post » Sat Feb 19, 2011 3:26 am

Yes? No? Why or why not.

Well, why not?


No no and no.

Why? See previous zombies threads.
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Joe Bonney
 
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Post » Fri Feb 18, 2011 10:01 pm

I could see some sort of Riot Control gamemode...but I think the undead are out of the question.
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Elisha KIng
 
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Post » Sat Feb 19, 2011 8:35 am

i love Zombies. But hell, recently we had an aweful lot of them.

And Brink for once is game with a fresh setting and fresh characters, who stand out on their own i think. Why replace these original and totally customizable characters with 08/15 Zombies? It is clear a standard military shooter like COD needs zombies to spice things up. So i say let's keep the zombies to the standard shooters out there. :bunny:
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CHangohh BOyy
 
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Post » Fri Feb 18, 2011 11:12 pm

Yea,I doubt you would see zombies might see some form of horde esque mode later down the line. I would rather have 7 MP maps over 4 maps and 1 other mode though. The escalation for cod looks really stupid,it might appeal to the "syfy" channel B movie people but not me.
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Isabel Ruiz
 
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Post » Sat Feb 19, 2011 8:55 am

I could definitely see some sort of bio-weapon scenario going on, but I can agree that Brink doesn't need that extra element.

I thought the "parkour" would be a nice addition in zombie escaping.

Haha, Escalation does look dumb.

pop, lock, & drop it.
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Amelia Pritchard
 
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Post » Sat Feb 19, 2011 1:49 am

Some thing like http://www.youtube.com/watch?v=rqfT8n8yv_Y mode in AVA is fine though , but no , not zombie . If i want zombie i will go and play L4D , Killing Floor , .... so no thanks. :flamethrower:
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Kelly Osbourne Kelly
 
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Post » Sat Feb 19, 2011 12:16 am

To everyone saying no: What harm could it do to the game? I think even more people would purchase the game if they had a separate mode for the zombies. They wouldn't just randomly be there, it would tie into the story, and don't say it doesn't NEED it, because this is a discussion on whether or not you would want to see them. Are they in the game? No. Look at how well selling the Zombie Version of borderlands did. FFS it sold just as well as the original.
In My Opinion... I think having a zombie mode could tie into the story, could give us another awesome campaign, a few more modes to play with etc. So to zombies I say, why not? ;)
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Paula Rose
 
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Post » Sat Feb 19, 2011 1:42 am

To everyone saying no: What harm could it do to the game? I think even more people would purchase the game if they had a separate mode for the zombies. They wouldn't just randomly be there, it would tie into the story, and don't say it doesn't NEED it, because this is a discussion on whether or not you would want to see them. Are they in the game? No. Look at how well selling the Zombie Version of borderlands did. FFS it sold just as well as the original.
In My Opinion... I think having a zombie mode could tie into the story, could give us another awesome campaign, a few more modes to play with etc. So to zombies I say, why not? ;)

'Cause the zombie theme is boring :( why don't we fight with something like dangerous convicts that just escape the prison . They are bots and only use melee with some exception using handgun.
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Mark Hepworth
 
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Post » Sat Feb 19, 2011 11:48 am

'Cause the zombie theme is boring :( why don't we fight with something like dangerous convicts that just escape the prison . They are bots and only use melee with some exception using handgun.

People like zombies. I don't know if you have friends or not, but I know people who go ahead and spend the 70 dollars to buy the call of duty games just for their zombie modes.
And it's just more specific I guess. When you say zombies, you mean zombie-like modes. Attack and defend, etc. It could be aliens or whatever. But people just say zombies to specify what mode they mean.
And one more point to make, what would you be missing out on if they did include a zombie mode? Nothing. You would have the exact same game to do the exact same thing, you'd just have an option to play against zombies.
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Jack Bryan
 
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Post » Sat Feb 19, 2011 11:21 am

