Brinks community is becoming toxic.

Post » Thu Mar 31, 2011 12:34 am

It seems like any time someone compares brink to another game, any time someone points out obvious flaws in the game or types those three dreaded letters (TDM... GASP!) people just dismiss them, say "they don't understand brink" or do their best to alienate those individuals instead of simply explaining the kind of game brink is. Now granted there are those few individuals that do, most of them simply flame that other person. What this is is arrogant and elitist, and only damages the seemingly dwindling brink community. Its not just on this forum, its on the splash damage one as well. Put quite simply, brinks release hurt its fanbase enough. Us as a community should be trying to draw people in as much as possible instead of being so quick to show them the door if they are unsatisfied. Its grotesque to say the least.
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suzan
 
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Post » Wed Mar 30, 2011 6:41 pm

i remember pre-release this place was much more active :shakehead: It's sad how much its dwindled down.
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jessica Villacis
 
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Post » Thu Mar 31, 2011 1:24 am

I find the toxic part the very people who are just bashing the game non stop and asking for stuff like TDM that just is the opposite of Brink. How would TDM work in Brink, its objective based? TDM is for a completely different game. Its like wanting Mass Effect to have a Multiplayer. Time and energy could be better spent fixing and optimizing the game, rather than adding forced game modes. By forced, I mean: The game is not designed for TDM at all!
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John N
 
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Post » Wed Mar 30, 2011 9:16 pm

People have been saying TDM doesn't belong in brink along with all the other seemingly elitist stuff since a year before brink released. If we draw in all the cod guys that just want tdm then my love for the game is gone and it won't matter how many we get because we will be forced to play tdm or sit in empty rooms right? Love brink for the type of game it is or just move along IMO. I don't like halo or cod but I don't hang around their forums trying to make those games "better"... there is a bunch of people who like those games how they are, it's not my place to say their game needs things to make me want it when it will mess with the way they play.

I don't understand why people need to have their hands held and tears wiped... if you don't like a videogame there are hundreds if not thousands of others out for your system, pick up the one that you like instead of picking up the newest one and trying to turn it into a game you like. And besides, it's the internet, nothing here is personal... if people are getting turned off from the game because of what someone says thousands of miles away then they need a long trip to the outside world where they can build their self confidence.
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marina
 
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Post » Thu Mar 31, 2011 12:32 am

i remember pre-release this place was much more active :shakehead: It's sad how much its dwindled down.


Aye.


And we've been like that since the forums began. BRINK is all about NOT being like other games. Thus, it's a bad idea to compare it to other games, because we're very blatantly NOT that game.
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Meghan Terry
 
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Post » Thu Mar 31, 2011 4:25 am

omg, The game is not designed for TDM. Sure?
This is a FPS, First person shooter, saying you will shoot people otherwhise you can play FIFA or else if you don`t want to shoot people. Sounds dumb, but yes you need to shoot the enemy to get to your objective. So if you don`t think this is right try to do so without shooting and have fun. BFBC2 is also objective based. In order to win a game you need to get to the mcoms and blow them up. The only difference is that in Brink you have a timer and BFBC2 counts the kills if you are defender. They could also insert a timer so stop talking this is a objecitve based game.Yes, it`s just that simple, change the timer with an counter on kills and it`s done.

The really big problem is that fanboyish lalalala, play another game if you`re not lucky, this is not COD, .....
I do like Brink, but hell where is the problem having one or two other gamemodes like CTF or TDM just to have some variety? If you`re wondering why people stop playing Brink, it`s because you`re all sitting on your ears and whining about your objective based game.
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Brιonα Renae
 
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Post » Wed Mar 30, 2011 5:48 pm

Aye.


And we've been like that since the forums began. BRINK is all about NOT being like other games. Thus, it's a bad idea to compare it to other games, because we're very blatantly NOT that game.


Right, like you I disagree with people whose reasoning for adding things to a game is " well (insert mainstream FPS here) does it, so why didn't brink". But, Brink is in the same genre as those games, so comparison is unavoidable and in my opinion warranted.

