Broken Steel: New Vegas

Post » Sat Sep 25, 2010 2:45 pm

I dont understand why people who want this type of dlc give " I want to know the whole story" as a reason. Isnt that what the ending slides are for ?!! Broken steel could be done because of the simple story of fallout 3. NV has a little more depth to it. Being a new fan of fallout( :tes: = :fallout:) I was shocked that nv was going to have an ending. I wasnt happy with fo3 having an ending at first, as I was a tes fan. Then I played the origionals, and this one, and I like having choice, I liked being able to decide things, I didnt get to do that in fo3. So, if being able to choose my own path ( and not getin stuck fighting alongside a faction fighting a faction I should be able to side with if I want to like FO3) means an ending, then I have to side with the old fans on this one. If it could actualy be done to where I can still have a deep story where I choose my path, then sure, make an ending for every single main faction I can side with, and all the minor factions too. But, I dont think they can do that, not with this game, and not with this engine, maby later fallout games, not this one, they even said they are not going to. Thats my opinion on this topic, and can some one make an official thread for this so I dont have to give it agian? :rolleyes:
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Harry Leon
 
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Post » Sat Sep 25, 2010 9:32 pm

the title and your post say will they, and your poll says should they. just saiyan

yes they should, no they wont

and when i say they should, im not talking about an actual dlc like BS. i mean just like a free roam kinda thing with no changes. not everyone gives two s**ts about having the world show the sliders
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Jaylene Brower
 
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Post » Sat Sep 25, 2010 4:25 pm

I dont understand why people who want this type of dlc give " I want to know the whole story" as a reason. Isnt that what the ending slides are for ?!! Broken steel could be done because of the simple story of fallout 3. NV has a little more depth to it. Being a new fan of fallout( :tes: = :fallout:) I was shocked that nv was going to have an ending. I wasnt happy with fo3 having an ending at first, as I was a tes fan. Then I played the origionals, and this one, and I like having choice, I liked being able to decide things, I didnt get to do that in fo3. So, if being able to choose my own path ( and not getin stuck fighting alongside a faction fighting a faction I should be able to side with if I want to like FO3) means an ending, then I have to side with the old fans on this one. If it could actualy be done to where I can still have a deep story where I choose my path, then sure, make an ending for every single main faction I can side with, and all the minor factions too. But, I dont think they can do that, not with this game, and not with this engine, maby later fallout games, not this one, they even said they are not going to. Thats my opinion on this topic, and can some one make an official thread for this so I dont have to give it agian? :rolleyes:

The whole point of this thread is "should they" and I believe yes, they should.
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An Lor
 
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Post » Sat Sep 25, 2010 5:39 pm

Cow, I ll tell u this just because I know I never told you.
You didn t really decide anything in nv. What you can do in nv is make everyone win. Everyone can not win a single struggle.

Make no mistake one day between 4-13 years from now the canon ending will be decided for you by some writers when they see fit.

You call them decisions, I call them fools gold (not calling you a fool)
The whole story is the about 20 year old story that is fo. I go on wiki to learn the story, but there r games that have no canon ending from 10 years ago.

This leaves major holes in the whole fo story. From before the war to fo nv. Now I came up with a solution so everyone can get what they want, but im sure u won t agree.

My solution is that you die at the end of all non canon endings in future fo games. This way you make choices, but much like in real life choices don t always come out the way you thought they would.

Cause and effect........ The effect of siding with the eventual loser would end in death.
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Shannon Lockwood
 
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Post » Sat Sep 25, 2010 6:26 pm

You didn t really decide anything in nv. What you can do in nv is make everyone win. Everyone can not win a single struggle.


When NCR wins neither Legion or House or Yes Man wins, just NCR
, but there r games that have no canon ending from 10 years ago.


What games,? so far every game that Ive played had a canon ending from the various choices you have

This leaves major holes in the whole fo story.


There is always plotholes, some of them in purposes. Fallout 3 had it too, and it only have one ending

Cause and effect........ The effect of siding with the eventual loser would end in death.

So, in order to make one ending canon the others you should die because they cannot be canon?, Im gonna disagree with you there, this not fit for WRPG, maybe for ERPG where pretty much the non.-canon ending always end in the worse way possible, but not in WRPG,

Maybe Bethesda dont make things in that way, but RPG always have multiple endings, multiple choices, causes and consequences,
What is canon? Thats only something that the devs will decide, (or us depending if they want to make a poll)
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YO MAma
 
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Post » Sat Sep 25, 2010 8:22 pm

Fallout Tactics no canon ending when I look it up, only what could have happend.