To everyone saying no: What harm could it do to the game? I think even more people would purchase the game if they had a separate mode for the zombies. They wouldn't just randomly be there, it would tie into the story, and don't say it doesn't NEED it, because this is a discussion on whether or not you would want to see them. Are they in the game? No. Look at how well selling the Zombie Version of borderlands did. FFS it sold just as well as the original.
In My Opinion... I think having a zombie mode could tie into the story, could give us another awesome campaign, a few more modes to play with etc. So to zombies I say, why not? ;)


Yes, I'm sure it can tie into the story. Brink is about two forces who are morally ambiguous; each believes they are on the right side and only want to do what's best for the Ark. Two armies fight each other, etc. Then zombies just come in, throw any notion of a plot out the window, and make it a cheap survival mode instead of competing against other players.

And for your Borderlands comparison...the zombie add-on for that had the exact same gameplay as the regular game (in Brink the gameplay would have to change) and while Brink is going for at least a sense of believability, Borderlands has you fighting Skagzilla and "Bad*** Psychos."

I like zombies as much as the next guy; played every Resident Evil, I've played Borderlands with the zombie DLC, Left 4 Dead, Killing Floor, etc., but we don't need it in every single game.

tl;dr
Borderlands zombie DLC didn't change gameplay; Brink zombies would change gameplay
Borderlands is supposed to be as insane as possible; Brink's plot tries to maintain a sense of realism
Zombies are overdone.
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jessica robson
 
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Post » Sat Feb 19, 2011 6:02 am

To everyone saying no: What harm could it do to the game? I think even more people would purchase the game if they had a separate mode for the zombies. They wouldn't just randomly be there, it would tie into the story, and don't say it doesn't NEED it, because this is a discussion on whether or not you would want to see them. Are they in the game? No. Look at how well selling the Zombie Version of borderlands did. FFS it sold just as well as the original.
In My Opinion... I think having a zombie mode could tie into the story, could give us another awesome campaign, a few more modes to play with etc. So to zombies I say, why not? ;)

I thought zombie island was the worst borderlands DLC of the bunch. The game was designed from the ground up as security VS resistance,we don't cliche hipster modes to enhance the fast paced objective game play. Cod and every other zombie game had a kill focused game play already so it fit better with those games.
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Katie Samuel
 
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Post » Sat Feb 19, 2011 9:55 am

Yes, I'm sure it can tie into the story. Brink is about two forces who are morally ambiguous; each believes they are on the right side and only want to do what's best for the Ark. Two armies fight each other, etc. Then zombies just come in, throw any notion of a plot out the window, and make it a cheap survival mode instead of competing against other players.

And for your Borderlands comparison...the zombie add-on for that had the exact same gameplay as the regular game (in Brink the gameplay would have to change) and while Brink is going for at least a sense of believability, Borderlands has you fighting Skagzilla and "Bad*** Psychos."

I like zombies as much as the next guy; played every Resident Evil, I've played Borderlands with the zombie DLC, Left 4 Dead, Killing Floor, etc., but we don't need it in every single game.

tl;dr
Borderlands zombie DLC didn't change gameplay; Brink zombies would change gameplay
Borderlands is supposed to be as insane as possible; Brink's plot tries to maintain a sense of realism
Zombies are overdone.


My argument for zombies consist of:
A large sum of people like zombies, and would purchase the game because of it.
Adding another mode to the game could only add to the fun, taking away NOTHING from the other story modes.
(In which case if the zombie mode built on the main story mode, it would go for both good and bad sides. It could be an end to a certain smaller gang war where they band together and fight off the zombies)
But I've yet to understand what you all mean by adding zombies would change gameplay? Would would still have to use teamwork to advance, just like in l4d or killing floor. The zombies could be really aggressive for example, putting your team into a helping frenzy. And it could still include doing objectives for all classes. (In the case that your team is being pushed back into the map further.
I can see how people can dislike the idea of zombies, but if you do dislike it, just choose not to play it. Plain and simple. :)
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Matt Bee
 
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Post » Sat Feb 19, 2011 12:06 pm

People like zombies. I don't know if you have friends or not, but I know people who go ahead and spend the 70 dollars to buy the call of duty games just for their zombie modes.
And it's just more specific I guess. When you say zombies, you mean zombie-like modes. Attack and defend, etc. It could be aliens or whatever. But people just say zombies to specify what mode they mean.
And one more point to make, what would you be missing out on if they did include a zombie mode? Nothing. You would have the exact same game to do the exact same thing, you'd just have an option to play against zombies.

