Broken Steel for New Vegas (Idea)

Post » Thu Dec 24, 2009 10:24 pm

Such an add-on would be difficult to make. And probably take them quite awhile to do properly.

Think of all the different endings, no just for the main quest but for all the people you help, places you helped or destroyed. All of that has to be taken into account.

I wouldn't mind seeing such an add-on, but it would have to be done correctly. But another part of me says Fallout always had a definitive ending. And what they did keeps in line with that.
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Chris Duncan
 
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Post » Thu Dec 24, 2009 2:05 pm

As others have said "No thanks"

There are way to many things that would have to be taken into account. It goes beyond the four main endings. There are alot of faction outcomes, followers and other characters that would have to be taken into account. It would be way to much work, would have to make four new Mojaves. Also I am not crazy about having Brotherhood vs Enclave stuff because the Enclave are gone in the west. What happens after this "DLC" ends? Just more pointless walkig around?

Best of all they said they will not make any Broken Steel type DLC. It will ruin the story.
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IsAiah AkA figgy
 
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Post » Thu Dec 24, 2009 4:01 pm

Think. The Pitt, Operation Anchorage, etc. They never mentioned anything about Mercenaries obtainable in the current world. It would be similar to that, no mention of the mercenaries. Because as you've all mentioned, they would have to dialog, script, and story up portions for all of them in 4 separate story-catalogs.
In the end, the game would still have a definitive ending. It wouldn't be Perfectly Broken Steel. There is a reason that DLC was called "Broken" Steel. They forgot to end the game, so it was therefore broken.

What I'm saying is that. The courier helps house, wipes NCR/Legion, and heads off on this DLC mission. It would be him, after house gives him directive. No current Mercenaries would be mentioned in the DLC to avoid scripting, dialog, etc. etc. It's primary function lorewise would be to have a conflict to resolve between groups in a locale nearing the next Feature Product from the Company.
It would indeed have a complete ending. The Courier kills himself to save New Vegas from a flood of AI-Enraged Washing Machines. That sort of thing. It would have a solid, closed door ending.
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Sarah Knight
 
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Post » Thu Dec 24, 2009 5:17 pm

Hmm, do I want them to put work on 4 expansions for each ending or do I want them to put work on 4 expansions for the actual game.
I'd say I want them to expand on the actual game than give a half assed expansion to each main quest path just cause people don't want it to end.
So a definite [censored] no from me, all things must come to an end, NV had an end and I'm fine with it.
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Rodney C
 
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Post » Thu Dec 24, 2009 3:15 pm

So instead of freeplay after the ending, you want another isolated quest that doesn't let you go back to the Mojave Wasteland and then ends the game anyways?

Well that's new. Still, LEAVE THE ENDING ALONE!
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alyssa ALYSSA
 
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Post » Thu Dec 24, 2009 3:40 pm

Hate to be a kill-joy, but I have to vote against this. You seem to have put a lot of thought into the content of the DLCs but perhaps not the need for them.

It would be pretty anti-climactic to tack a short story onto the end of the game unless it clearly served as an essential ending to some aspect of the game - think of the ending of Return of the King -- the battle at Hobbiton was superfluous except that, for Frodo, it was the real ending; all he cared about was in the Shire. It's been suggested the the final DLC (the one with Ulysses) may take place after the Battle of Hoover Dam; this might work because it is, for the Courier, his Frodo moment. It'll still be a map node away and the game will still end after that, I'm pretty sure. Honestly, I doubt they will do it.

Now, if anyone could pull off a Broken Mojave DLC, Obsidian could. But I doubt that the time and expense would be profitable. I'd much rather see them finish the next three, maybe adding some content to the vanilla game. The only DLC I can think of that would make any sense is if the Courier is allowed to visit a select few of the battle areas mentioned in the slides (cordoned off so you can't go wandering); help McCarren fight off the Fiends, stop the riots in Freeside, etc, but I can't really see any value to it.

Broken Steel sort of worked only because the original ending of F3 was flawed and unconvincing. It worked because nothing changed. The same does not apply for New Vegas. The ending may have been underwhelming but it was an ending.

(OT -- Fallout 3 needs one more DLC. It needs to add a plot line for Enclave supporters, some actual interaction with raiders and Talon, and it needs an ending reinstated. I would suggest an ending when the Vertibird lands at the Citadel; the faction affiliation of the flight crew would depend on the character's faction.)

Honestly -- the game ends in the right place. It works. Any player who wants to wander -- freeplay -- is welcome to do it before the end.
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Sammygirl500
 
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Post » Thu Dec 24, 2009 3:54 pm

(OT -- Fallout 3 needs one more DLC. It needs to add a plot line for Enclave supporters, some actual interaction with raiders and Talon, and it needs an ending reinstated. I would suggest an ending when the Vertibird lands at the Citadel; the faction affiliation of the flight crew would depend on the character's faction.)
I would agree with that; (and do ~even though, IMO the Enclave should be excised from the game.)
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Amelia Pritchard
 
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Post » Thu Dec 24, 2009 9:43 pm

They have confirmed that it will not happen. And I agree with them. I like how it ends. No need to mess up the ending like in FO3.
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helen buchan
 
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Post » Thu Dec 24, 2009 1:49 pm

A good game burns bright, and then stops (while you still want to play).


