Broken Steel type DLC ?

Post » Sun Oct 25, 2009 6:50 am

I understand a little why there was no continuation AGAIN. But maybe the quests involved in the continuation would involve stuff like if you helped NCR the quests would be problems holding the dam. Instead of just telling the rest of the story through the little slide show at the end. *seems lazy to me*
User avatar
Spooky Angel
 
Posts: 3500
Joined: Thu Aug 10, 2006 5:41 pm

Post » Sat Oct 24, 2009 11:37 pm

Its been confirmed that this will not happen.
If you really want to do this your only option is to download a mod.
User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Sun Oct 25, 2009 5:38 am

oh alright. i jus now started reading these forums so im not caught up with anything..
User avatar
Racheal Robertson
 
Posts: 3370
Joined: Thu Aug 16, 2007 6:03 pm

Post » Sat Oct 24, 2009 7:12 pm

As I understand we wont get a DLC that leaves you free after the end of the vanilla game. If this will truly be the case it saddens me to think that I may consider NOT buying any further DLC for FNV. As roleplaying gamers we invest alot of time and emotion into these worlds, and to have the end of MY story and roleplaying experience dictated by a designer is quite frankly retroactive and not proactive gaming. Its also a short term marketing ploy, they get cash fast with no long term investment. I say this because with open ended games players will often shelve the game periodically but always return and continue the experience. Thereby the game remains positive and prominent and the gamer will feel confident to buy more games in the future. Closed ended games dont carry the longevity, and it will end up on the shelf gathering dust and you may well forget to check if another DLC has come out. I thought with FO3 and Broken steel that this closed ended and closed minded type of developing games had finished. Its sad.
User avatar
Mimi BC
 
Posts: 3282
Joined: Sat Oct 07, 2006 10:30 pm

Post » Sat Oct 24, 2009 8:58 pm

Fallout is closed ended and after 13 years people STILL play it. Fallout 2, while being open ended, has a closed ending, and after 12 years people STILL play that to. Open ending doesn't change that at all. Just load the previous save, or better yet do another playthrough. You get the same results. No point in getting worked up over the game ending, because that's what games do. End. And you play through it again. Fallout 3 gave me no incentive to play after the end. What would I do? Absolutely nothing. I got bored of Fallout 3 quick. I don't think I'll ever pick it up until a very long time.
User avatar
Lauren Denman
 
Posts: 3382
Joined: Fri Jun 16, 2006 10:29 am

Post » Sat Oct 24, 2009 9:56 pm

I agree, games don't get magically better just because they have an open ending instead of a closed one.
User avatar
James Baldwin
 
Posts: 3366
Joined: Tue Jun 05, 2007 11:11 am

Post » Sun Oct 25, 2009 10:04 am

How many threads about this do we need??? :banghead:
User avatar
NAtIVe GOddess
 
Posts: 3348
Joined: Tue Aug 15, 2006 6:46 am

Post » Sun Oct 25, 2009 3:40 am

FO1 and FO2 are only still played for nostalgia and/or newcomers who played FO3 wanna have a look at it. Open endedness of games has started to become the trend over the last 5 -6 years in roleplaying games. More freedom to do what you want is the basis of roleplaying. Just look at the amount of people who solo play online rpgs. Also the modding communities on thousands of games are huge mainly keeping games going after the companies finish them. Its vast, and if you cant understand that and still believe that closed ended games offer more then I feel sorry for you.
User avatar
{Richies Mommy}
 
Posts: 3398
Joined: Wed Jun 21, 2006 2:40 pm

Post » Sun Oct 25, 2009 7:24 am

FO1 and FO2 are only still played for nostalgia and/or newcomers who played FO3 wanna have a look at it


Really? Fallout 1 and 2 have more content to just "take a look at it"

Some people started with FO1 and FO2, not just "newcomers who played FO3" why should be in that way?, FO3 isn the reason of why Fallout is popular you know?

More freedom to do what you want is the basis of roleplaying. Just look at the amount of people who solo play online rpgs


It was never the basis, but Bethesda applied and failed, there is nothing to after the main quest

,
and if you cant understand that and still believe that closed ended games offer more then I feel sorry for you.


