Broken quests so close to release

Post » Sun Mar 16, 2014 7:31 am

OMG!

Never ever, have i been apart of a beta, and apparently this weekend is the final beta, where a low level quest for newbies, has been broken before.

The first major choice quest defend the for or defend the docks or the fort.

Last time i decided to defend the docks. so this weekend testing the imperial i decided to defend the fort.

The Master portal and general were not not spawning and it looked like on the radar, that the NPC/Monster was in the wall and out side of the fort headquarters zone point.

After trying to force a server to figure things out, refresh the load of the quest, i decided to abandon it and go find the NPC for the next part, in saving the docks.

Major fail on this.

And even then when i went down to the docks.

In both parts the fort and the docks, The NPC's were attacking each other. at one point a pact soldier was attacking some of the NPC good guys.

and at the docks the captain was attacking her own men, shouting out, order. covenant attacking each other, and ebon pact soldiers attacking each other. it was a joke.

If things like this are seriously wrong with game on day of launch, your going to have alot of people more than just whinning about it.

It was reported as a bug.

Word to the wise. ebonheart pact dont defend the fort, defend the docks, and have a laugh at the captain kicking snot out of one of her men.

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Kortknee Bell
 
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Post » Sat Mar 15, 2014 8:46 pm

well apparently you haven't been apart of most mmo' beta's.

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Soph
 
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Post » Sun Mar 16, 2014 3:06 am

I do find it worrisome.
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Donald Richards
 
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Post » Sun Mar 16, 2014 6:02 am

Get any game (you played or not) then find any forum where people discuss and then find place where they discuss things after release of pach / extension.

Now are you serious you will not find any bug in discussion reported? So just name your MMO game and I will point if it had major fails many times. OMG!

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Laura Shipley
 
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Post » Sun Mar 16, 2014 4:07 am

Are people still unaware of the fact that the beta is a much older version of the client they plan to release?

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Lauren Graves
 
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Post » Sun Mar 16, 2014 1:26 am

I've never seen this many issues in a game this close to release, ever. you must have been in some poor betas, as this is the worst i've seen.

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Jeffrey Lawson
 
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Post » Sat Mar 15, 2014 9:26 pm

I defended the fort without problem 2 betas ago. Maybe a new build broken it .

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Amy Cooper
 
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Post » Sat Mar 15, 2014 10:46 pm

Could you say how much older, etc and what they fixed? I am not being 'horrified' by this, just asking.

I ask because I see the same problems in the same quest as in last beta that they said that they would patch. some of the quests did get fixed though.

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Flutterby
 
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Post » Sun Mar 16, 2014 7:37 am

I wouldn't be too concerned with it. As someone has already said, the beta is using an older version of the game and does not represent the launch version.

I remember the same thing happening in SWTOR's beta. Back then the game still had a number of broken quests even in the final couple stress tests only weeks before launch. However, once the actual launch version actually came out it was completely different - most of the issues were fixed. Of course, the game still fell on hard times due to innate design flaws.

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Brandon Bernardi
 
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Post » Sat Mar 15, 2014 8:33 pm

I agree with you fully. Well, there will always be people who think they will ge brownie points for fiercely defending a game, regardless of quality.

I played betas before and I played ESO beta two weeks ago and the game was a lot better than it is now. In fact it is now unplayable for me. I am a sorcerer and a) it took me till level 4 to eventually find a staff! Now my little imp that I am supposed to be ordering does not pop up any longer. All it does is to eat my mana when I summon and nothing happens.

Also I can reload ui every two minutes but still I can hear growls near me but nobody in sight and then bang, I am dead. After this has happened about five times despite reloading ui and despite relogging, I have given up on this game for now.

But can anybody blame a person for being weary of a game in this condition two weeks before release and before me spending over $100 to play it?

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Ice Fire
 
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Post » Sun Mar 16, 2014 7:36 am

Then you haven't followed any games to release. Trust me, as someone who's followed several, ESO beta issues are completely normal, and acutally much better than some other MMOs (SWTOR).

I'm not "fiercely defending" anything. I don't really have any loyalty to this game, but I have not experienced any issues with the beta that I would consider abnormal. I was there for the WoW launch, and let me tell you... that was awful.

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Jessica Nash
 
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Post » Sat Mar 15, 2014 7:47 pm

Nothing will ever trump how god awful the wow beta was, Star wars Galaxies comes close though.

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Invasion's
 
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Post » Sun Mar 16, 2014 7:42 am

This, so much this.

