Broken Steele Style DLC Please?

Post » Wed Dec 16, 2009 2:17 am

Is this too much to ask? I really enjoyed Fallout 3's Broken Steele add on for this very reason.
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Lynne Hinton
 
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Post » Tue Dec 15, 2009 1:57 pm

1. Its Broken Steel
2. Yes it is. Its already been confirmed that there will be no playing past the ending. There have been hundreds of these threads.
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Isabel Ruiz
 
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Post » Tue Dec 15, 2009 4:59 pm

Is this too much to ask? I really enjoyed Fallout 3's Broken Steele add on for this very reason.

wow no need to be a list using nazi about it. I enjoyed free roaming after I beat fallout 3 and I dont think it is too much to ask for that. This is why fallout new vegas is selling for 20 bucks at game stop brand new. Bethesda forgot about its fanbase. Maybe if you got over yourself and (Bethesda) and continued what you started with Oblivion and Fallout 3, your game wouldent go down to 20 dollars within the first year it was released...

Just saying.
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I love YOu
 
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Post » Tue Dec 15, 2009 10:18 pm

no, its not too much to ask. but theyre not gonna do it, theyve said that many times now
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Tha King o Geekz
 
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Post » Wed Dec 16, 2009 1:16 am

wow no need to be a list using nazi about it. I enjoyed free roaming after I beat fallout 3 and I dont think it is too much to ask for that. This is why fallout new vegas is selling for 20 bucks at game stop brand new. Bethesda forgot about its fanbase. Maybe if you got over yourself and (Bethesda) and continued what you started with Oblivion and Fallout 3, your game wouldent go down to 20 dollars within the first year it was released...

Just saying.

First of all, this was developed by Obsidian. NOT Bethesda. Obsidian.

Second, the drop in price doesn't mean jack [censored]. New Vegas is six months old, and the holidays are behind us. Sales are dropping at this point, as they naturally would, and thus the price follows. A Greatest Hits edition is inevitable, as is a GotY edition once all the DLCs are out. And New Vegas' sales were no slouch anyway, with about 1.4 million units reportedly sold in the first week.

Third of all, as has been said before in the thousand other topics that ask this, yes, it is a lot to demand. Remember how you sided with one of four factions at some point in the game? Remember all those assorted endings that outright state how the other three were driven out (to say nothing of the aftermath of all the smaller ones)? This is not Fallout 3 or Oblivion, where every location and faction and settlement is static, unchanging, and isolated; by the end of New Vegas, the entire social and political climate of the Mojave is altered based on your actions in the main game. Giving all the changes their proper due would be a game in and of itself.
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Alan Whiston
 
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Post » Tue Dec 15, 2009 12:49 pm

obviously it's too much to ask if they wont put it in
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Spaceman
 
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Post » Tue Dec 15, 2009 1:37 pm

I wonder.

I wonder if, someday, threads like these will come to an end on the New Vegas boards. I look forward to that mythical day!
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Nims
 
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Post » Tue Dec 15, 2009 2:39 pm

First of all, this was developed by Obsidian. NOT Bethesda. Obsidian.

Your wrong there... NV was co-op created by both. It it goes to Bethesda too, not to mention their patching the game. So yes, they did create half of it.

And to what this threads about, I dont think its too much. Broken Steel in F3 wasent too much, so it cant be here. O and B just already had their mind made up from the get-go and dont care about what fans and players have to say. Sadly what could have been a potentionaly great game to rival F3 and many others of this type, their future Dlc's being the way they are and the patching process, its not going to make a dent compared to the metal breaking impact games like F3 and Oblivion made. All because of continual gameplay after beating the main quest.
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claire ley
 
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Post » Wed Dec 16, 2009 3:54 am

Is this too much to ask? I really enjoyed Fallout 3's Broken Steele add on for this very reason.


Yes it is. Broken Steel completely shattered Fallout 3's already tenuous gameplay balance.