Oh ! If that's what u mean then i guess it's fine then. :whistling:
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Catherine Harte
 
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Post » Sat Feb 19, 2011 9:56 am

I thought zombie island was the worst borderlands DLC of the bunch. The game was designed from the ground up as security VS resistance,we don't cliche hipster modes to enhance the fast paced objective game play. Cod and every other zombie game had a kill focused game play already so it fit better with those games. Zombies are a mundane concept discussed about by tools who think to themselves which part of wal-mart is the best to hide in from an impossible event.

Every man to his own... But these "zombies" are just as "real" as the characters in every other game tbh.
And by adding your comment to the discussion, you yourself are calling us all, (including you) tools. Your argument is invalid.
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Brooks Hardison
 
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Post » Sat Feb 19, 2011 9:11 am

Every man to his own... But these "zombies" are just as "real" as the characters in every other game tbh.
And by adding your comment to the discussion, you yourself are calling us all, (including you) tools. Your argument is invalid.

Not as invalid as a zombie mode in a versus focused multi-player game.
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Rebecca Clare Smith
 
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Post » Sat Feb 19, 2011 7:13 am

Yes, I'm sure it can tie into the story. Brink is about two forces who are morally ambiguous; each believes they are on the right side and only want to do what's best for the Ark. Two armies fight each other, etc. Then zombies just come in, throw any notion of a plot out the window, and make it a cheap survival mode instead of competing against other players.

You can always make plot with zombie :D How about : Resitance is losing the war , so some Resitance's scientists creat a poison gas to fight with the Security , but instead of killing them , it changes them into ZOMBIES. Now the chaos begins :celebration:
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Hayley Bristow
 
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Post » Sat Feb 19, 2011 9:46 am

Not as invalid as a zombie mode in a versus focused multi-player game.

It's the same as:
Players vs Players (Online gameplay)
Players vs Bots. (Normal gameplay)
Players bs Bots. (Zombie gameplay)

It can just be used as another mode for people to have fun with. If you wouldn't want to play it, that's fine.
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P PoLlo
 
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Post » Fri Feb 18, 2011 9:35 pm

Not as invalid as a zombie mode in a versus focused multi-player game.

Objective games can still have zombie. A room with 8 people , both security and resitance , join together in oder to destroy the Hive Mind .
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Mari martnez Martinez
 
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Post » Sat Feb 19, 2011 9:43 am

My argument for zombies consist of:
A large sum of people like zombies, and would purchase the game because of it.

A lot of people like the twitch shooting of COD as well; should Splash add that so more people purchase it?

Adding another mode to the game could only add to the fun, taking away NOTHING from the other story modes.

Yes. The development team has to spend time and money on making this new mode, which would take away from the core experience. People said the tacked-on multiplayer of Dead Space 2 wouldn't take away from the single player campaign, which was said to be twice as long as the first game's campaign and ended up being longer by maybe an hour.

(In which case if the zombie mode built on the main story mode, it would go for both good and bad sides. It could be an end to a certain smaller gang war where they band together and fight off the zombies)

And again I bring up the point that Brink is trying to be somewhat realistic. The setting of the Ark is basically to seclude an area and make it a sort of microcosm where there will be no outside interference. Zombies are not realistic.