And if you cant understand that continuing after the main quest is pointless then I feel sorry for all of you then
User avatar
Alexis Estrada
 
Posts: 3507
Joined: Tue Aug 29, 2006 6:22 pm

Post » Sun Oct 25, 2009 8:14 am

As roleplaying gamers we invest alot of time and emotion into these worlds, and to have the end of MY story and roleplaying experience dictated by a designer is quite frankly retroactive and not proactive gaming.


...You're kidding me. Do you know how many of the universally-acclaimed roleplaying games out there have firm endings? Baldur's Gate? Planescape Torment? Fallout? More recently, Dragon Age: Origins, and NWN2/MoTB? :|

Do you know why this is? Because a closed end allows you to tell an actual story, rather than what amounts to digital LARPing ala Oblivion. A firm end allows the developers to actually have a plot with gravitas and impact. It's not "retroactive" in any meaning of the term. How it's done in all Fallout games with the exception of Fallout 3 is, in fact, proactive, in the sense that the player's actions actually matter. The player, through proactive action, can actually execute changes upon the wasteland. Changes which you see in the ending slides.

Compare Fallout 3. The player has no meaningful choice. They can put the virus in the water or not, but with Broken Steel, that has no real impact. Nothing the player does in FO3 matters. It can't matter, because something as important as bringing clean water to the wasteland would require totally redoing the game world to account for the cascade of changes. So what we get is unsatisfying half-measures that do little more than place a few water barrels in the game world, because the status quo has to be maintained since anything more involved would take too much time and developer resources to make. The gameworld doesn't react to the player in any but the most superficial manner.

In NV, the endings are potentially even further reaching in their consequences than they should've been in FO3. Seeing a half-assed Broken Steel-like DLC would immeasurably cheapen everything. Suddenly you didn't have an impact on the Mojave. All those NCR guys you kicked out in the house/yesman ending are still there. All those Legionnaires you massacred in the NCR ending are still in the fort, just waiting for you to show up so you can farm them for ears and legion denarii.

Emergent storytelling, which is what it sounds like you're trying to refer to, simply doesn't work well in a roleplaying game, particularly one with an actual narrative rather than a bunch of MMO-esque events. It works in a game like, say, X-Com, because there's no real story. It doesn't work in any sort of RPG, because every RPG with the exception of Diablo and its clones are known for their storytelling.

So don't try and paint NV dropping the worst parts of FO3 and Oblivion as some kind of step backwards. They aren't.

I thought with FO3 and Broken steel that this closed ended and closed minded type of developing games had finished. Its sad.


The only way what you're asking for would be remotely feasible and not svck epically is if people perfect procedural generation of content and, particularly, stories. We're a long way from that.

It was never the basis, but Bethesda applied and failed, there is nothing to after the main quest


One thing I want to say is that without reactivity from the world, "freedom" is pointless. Without consequences, your actions are meaningless. NV gives you consequences for your actions, making them meaningful. Fallout 3 does not. In FO3, every action you undertake is, ultimately, pointless.
User avatar
vicki kitterman
 
Posts: 3494
Joined: Mon Aug 07, 2006 11:58 am

Post » Sun Oct 25, 2009 1:29 am

Oh i dont have a problem with saving and loading that save after i beat the game. im just saying it would be nice to just play through and yeah whatever. THAN shelf it. But all these are good points!!
User avatar
Nuno Castro
 
Posts: 3414
Joined: Sat Oct 13, 2007 1:40 am

Post » Sun Oct 25, 2009 7:27 am

Never played F3. Just a tiny bit of F2 and New Vegas. Define "Broken Steel like".
User avatar
Charles Weber
 
Posts: 3447
Joined: Wed Aug 08, 2007 5:14 pm

Post » Sun Oct 25, 2009 4:49 am

:facepalm: :facepalm: :facepalm: :facepalm: :facepalm:

I'll let the emoticons speak for themselves. It's not gonna happen.
User avatar
Hairul Hafis
 
Posts: 3516
Joined: Mon Oct 29, 2007 12:22 am

Post » Sat Oct 24, 2009 9:11 pm

Never played F3. Just a tiny bit of F2 and New Vegas. Define "Broken Steel like".

http://fallout.wikia.com/wiki/Broken_Steel
User avatar
Peter P Canning
 
Posts: 3531
Joined: Tue May 22, 2007 2:44 am

Post » Sat Oct 24, 2009 8:34 pm

Four different endings pretty much killed any post game continuation.
Though at some point they'll have to pick a "real" ending since a story line continuation can only have one.
User avatar
NAkeshIa BENNETT
 
Posts: 3519
Joined: Fri Jun 16, 2006 12:23 pm

Post » Sun Oct 25, 2009 6:36 am



Compare Fallout 3. The player has no meaningful choice. They can put the virus in the water or not, but with Broken Steel, that has no real impact.