My grievance is that brink has the potential to do things like TDM and capture the flag and other objectives or kill modes so much better than any other game out there, but thats all thrown away for the sake of feeling special for being different. And in my opinion, the person who goes "oh I'm going to do this because everyone else does it" and
"Oh, im NOT going to do this because everyone else does it" Are one in the same because their decisions, while different, are still influenced by what the masses are doing, rather than what they truly want to do.
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Manuel rivera
 
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Post » Wed Mar 30, 2011 7:16 pm

The CoD and Halo community are much worse. I love Brink, but it does need some more veriety to give it longevity. If thats in the form of TDM, CTF or KoTH, im not too bothered. All i know is it needs something extra.
And those who say TDM wouldnt fit are just daft. of corse it would fit. it is called TEAM deathmatch after all. Just bcos people in CoD most people dont play TDM as a team, doesnt mean Brink fans wont
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Miss K
 
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Post » Wed Mar 30, 2011 5:43 pm

what's the variety in TDM? If you ignore the objectives you can just kill people now. I get that people like TDM because its easier, but why do you want it to be set up so that you play the game but without the objectives. Good luck getting kills when 95% of the people in games are medics with the odd operative picking people off one by one getting a perfect KDR. And if TDM comes into play, then we'll need stats, then we'll need kdr, then people will start to start fights with their stats, so others will start conserving their lives intead of just playing the game.

If I wanted slow games of TDM where people did EVERYTHING they possibly could to conserve their stats so they could have internet nerd battles I would have stayed playing BFBC2.

I'm sorry you don't like brink, but whining and pinning the things you don't like about the game on the community is childish. Look at the games this dev put out before brink, play them and then realize why they are the way they are. I don't like racing games, when I DO play them I don't run to the forums asking for the ability to shoot out of the sides of the cars and matches where you don't race but have a big stunt course to drive around in shooting at people because IF THE GAME DOESN'T SUIT ME, I DON'T TRY TO MAKE IT DIFFERENT AND BREAK THE GAME FOR THE COMMUNITY THAT LOVES IT THE WAY IT IS.

I'm so tired of the whining about TDM and all the generic shooter stuff that people want in, and not only that but now we have these people in here whining about people not responding to their whining and trying to pin the shape of the game on us. FFS it shouldn't be this much of a big deal if you don't like the game, sell it and leave us be if it's that bad for you.
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Andrea Pratt
 
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Post » Wed Mar 30, 2011 11:02 pm

what's the variety in TDM? If you ignore the objectives you can just kill people now. I get that people like TDM because its easier, but why do you want it to be set up so that you play the game but without the objectives. Good luck getting kills when 95% of the people in games are medics with the odd operative picking people off one by one getting a perfect KDR. And if TDM comes into play, then we'll need stats, then we'll need kdr, then people will start to start fights with their stats, so others will start conserving their lives intead of just playing the game.


Listen to what you just said. The scenario what that you just described sounds fun as hell. You would need team work to take out each enemy. This is a team based game is it not? Is the first word in TDM not TEAM? Team death match in Brink would require, well, Team work and coordination. And it would be simple to make KD only visible in team death match mode, while objective scoreboards remained XP based.

I'm sorry you don't like brink, but whining and pinning the things you don't like about the game on the community is childish. Look at the games this dev put out before brink, play them and then realize why they are the way they are. I don't like racing games, when I DO play them I don't run to the forums asking for the ability to shoot out of the sides of the cars and matches where you don't race but have a big stunt course to drive around in shooting at people because IF THE GAME DOESN'T SUIT ME, I DON'T TRY TO MAKE IT DIFFERENT AND BREAK THE GAME FOR THE COMMUNITY THAT LOVES IT THE WAY IT IS.

I'm so tired of the whining about TDM and all the generic shooter stuff that people want in, and not only that but now we have these people in here whining about people not responding to their whining and trying to pin the shape of the game on us. FFS it shouldn't be this much of a big deal if you don't like the game, sell it and leave us be if it's that bad for you.