So many people attribute WoWs great success to its subscription model being able to fund it. Its simply the fact the game has 10+ years under its belt to fix all the god awful bugs it had. The game was a wreck at the start.

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Alex [AK]
 
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Post » Sat Mar 15, 2014 8:18 pm

You know, as a beta tester with literally dozens of beta tests under my belt I can say this. In every single beta I have been a part of there this was brought up, there is always some mythical awesome build in internal testing or in the private test server, its just not being showcased. And every single time it has been false. If they had a better, more stable, less buggy version of the server & client do you really think they would be showing off this one to so many potential customers? The answer is obvious; of course not. The truth is this is what they have right now, and they still have some time to make improvements and fixes.

As far as betas go though, this build is not that bad IMHO. Some bugs still obviously, but in much better shape than the vast majority of betas I have been in.

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Lalla Vu
 
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Post » Sat Mar 15, 2014 11:06 pm

Um its completely true. How is it that we cant even load assets in the next zones while the full beta players are running around at lvl 50?

They are on a much more up to date and less restricted version of the client. A lot of people are claiming that some of the bugs have been fixed since last time, this is false, they simply have no idea how the bugs worked in the first place. For alot of the bugged quests that involved being in buildings, everyone inside the building has to zone out for the quest item or mob to spawn. This has still not been fixed and is just a matter of luck if you can do it or not.

And yes this beta is hardly bad when compared to the large majority of mmo betas.

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scorpion972
 
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Post » Sat Mar 15, 2014 9:03 pm

Lol, are you joking? The build we are testing this week is the same build as the PTS build with zone access restriction only. You don't base your build on zone restriction. You do it using a flag.

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Pants
 
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Post » Sun Mar 16, 2014 4:59 am

"Please be aware that this is not the build currently on our PTS that has been in the news recently. That version is still in testing and is being refined on our PTS server before it is ready for a mass test. This test focuses on the overall stability of the game鈥檚 underlying infrastructure. Our goal for this test is to have very short 鈥?or no 鈥?login queues and to have an overall smooth user experience for our worldwide audience."

I am basing it on alot of things, unlike you.

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Mike Plumley
 
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Post » Sat Mar 15, 2014 4:41 pm

QFT. This is likely the build of the client server package that will be going gold, then launch day patches will likely make up the difference between whatever they can get fixed between now and then.

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remi lasisi
 
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Post » Sun Mar 16, 2014 6:50 am

http://forums.elderscrollsonline.com/discussion/57790/beta-session-0-18-patch-notes#latest

Are we talking about the same Patch Notes?

The note you quoted is for last stress beta which was 0.17 when the PTS was 0.18 just 'recently' with the leacked patch note.

The beta this week use the 0.18 build which is essentially the same major build as PTS minus some minor changes on both side maybe.

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Dezzeh
 
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Post » Sun Mar 16, 2014 5:22 am

Your experience will be colored by what area you are in. I found a lot of fixed quests in AD and a lot of broken ones in DC.
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Tiffany Carter
 
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Post » Sat Mar 15, 2014 7:30 pm

Incredibly I've had much worse and more frequent bugs this beta than I did in the last one (and the last one was still pretty bad). Whole new areas are bugging out for me like selling stuff working for a few items them throwing and error and causing the whole UI to freak out. Or my character just spontaneously dropping dead while riding alone and only being able to fix it by logging out and back in again.

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Elle H
 
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Post » Sat Mar 15, 2014 10:48 pm


Iirc, that was from last stress test a couple weeks ago. What date was that posted?
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Andrea Pratt
 
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Post » Sat Mar 15, 2014 5:37 pm

I don't think the PTS is still in 0.18, otherwise I stand corrected.

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Alisha Clarke
 
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Post » Sat Mar 15, 2014 7:48 pm

AFAIK, they are still on 0.18, you can download the PTS client from the launcher but you can't access it. The 0.18 build isn't that 'old' when you consider the patch notes are released at most 3 weeks to 1 month ago.

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Davorah Katz
 
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Post » Sun Mar 16, 2014 4:50 am

:rofl: I'm sorry, but I have to laugh at dropping dead while riding your horse.

I read the same thing and yes, it appears we are playing the exact same version as the pts. If that is true, with only two weeks to early access, we're in for a bumpy gaming session at launch.

I've had major bugs with the main quest that stops progress. Maybe they'll get them fixed, but at the moment it feels like they fix two bugs to create three more. It's the nature of coding.

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Bitter End
 
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