Well said. Should leave you satisified, yet simultaneously wanting more.
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REVLUTIN
 
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Post » Thu Dec 24, 2009 2:36 pm

Well said. Should leave you satisified, yet simultaneously wanting more.


Which is where sequels and stand alone expansions (ala FEAR) come in.
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Multi Multi
 
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Post » Thu Dec 24, 2009 9:28 pm

Eh, I've been spoiled by the sandbox. I want no ending, period. But it makes sense to cap it off, otherwise there would be no reason to make another game.
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Red Bevinz
 
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Post » Thu Dec 24, 2009 11:29 pm

Keep the story with Ulysses and forget the Broken Steel DLC. We really don't need this game to continue.
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Tom
 
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Post » Thu Dec 24, 2009 6:03 pm

To be honest, I don't like continue game like Broken Steel and it's getting too boring. Yeah! It's too boring right. Killing or fighting to tons same enemies, same visit locations, same encounters, no more qustes , and repeat create new character start all over again.

If they're make a continue game like "Broken Steel", the answer is heck no.
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GLOW...
 
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Post » Fri Dec 25, 2009 3:33 am

You want a DLC that completely disregards the story and gives you like 1 new weapon. If you want to keep exploring load an old save or start over. You really expect obsidian to account for all of these endings----> http://fallout.wikia.com/wiki/Fallout:_New_Vegas_endings
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Victoria Bartel
 
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Post » Thu Dec 24, 2009 4:04 pm

Hmmm... A Broken Steel DLC for NV would be impossible, for the reasons stated above. It kind of svcks that they simply can't extend the game past the battle for the hoover dam, but oh well :cryvaultboy:
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Joanne Crump
 
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Post » Thu Dec 24, 2009 10:38 pm

I usually dont talk about things like this but I say no to DLC that extends or removes endings, The game shouldnt go on for any longer than needed.
Just my opinion though.
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Krystina Proietti
 
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Post » Fri Dec 25, 2009 4:00 am

If the Enclave of Fallout 2 was run by Hilary Clinton


wat?
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X(S.a.R.a.H)X
 
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Post » Thu Dec 24, 2009 9:14 pm

While having four plot lines would fix some of the issues here the ending storylines aren't restricted to one of four outcomes, you also hear about various towns, individual NPCs, and factions. Many of the companion endings tell you about things that happen to them afterward, it would be odd to hear about the further exploits of companion X and then rewind back to the Battlel; it would be even odder if companion X was then killed. Trying to compensate for all of these possibilities would make continuing the main quest daunting at best.



This. While there are 4 FACTIONS you can choose, there are far more than 4 possible ending scenarios. Post ending game that actually makes sense would be a huge task that I doubt would be worth the payoff for the developer. Not to mentioned how bad they'd get crucified on this board for anything that DOESN'T quite add up no matter how small or trivial.

If it was my company, I wouldn't do it. Sounds like a monumental but thankless undertaking.
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jodie
 
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Post » Thu Dec 24, 2009 4:22 pm

good idea, but why all the 3 way and 4 way battles for each side? instead of NCR and house and the legion ,why not get a main quest line for the side factions like the BOS, boomers, etc etc. that way you could learn more lore from them making the game more interesting
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Agnieszka Bak
 
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Post » Thu Dec 24, 2009 7:11 pm

Hell no.
Its awesome the way it is,no need to ruin it so you can play 15 minutes after the ending and then get bored and start a new character
Its better this way,do not fix what is not broken.
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Joanne Crump
 
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Post » Fri Dec 25, 2009 3:01 am

While many a many people are convinced that a Broken Steel add-on for New Vegas would cripple or ruin the entire ending to the game. However.
Bethesda and Obsidian could potentially create an add-on for Fallout: New Vegas that would resemble the same exact idea of extending the end of the game and raising the level cap. Adding new items and cool new features.

Before you close out of this forum topic in utter disgust, let me explain.

At the end of Fallout: New Vegas you will have had to choose 1 of 4 different directions. Four Different Paths to complete the game. Choosing to side with the factions of either NCR, Caesar's Legion, Mister House, or Taking Vegas for yourself.

A Broken Steel Add-on Pack would send players to anywhere in the world. It would start and end in four different paths. Say you chose to side with Mister House. This particular expansion would send you on an after-ending path to a locale in the world under orders from Mister House. If you chose NCR, Caesar's Legion, or Took Vegas for yourself. The same would apply.
It would most likely be the single largest DLC for any game on the market today. It would have to feature a full story line for 4 separate stories in total.