But I've yet to understand what you all mean by adding zombies would change gameplay? Would would still have to use teamwork to advance, just like in l4d or killing floor. The zombies could be really aggressive for example, putting your team into a helping frenzy. And it could still include doing objectives for all classes. (In the case that your team is being pushed back into the map further.

Exactly. It would change gameplay more to that of Left 4 Dead or Killing Floor. Both great games in their own right, but I want L4D to be L4D, Killing Floor to be Killing Floor, and Brink to be Brink. You wouldn't be shooting other people, helping them up, and maneuvering around in an attempt to flank the enemy team; zombies can't shoot you, and zombie modes always end up with the humans trying to bottleneck zombies. The freedom of movement that is heavily advertised for Brink does not work with bottlenecks.

I can see how people can dislike the idea of zombies, but if you do dislike it, just choose not to play it. Plain and simple. :)

Again, I enjoy zombie video games/movies/etc., but it has no place in Brink, story or gameplaywise. Making a zombie mode that does not fit with Splash's previous works just takes away with what they could be doing - whether it be new maps and abilities for Brink, a sequel to it, or, what I'm hoping for, another IP that builds upon the concepts in Brink, ETQW, and WET. If you want a zombie mode, again, there's tons of other games that have that, so you can go play those for a zombie fix.


And @RYU
If the Resistance made a gas turning people into zombies, not only would that fit within the whole cliche of "scientific accident that was supposed to be a bioweapon/unique strain of rabies" but it would make the Resistance out to be bad guys, when Splash made a point to make both Resistance and Security the right side due to their perspectives.
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Stacyia
 
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Post » Sat Feb 19, 2011 10:14 am

What if you had a Security styled and a Resistance styled zombie mode?


Security would be defending against Resistance trying to infilitrate one of their bases.
Resistance would be defending against a Security Raid in Container City.
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Shaylee Shaw
 
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Post » Sat Feb 19, 2011 4:51 am

And @RYU
If the Resistance made a gas turning people into zombies, not only would that fit within the whole cliche of "scientific accident that was supposed to be a bioweapon/unique strain of rabies" but it would make the Resistance out to be bad guys, when Splash made a point to make both Resistance and Security the right side due to their perspectives.

It's only an example :D and i think his point is some modes that plain on attack/defense with small objectives like breaking or hacking the door , ... with the enemies use only melee. Mainly killing and all the players are on 1 side . Very good for stressing out .
off-topic : your id is zombiespy , you must defend the zombie >"< not critizie it
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Danny Warner
 
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Post » Sat Feb 19, 2011 7:38 am

It's only an example :D and i think his point is some modes that plain on attack/defense with small objectives like breaking or hacking the door , ... with the enemies use only melee. Mainly killing and all the players are on 1 side . Very good for stressing out .


Again, those are small objectives, a side note to surviving against zombies. The whole premise of Brink is objective based gameplay...not objective flavored gameplay.


What if you had a Security styled and a Resistance styled zombie mode?


Security would be defending against Resistance trying to infilitrate one of their bases.
Resistance would be defending against a Security Raid in Container City.


Those examples are how the gameplay really is...one team attacks, the other defends. If you mean Security versus Resistance Zombies, or Resistance vs Security zombies, on the other hand, see my above points.
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J.P loves
 
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Post » Sat Feb 19, 2011 7:40 am

Those examples are how the gameplay really is...one team attacks, the other defends. If you mean Security versus Resistance Zombies, or Resistance vs Security zombies, on the other hand, see my above points.


No, I meant it differently. The maps would be smaller, with the enemy (bots) spawning in waves coming in your base and you and a few others must kill them all to survive.

But no zombies.
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Robyn Howlett
 
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Post » Sat Feb 19, 2011 2:19 am

No, I meant it differently. The maps would be smaller, with the enemy (bots) spawning in waves coming in your base and you and a few others must kill them all to survive.

But no zombies.


Still, a mode where the only goal is to survive...one could just put bots on the hardest difficulty, play on defense, and have at it. Y'know?
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BethanyRhain
 
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