Fuelled by a combination of my dislike for the oversized vanilla longsword meshes and nostalgia for the 'adventurer's weapon of choice' from the rpgs of
my childhood I bring you Broadswords.
These 'hack and slashers' are designed to remain wieldy in tight dungeon corridors and take prolonged punishment when far from the smith's anvil however they
lack some of the reach and finesse of the more battle-field orientated longsword. (i.e shorter and slower than a longsword but more durable and harder hitting).
All weapons are re-modelled based on standard meshes, they're all meant to fit in naturally alongside the vanilla items.
This mod adds both enchanted and mundane versions, including Shivering Isles enchanted and durable versions to the loot/npc/merchant levelled lists.
Please remember to rebuild your bashed patch to merge these changes. Please also remember you will have to wait for npcs to respawn (3 days default) before you start to encounter the new weapons.
Please report bugs/give feedback here as I don't check Tesnexus as often.
Hope you enjoy!
http://www.tesnexus.com/downloads/file.php?id=31744
/edit: Forgot to mention, there's a test barrel containing all of the new weapons in the testinghall if you just want to check them out quickly. Type "coc testinghall" in the console to get there.
Pics
http://img248.imageshack.us/img248/1646/screenshot35h.jpg (regular silver longsword seen on the right to give an idea of scale.)
http://img37.imageshack.us/img37/3873/screenshot28k.jpg
http://img8.imageshack.us/img8/1733/screenshot29cp.jpg
http://img532.imageshack.us/img532/9188/screenshot31y.jpg