I Never once said I didn't like brink. I love the game in its current state, I just don't agree with some of the decisions made. Im saying Brinks take on team death match or any other generic FPS gametype would for sure not feel as generic and im sure you can agree. You assume too much and were too quick to generalize me. That is the toxicity i am speaking of, iIvoice and opinion and im called a whiner? Your anology with the racing game is invalid, because racing games and shooting games are two different genres. Speaking of TDM in a first person shooter isn't as ridiculous as what you typed.

Im not asking for anything either, well no thats a lie, I'm asking for a little tolerance and a place more open to discussion instead of "ITS MY GAME AND I LIKE IT HOW IT IS!!! EF OFF!"

But please explain how adding TDM as a separate mode would break the game? Your not forced to play it in any way, and OBJ lovers, such as myself, would still play objective mode and the people who just kill the whole game and don't go for the objective would play TDM and get off my team finally.
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Anthony Diaz
 
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Post » Wed Mar 30, 2011 8:06 pm

It`s not the variety in TDM but in the game modes, there are enough other games that Brink has to go with and if you want Brink to keep em up with all the other FPS you need some different gamemodes. Just for the lulz.
If not, you will be playing Brink alone in a month.

I don't like racing games, when I DO play them I don't run to the forums asking for the ability to shoot out of the sides of the cars and matches where you don't race but have a big stunt course to drive around in shooting at people because IF THE GAME DOESN'T SUIT ME, I DON'T TRY TO MAKE IT DIFFERENT AND BREAK THE GAME FOR THE COMMUNITY THAT LOVES IT THE WAY IT IS
.

But you do like different race modes or not? It`s not like people want to have a tank or a chopper ingame, just another mode. So you comparison is really a bit foolish don`t you think?
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Jamie Lee
 
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Post » Wed Mar 30, 2011 6:51 pm

Listen to what you just said. The scenario what that you just described sounds fun as hell. You would need team work to take out each enemy. This is a team based game is it not? Is the first word in TDM not TEAM? Team death match in this game would require, well, Team work. And it would be simple to make KD only visible in team death match mode.

Wow someone with some sense! :o
And why would K/D ratio need to be shown if TDM was added? You'd still get more xp for team work, so K/D ratio would mean nothing
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Damien Mulvenna
 
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Post » Wed Mar 30, 2011 8:48 pm

Listen to what you just said. The scenario what that you just described sounds fun as hell. You would need team work to take out each enemy. This is a team based game is it not? Is the first word in TDM not TEAM? Team death match in this game would require, well, Team work. And it would be simple to make KD only visible in team death match mode.



I Never once said I didn't like brink. I love the game in its current state, I just don't agree with some of the decisions made. Im saying Brinks take on team death match or any other generic FPS gametype would for sure not feel as generic and im sure you can agree. You assume too much and were too quick to generalize me. That is the toxicity i am speaking of, iIvoice and opinion and im called a whiner? Your anology with the racing game is invalid, because racing games and shooting games are two different genres. Speaking of TDM in a first person shooter isn't as ridiculous as what you typed.

Im not asking for anything either, well no thats a lie, I'm asking for a little tolerance and a place more open to discussion instead of "ITS MY GAME AND I LIKE IT HOW IT IS!!! EF OFF!"

But please explain how adding TDM as a separate mode would break the game? Your not forced to play it in any way, and OBJ lovers, such as myself, would still play objective mode and the people who just kill the whole game and don't go for the objective would play TDM and get off my team finally.

No it doesn't sound fun as hell, it sounds like Call of Duty:Brink. Not interested. TDM is lame in Gears of War 3 too. I said it. Go play games that have TDM. Don't whine about what would make YOU feel Brink needs when it is counter to the style of the game. Move on, brother.
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NAtIVe GOddess
 
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Post » Wed Mar 30, 2011 7:13 pm

No it doesn't sound fun as hell, it sounds like Call of Duty:Brink. Not interested. TDM is lame in Gears of War 3 too. I said it. Go play games that have TDM. Don't whine about what would make YOU feel Brink needs when it is counter to the style of the game. Move on, brother.