Death is a consequence

All rpgs do not have 3 drastically different endings. This is not the only rpg I ve ever played.

Bethesda s fo is not just an pure rpg its a whole bunch of game types in one.

You can make them all win....... that means no one won. There has to be a canon ending to go into the fo story line. There is not one.....

You and I will speak of this no more we will agree to disagree
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Scarlet Devil
 
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Post » Sat Sep 25, 2010 4:40 pm

Fallout Tactics no canon ending when I look it up, only what could have happend.

Bethesda has said all the high level events of Tactics are canon/semicanon.

You can make them all win....... that means no one won. There has to be a canon ending to go into the fo story line. There is not one.....

Of course there is. House is the canon ending :spotted owl:
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jadie kell
 
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Post » Sun Sep 26, 2010 1:32 am

Bethesda has said all the high level events of Tactics are canon/semicanon.


Of course there is. House is the canon ending :spotted owl:

When I look on wiki it shows a few things that could have happened. If they are saying high level events are canon then we have no choice but to go there in fo4 and see what happened to them.

If they are still there they seem like a nice grayish type group you all love, possibly even "evil" An evil bos aaaaaaahhhhhhhh

And what happened to the Shi of fo2 ? Mr. House did you lead them to thier deaths with so vines or are they tech beasts right now ready to gain some ground?
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daniel royle
 
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Post » Sat Sep 25, 2010 11:36 pm

Well if obsidian hand them train wreck games like that (cough alpha protocol was buggy aswell) like that then they shouldn't develop games it's like me giving you a car on fire to QA and test.


:lmao: I think i'm going to use that line next time someone accuses Bethesda for rushing the game :hehe:
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naome duncan
 
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Post » Sun Sep 26, 2010 5:01 am

:lmao: I think i'm going to use that line next time someone accuses Bethesda for rushing the game :hehe:


Aaaah, sweeping commentary from Prime. Love 'em.
It still doesn't change the fact that Beth rushed it.
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April
 
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Post » Sat Sep 25, 2010 6:24 pm


RPG always have multiple endings, multiple choices, causes and consequences,



No they don't.

Damn I'm getting sick of people telling everyone else what RPG's are!
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Emma Parkinson
 
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Post » Sun Sep 26, 2010 2:38 am

No they don't.

Damn I'm getting sick of people telling everyone else what RPG's are!


Ok, the best RPGs have multiple endings, multiple choices, causes and consequences. :whistling:


Seriously though, what you said should also be directed at those that say 'RPGs always have opening endings, exploration and epic combat'
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Jessica Stokes
 
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Post » Sun Sep 26, 2010 6:16 am

Ok, the best RPGs have multiple endings, multiple choices, causes and consequences. :whistling:


Seriously though, what you said should also be directed at those that say 'RPGs always have opening endings, exploration and epic combat'

The best in your opinion have them. I just hope Betheda makes their fo and they keep Obsidian to make their fo, then everyone will be happy, at least every other game.

I ll still get Obsidian fo I respect their devs. They have QA sites, twiter accounts, and they take thier time and answer hard questions if they can. I like that about them, because not every question kisses their ass, and they still answer is as long a the person isn t a total jerk that asked.
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Erich Lendermon
 
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Post » Sun Sep 26, 2010 6:53 am

Ok, the best RPGs have multiple endings, multiple choices, causes and consequences. :whistling:


Seriously though, what you said should also be directed at those that say 'RPGs always have opening endings, exploration and epic combat'

Ok, Baldurs Gate, Neverwinter Nights, Dragon Age, Mass Effect, Fallout have multiple endings, multiple choices, causes and consequences :wink_smile:
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Antonio Gigliotta
 
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Post » Sat Sep 25, 2010 9:43 pm

I'm saddened by how many people want an extended main quest.

Bleh.
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megan gleeson
 
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Post » Sat Sep 25, 2010 8:58 pm

Bethesda has said all the high level events of Tactics are canon/semicanon.


Of course there is. House is the canon ending :spotted owl:

Beth said House is the canon ending?

Link please? I'm not doubting you I just want to see more info please. I'm just glad NCR didn't become the canon ending. :)
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teeny
 
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Post » Sat Sep 25, 2010 9:53 pm

Double post.

Move along now, nothing to see here.
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Antony Holdsworth
 
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Post » Sun Sep 26, 2010 2:01 am

I'm saddened by how many people want an extended main quest.

Bleh.