My personal idea would be after the Capture of New Vegas. This particular expansion deemed "New Territory," would feature 4 new story lines that carry on after the battle of the Hoover Dam.
Mister House: The courier, after helping Mister House upgrade his securitron army and winning the battle of the Hoover Dam, is sent on a mission by Mister House to the Great Divide. His mission is to seek out the rumors of the fallen Legate Joshua Graham. Attempt to make peace with him, and recruit his help in acquiring the help of the last troops of the Caesar's Legion. But along the way the NCR Rangers, Brotherhood of Steel, and Remnants of the Enclave are engaged in a furious battle for control over the southernmost point of the Colorado River.

NCR: After assisting the NCR with the second great battle of the Hoover Dam against Caesar's Legion, the Courier is tasked with the job of eradicating the remaining Caesar's Legion forces located near Moab, Utah. Upon arriving in Saint George, the Courier is thrust into a heated battle between the Brotherhood of Steel and the Enclave. The Courier finds that the factions are battling over a hidden Uranium-235 mine located underneath Saint George.

Caesar's Legion: Following in the footsteps of great legends such as Legate Lanius and Legate Graham. The Courier is tasked with the search for Joshua Graham. He is sent to the Great Divide in search of the fallen Legate. Upon arrival into the Great Divide, the Courier is thrust into a conflict between the Mormon Battalion, a large group of slavers called "The Aryan Brotherhood," and the Followers of the Apocalypse. They seem to be engaged in battle for control over the Great Divide.

Yes Man: Deciding instead to Kill Mister House, and take the Hoover Dam from Caesar's Legion and NCR. The Courier has taken full control of New Vegas. The straggling members of the NCR defect to becoming scavengers of the ruins located around the New Vegas Territory. The Courier has complete control of Vegas, but being urged by Yes Man to control more territory. The Courier is tasked to take a leave of absence from being the Mayor of New Vegas, and lead a small battalion of Securitrons to Cedar City, Utah. A place of much prosperity, a city completely unharmed by the nuclear fallout. Upon arriving in the Utah Desert, the Courier is engaged in combat with NCR Rangers, Caesar's Praetorian Guard, and the people of Cedar City.

This particular expansion would add new features such as a raise in the Level Cap to 40. New Perks, new companions, and new weapons and armor. Each path of the DLC would feature a very western style and design. Including the incorporation of rideable animals such as Bighorners, Tamed Cazadors, and Domesticated Giant Ants. New learning path incorporated with the DLC would venture deep into weapons crafting and ammunition design. Take the Path of the Leatherworker, Blacksmith, Ammosmith, or Gunsmith. Each learning new recipes to craft new armors, weapons, and craft unique ammunition!

(What do you think? I personally think this would be the only way to have a Broken Steel for Fallout: New Vegas. I've thought quite a bit about it, and this is a way to lead the Fallout Story towards a Great Divide Game, New Canaan Game, Phoenix game, or possibly even a Denver game. Constructive Criticism is preferred, but if you're blunt and want to give it to me rough. Go ahead.)


Jason Bergman has stated that one thing that will not be appearing in a DLC is the ability to extend the game past the ending!
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Kay O'Hara
 
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Post » Thu Dec 24, 2009 12:18 pm

OK im not going to bash u down like the others ur slappin them down with ur knowledge so ya i like the idea i still dont now so many ppl are hating on the enclave i thought they were cool power armor vs. power armor = epic fighting so hell ya bring'em back BOS all day woot woot
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Tamara Dost
 
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Post » Thu Dec 24, 2009 10:25 pm

The Enclave are gone in the West. Play Fallout 2 or pay closer attention to New Vegas. They are pretty much gone in the East and only have one outpost in Chicago. This is why many people http://www.youtube.com/watch?v=0GKdNt2D_qMhttp://www.youtube.com/watch?v=TIh0jizPP6c http://www.youtube.com/watch?v=khv6Pa7Ph00 Their role in Fallout 3 is so full of holes as it is and to have them coming back as power again will just destroy canon even more so if they show up in the west.
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X(S.a.R.a.H)X
 
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Post » Thu Dec 24, 2009 1:07 pm

OK im not going to bash u down like the others ur slappin them down with ur knowledge so ya i like the idea i still dont now so many ppl are hating on the enclave i thought they were cool power armor vs. power armor = epic fighting so hell ya bring'em back BOS all day woot woot



For the sake of fanservise?

No thanks
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Roberta Obrien
 
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Post » Thu Dec 24, 2009 3:05 pm

They don't have to account for every single ending. All they would really have to do is make some slight variations in game-play depending on the choices you made throughout the main game. It doesn't even have to continue from exactly where it left off or account for every single outcome.

The DLC could begin only once you've beaten the game (or loaded up a save where you've already beaten the game), and your character could suddenly appear where the DLC takes place, after various cut-scenes (one for each of the 4 major endings) explain why your character is where he/she is.
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IM NOT EASY
 
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