Broken Steel Not Activating

Post » Fri May 13, 2011 4:40 pm

What happens is that I activate Project Purity, the end video plays, then it plays the normal menu loading sound and shows one loading slide then I get "Fallout 3 has encountered an error and needs to close." I have gotten past this point (with mods, and mods this time) but I can't now. Would it be FOSE mods or all mods or just certain mods? Because I disabled all mods and it played normally and loaded Broken Steel. And if I disable all FOSE mods, I lose all except 2 or 3 of my weapons (only have terrible low-health guns), because WMK removes normal weapon and gives you WMK weapon.

Load order if it will help:
Spoiler
[X] Fallout3.esm
[X] BrokenSteel.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] Advanced Recon Tech.esm
[X] CALIBR.esm
[ ] Mart's Mutant Mod.esm
[X] DarNifiedUIF3.esp
[X] DK_BulletTime.esp
[X] Advanced Recon Gear.esp
[X] Advanced Recon Armor.esp
[X] Advanced Recon Armor-Easier Stealth.esp
[X] Advanced Recon Range Finder.esp
[ ] Mart's Mutant Mod.esp
[ ] Mart's Mutant Mod - DLC Anchorage.esp
[ ] Mart's Mutant Mod - DLC The Pitt.esp
[ ] Mart's Mutant Mod - DLC Broken Steel.esp
[ ] Mart's Mutant Mod - DLC Point Lookout.esp
[ ] Mart's Mutant Mod - DLC Zeta.esp
[ ] Mart's Mutant Mod - Zones Respawn.esp
[ ] Mart's Mutant Mod - Tougher Traders.esp
[ ] Mart's Mutant Mod - Natural Selection.esp
[ ] Mart's Mutant Mod - Master Menu Module.esp
[ ] Fellout-pipboylight.esp
[ ] Fellout-Full.esp
[ ] Fellout-Anchorage.esp
[ ] Fellout-BrokenSteel.esp
[ ] Fellout-PointLookout.esp
[ ] Fellout-Zeta.esp
[X] Owned!.esp
[X] CALIBRxMerchant.esp
[X] LurkTank.esp
[X] 7_HolsterForHandGunsV1_1.esp
[X] HZ_XM586UR.esp
[X] WeaponModKits.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - Zeta.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - ThePitt.esp
[X] Burnification.esp
[X] GasMask.esp
[X] S.T.A.L.K.E.R. MOD.esp

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Isaac Saetern
 
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Joined: Mon Jun 25, 2007 6:46 pm

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