Actually, you find individuals sick and dying from the FEV in pretty much every major settlement, if I recall correctly. Just thought I'd clear that up. :)
User avatar
Taylah Haines
 
Posts: 3439
Joined: Tue Feb 13, 2007 3:10 am

Post » Sun Oct 25, 2009 5:54 am

Actually, you find individuals sick and dying from the FEV in pretty much every major settlement, if I recall correctly. Just thought I'd clear that up. :)


Amazing, not a single reference from the Brotherhood of Steel who have more water than anyone (because not a single one of them drank any water?), not even a single mention from them that people are dying, just an extra line on THREE (Church in Megaton after the Cult Water Quest, Rivet City just at the start and in Underworld if they get the proper water from that salesman guy) Doctor's and 3 rooms with several people moaning which also are not referenced by anyone in the settlement, you really think that this was worth trying to defend from all the haters?
User avatar
Agnieszka Bak
 
Posts: 3540
Joined: Fri Jun 16, 2006 4:15 pm

Post » Sat Oct 24, 2009 10:08 pm

In my opinion the endings are bad. It made me do things i really didnt want to do. I didnt want the NCR gone I didnt want yes man. The game made me do it when the NCR stopped accepting my help. [dumb]. There should have been a way to keep house and the NCR. I hate the endings thats why id like to see countinuation. any number of things could happen to make everything go back to the way it was. House could be stored on a mainframe and come back. Encave could show up need ncr back then. other brotherhood chapters could move in. ceasers leagion isnt really all gone. The chinese could attack lol. there r alot of reasons the game could go on an not make obsidian have to make a whole new game. sorry no paragraphs on ps3
User avatar
Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am

Post » Sat Oct 24, 2009 7:17 pm

Don't: http://www.gamesas.com/index.php?/topic/1170427-dlc-needs-to-allow-you-to-continue-with-the-game/
We already: http://www.gamesas.com/index.php?/topic/1169579-god-please-no-gstaff/
Have a thread for this: http://www.gamesas.com/index.php?/topic/1171211-will-i-ever-be-able-to-carry-on-after-the-main-quest/

:confused:
User avatar
Darrell Fawcett
 
Posts: 3336
Joined: Tue May 22, 2007 12:16 am

Post » Sun Oct 25, 2009 1:01 am

In my opinion the endings are bad. It made me do things i really didnt want to do. I didnt want the NCR gone I didnt want yes man. The game made me do it when the NCR stopped accepting my help. [dumb]. There should have been a way to keep house and the NCR. I hate the endings thats why id like to see countinuation. any number of things could happen to make everything go back to the way it was. House could be stored on a mainframe and come back. Encave could show up need ncr back then. other brotherhood chapters could move in. ceasers leagion isnt really all gone. The chinese could attack lol. there r alot of reasons the game could go on an not make obsidian have to make a whole new game. sorry no paragraphs on ps3



But it lack of time and, the Gamebryo engine cannot take it anymore
User avatar
Motionsharp
 
Posts: 3437
Joined: Sun Aug 06, 2006 1:33 am

Post » Sun Oct 25, 2009 10:36 am

Don't: http://www.gamesas.com/index.php?/topic/1170427-dlc-needs-to-allow-you-to-continue-with-the-game/
We already: http://www.gamesas.com/index.php?/topic/1169579-god-please-no-gstaff/
Have a thread for this: http://www.gamesas.com/index.php?/topic/1171211-will-i-ever-be-able-to-carry-on-after-the-main-quest/

:confused:


Let's use one of those suggestions and close this one. We have more than enough threads on the matter ;)
User avatar
Kelvin Diaz
 
Posts: 3214
Joined: Mon May 14, 2007 5:16 pm


Return to Fallout: New Vegas