Yeah it is sad that people still complain about it. Some before they even finish the game. Still before New Vegas came out, every other thread was about how it will svck to have an ending(s). Many people now like having the endings. Maybe its because they went and played the Originals. :fallout:
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BlackaneseB
 
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Post » Sun Sep 26, 2010 2:36 am

Yeah it is sad that people still complain about it. Some before they even finish the game. Still before New Vegas came out, every other thread was about how it will svck to have an ending(s). Many people now like having the endings. Maybe its because they went and played the Originals. :fallout:

Owell, it will be only be bad for them, considering we already have official statements that there will be no BS(Broken Steel :wink:) DLC.

I can understand that most people that played FO probably played from the TES series who have always had that option. But still.
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GLOW...
 
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Post » Sun Sep 26, 2010 1:11 am

Beth said House is the canon ending?

Link please? I'm not doubting you I just want to see more info please. I'm just glad NCR didn't become the canon ending. :)



He's joking.
Truthfully, If I had to put my money on who ends up with their victory as canon, I'd go NCR.
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Curveballs On Phoenix
 
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Post » Sun Sep 26, 2010 7:41 am

He's joking.
Truthfully, If I had to put my money on who ends up with their victory as canon, I'd go NCR.

I hope not the NCR would become very powerful and then it would just lead to NCR this and NCR that. They need to lose every once in awhile.

CL probably won't be the case either due to most everybody discouraging it.

The best outcomes are either Mr. House and Yesmnan because they have the better story elements and it follows the scheme of how the Courier swindles them all with a set hand. Or the House always wins.
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Matthew Aaron Evans
 
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Post » Sun Sep 26, 2010 6:59 am

It's not going to happen as there are too many endings and the Wasteland itself is going to be completely different for each group. Not to mention that if Obsidian did this they would need to come up with a Retcon situation where this certain thing happened and the wasteland is still undecided.

It's better for them to just have Hoover Dam be the ending. At least they warn you before going there that you won't return.
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Karl harris
 
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Post » Sat Sep 25, 2010 4:20 pm

Cow, I ll tell u this just because I know I never told you.
You didn t really decide anything in nv. What you can do in nv is make everyone win. Everyone can not win a single struggle.

Make no mistake one day between 4-13 years from now the canon ending will be decided for you by some writers when they see fit.

You call them decisions, I call them fools gold (not calling you a fool)
The whole story is the about 20 year old story that is fo. I go on wiki to learn the story, but there r games that have no canon ending from 10 years ago.

This leaves major holes in the whole fo story. From before the war to fo nv. Now I came up with a solution so everyone can get what they want, but im sure u won t agree.

My solution is that you die at the end of all non canon endings in future fo games. This way you make choices, but much like in real life choices don t always come out the way you thought they would.

Cause and effect........ The effect of siding with the eventual loser would end in death.

Oh no, dont get me wrong, I understand I have no power over the future of the series through my actions, but I do have control over the fate of my wasteland. Thats what I love about this game. The legion can win if I want them to (though I usualy play the good guy :biggrin: ), I dont have to be shafted onto a one track story like I did befor in the tes games, or even more so in fo3. Dont worry, I know only one ending will be canon, Im aware of this because I know theres no way my ending will be (yes man, to many ways it could end). But I control this game though, I dont have to be just good or bad, I can decide now.
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lauren cleaves
 
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Post » Sat Sep 25, 2010 10:37 pm

The OP seems to be working on the premise that the ending of F:NV need fixing, to which I say that it isn't broken in the first place.

I, for one, am very glad they will not be releasing a Broken Steel-type DLC, since there is no way they could ever do a post-Hoover Dam Mojave any justice. I will admit, though, that it would have been nice to see how I ran things after siding with Yes Man...

Having played both games that have definite ends and games that do not, I have to say that I much prefer those that end since I know that my actions actually had some effect. Granted, some of those games don't really show what those effects are, but when the alternative is a world that doesn't even know I did anything it's no contest.

Besides, until FO3 the Fallout series has been about the story of the area you find yourself in, and stories always end. FO3 allowed post-MQ play, but did not implement to any significant degree the results of my choices, which rendered them essentially meaningless and in the process rendered the ending slides after the Purifier scene irrelevant. F:NV does not allow post-MQ play, which means that what I see in the wrap-up is what I get, and all of it (less a couple of things for the CL or NCR endings) is directly related to what I did during my travels. As such, I felt I actually had an impact on the story of the Mojave rather than just being some guy/gal wandering around doing random tasks for random people.
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Nick Jase Mason
 
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Post » Sun Sep 26, 2010 2:22 am

No they don't.

Damn I'm getting sick of people telling everyone else what RPG's are!

I know tes doesn't have multiple endings or final fantasy dam these stereotypical people .
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Kayleigh Williams
 
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