At this point I really have to question your reading comprehension. Im in no way shape or form complaining about the lack of TDM. Im saying that there are many valid points to be made about it though, and the utter denial of those points instead of discussion is not healthy. Its funny though, its so easy to accuse me of shallowly trying to "get my way" or make Brink "Do what i feel it needs" when you already have YOUR way.

And more importantly YOUR PROVING MY POINT. I raise my points, and you still tell me to leave and play other games. Toxic.
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SEXY QUEEN
 
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Post » Thu Mar 31, 2011 8:18 am

As Im sure has been said before, I've had escort missions turn into TDM because the escorting team gives up. To be honest it wasn't bad, I enjoyed those moments. Much better than escorting the bot seeing as how this game doesn't keep track of w/l or k/d, you cant really hold it against someone for "surrendering" but keep playing, if that makes any sense?

And as said previously in this thread [but Im too lazy to quote] you gotta shoot your enemies to get the objective so i think mainstream fps players could be fans. I means if you had 2 teammates hold the enemies back while the rest did objectives the game is still played correctly and everyone gets what they want right?
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мistrєss
 
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Post » Wed Mar 30, 2011 7:59 pm

The gaming community in general is toxic. The Brink community was doomed about a month before release as it became clear that there was going to be an influx of players that didn't really know what they were getting into and that the community that was in place was going to dodge that influx.

If every page of every sub forum wasn't filled with the same six threads it might not be as much of a problem, but those that remain quickly became annoyed at reading the same things over and over again, and yet it still continues.

I'm fine with all kinds of game modes, but I think TDM is too limited in view. It weakens the need for all the different classes. At the very least you need a central objective to fight over to keep the teams honest.
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Liv Staff
 
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Post » Wed Mar 30, 2011 5:07 pm

I think SD should add a map, where one of the objectives is to stop the enemy team just from getting into, uh lets see...An armory? That's like TDM I guess...
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Juliet
 
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Post » Wed Mar 30, 2011 4:58 pm

Fear not, for I am your voice of reason.

Currently most of the games turn into team deathmatch style games anyways so why not just include
the damn game mode for those that want to play that way (with minor tweaks and changes of course)
and let the rest of us play together as Brink was meant to be played.

We could please two groups at once and help congeal (word of the day) the objective-based
community into a more organized and efficient group that will actually play for the objectives instead
of occasionally getting matched with certain players who try to lonewolf it all the damn time.
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Taylah Haines
 
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Post » Wed Mar 30, 2011 9:04 pm

Fear not, for I am your voice of reason.

Currently most of the games turn into team deathmatch style games anyways so why not just include
the damn game mode for those that want to play that way (with minor tweaks and changes of course)
and let the rest of us play together as Brink was meant to be played.

We could please two groups at once and help congeal (word of the day) the objective-based
community into a more organized and efficient group that will actually play for the objectives instead
of occasionally getting matched with certain players who try to lonewolf it all the damn time.

God Forbid Man, you expect us too act like rational advlts. How Dare You Sir come in here and expect people to be decent.
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JUan Martinez
 
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Post » Wed Mar 30, 2011 10:40 pm

The gaming community in general is toxic. The Brink community was doomed about a month before release as it became clear that there was going to be an influx of players that didn't really know what they were getting into and that the community that was in place was going to dodge that influx.

If every page of every sub forum wasn't filled with the same six threads it might not be as much of a problem, but those that remain quickly became annoyed at reading the same things over and over again, and yet it still continues.

I'm fine with all kinds of game modes, but I think TDM is too limited in view. It weakens the need for all the different classes. At the very least you need a central objective to fight over to keep the teams honest.


I was thinking about how Team death match would devalue the classes, but I just do not think that that argument holds water.

Example,
Engineers: The TDM matches would have the same two command posts, Supply and command both that buff the team. Obviously the team with the command posts would have an advantage and the team without had best find a way to recapture them. That means that the team with the posts would have to defend them, which still gives engineers and turrets a purpose. They could also build paths to flank or mg nests as usual.

Medics: Kills would not count until an enemy actually died, meaning that they could still be revived to result in no loss in score, but revive syringes would become extinguishable. Self reviving would be the only problem however.

Soldiers: Well their main job is to keep the other team dead, and fill up other peoples ammo and blow stuff up. All three roles fit perfectly with TDM.

Operatives: The only class I really see suffering is this one. unless it were possible to make it that their disguise wasn't lost until they took damage rather than shooting or interacting.

Im no game designer so I don't know how these would actually play out but it all sounds plausible to me.
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Naomi Lastname
 
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Post » Wed Mar 30, 2011 11:20 pm

Operatives: The only class I really see suffering is this one. unless it were possible to make it that their disguise wasn't lost until they took damage rather than shooting or interacting.

Now don't forget the Caltrop Grenade. An operative could throw down Caltrop's in choke points, and on their flanks, so the team could hold up in a position, and not be taken from the rear. (har har)

He could take an enemy disguise, and flank around, and shotgun/SMG them from behind, and create havoc amongst the opposing team. He could set up somewhere hidden, and take control of a turret, and use it to hold down a choke point, or an open area.
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Ray
 
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Post » Thu Mar 31, 2011 8:56 am

Well CP buffs don't have an effect in certain modes, but if you place CPs on the map it is no longer an outright TDM, it's King of the Hill divided into two hills.

And I wouldn't be worried about engineers being under used, turrets and mines already have them as the most played class.

Soldiers, on the other hand, only get a little extra explosive power that wouldn't outweigh the Engineer advantages in a TDM or KotH.

Medics have appeal, but with the pip system their ability to save doesn't seem as valuable as the Engineers ability to kill.
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Lilit Ager
 
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Post » Wed Mar 30, 2011 7:43 pm

Well CP buffs don't have an effect in certain modes, but if you place CPs on the map it is no longer an outright TDM, it's King of the Hill divided into two hills.

And I wouldn't be worried about engineers being under used, turrets and mines already have them as the most played class.

Soldiers, on the other hand, only get a little extra explosive power that wouldn't outweigh the Engineer advantages in a TDM or KotH.

Medics have appeal, but with the pip system their ability to save doesn't seem as valuable as the Engineers ability to kill.


Exactly the point, it will still be a race of kills, but with the command posts it adds that little brink twist to it. And to add to the funs, it would be cool if the command posts spawn in random locations, but always the same distance from eachother.

That little explosive power may not give them the edge, but the unlimited supply of ammo surely would.

Medics will still be used because it prevents the other team from scoring, and can provide plenty of useful boosts.
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Facebook me
 
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Post » Thu Mar 31, 2011 2:56 am

The best thing about such threads is that the whining crew ala "it`s not COD and all the other lalalala" doesn`t realize that these are things that need to be done to keep the numbers of player in a way constant. At the moment the Playerbase ist getting smaller and smaller. To be true, there is only one gamemode and this one isn`t really working like it should.
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le GraiN
 
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Post » Wed Mar 30, 2011 10:46 pm

Even if the community wasnt being elitest, it wouldnt help brink. Theres way too many issues with the game (specifically the version i got, 360) and it just makes it not fun. The devs shouldnt have ever released it in the state it is now (i still get headaches from the constant texture problems). Ive tried to give it a chance, specially since it aimed to be soo different and seemed to offer something unique, but it didnt live up to the expectations and Im actually going to be turning it in soon to pre-order dark souls.

Also personally I thought angry joes review of Brink was pretty good and accurate with the problems since he did review the 360 version. Im not trying to be a Troll, its just Brink dissappointed me so much.
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Setal Vara
 
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