Also if you take the entire Fallout series, then the games having a hard ending are in the vast majority.

Fallout 1 Ended
Fallout 2 Ended (ok, you were then asked if you would like to continue playing but it didn't add anything to the game)
Fallout Tactics Ended
The Burned Game Ended
Fallout 3 Ended (the Vanilla version)
Fallout New Vegas Ends.

Now if they were to add the option to allow people to continue playing without changing anything in the gameworld there would be a LOT of people complaining bitterly about how the game does not take any of their actions into account with the post ending gameplay. If they were to take into account how people played through the game, then they would require at least as long as it took to make the game in the first place to do the post ending gameworld properly, not to mention it would increase the games complexity by at least an order of magnitude with all they would have to keep track of and which would also increase the bugs and glitches expotentially.

As for the 'fans' Fallout fans comprise people who want a hard ending and also people who want an open ending. Personally I prefer a hard ending because it allows the Devs to create (at least if they do it well) an end of the main quest climix which is actually climatic and all too often the open ended games have a main quest which ends with a whimper.
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Ashley Hill
 
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Post » Tue Dec 15, 2009 11:39 pm

"(ok, you were then asked if you would like to continue playing but it didn't add anything to the game)" thats exactly what we want. we dont care about the world changing.

"Now if they were to add the option to allow people to continue playing without changing anything in the gameworld there would be a LOT of people complaining bitterly about how the game does not take any of their actions into account with the post ending gameplay."
and people arent complaining about how it is now? they shouldve just done a non-cannon free play, there would be a lot more happy customers than there are now.

"Personally I prefer a hard ending because it allows the Devs to create (at least if they do it well) an end of the main quest climix which is actually climatic and all too often the open ended games have a main quest which ends with a whimper. "
hmmm...did you even play the last mission?
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Nick Swan
 
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Post » Tue Dec 15, 2009 1:54 pm

http://3alleypub.files.wordpress.com/2008/03/beating_a_dead_horse.jpg?w=450
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Blackdrak
 
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Post » Tue Dec 15, 2009 6:58 pm

must be hard make an dlc like BS to new vegas. new vegas has more than 30 endings...
Imagine make the modifications to adapt the endings... its a quite difficult i think...
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michael flanigan
 
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Post » Tue Dec 15, 2009 5:30 pm

Why does it even matter? Just save the game before you do the final mission and then reload that save and play to your heart's content. I don't see why this even makes the slightest difference.
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Janeth Valenzuela Castelo
 
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Post » Tue Dec 15, 2009 1:07 pm

I have played a few games where the game has ended. Example everyone, Dragon Age Org, in this game once you beat the game it was over. But you have the option to keep playing and finish quests. And when you continue playing it starts before major end game quest.

So basically the player gets too enjoy beating the game, and gets the option to continue playing after the game has been finished, before the player made the choice to complete the game?

Example: You attack Hoover, you win and the credits roll, after that the player spawns in their lucky 38 Room like the attack never happened but the quest has been completed. So now the player has the choice to explore and be satisfied that they beat the game.

This everyone is what he or she should of done since It is not possible to add on a DLC like Broken Steele.

But I am fine with the way the game is anyway, Its great and leaves a mystery to the player of what Veges will be like.
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Kitana Lucas
 
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Post » Tue Dec 15, 2009 5:50 pm

but is so simple, make an save before the hover dam battle, Now you can play any time. .-.
dont need an DLC to make this...
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Susan
 
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Post » Tue Dec 15, 2009 6:37 pm

I wonder.

I wonder if, someday, threads like these will come to an end on the New Vegas boards. I look forward to that mythical day!


I wonder if there is a way to encode an "insta-ban" on anyone who posts one of these threads. I swear, there is a new one every day.

Either that or it'd be nice if someone at Beth would make a sticky with all of the threads for this request as part of the rules.

But I still like the "insta-ban" idea.
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Sophh
 
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Post » Wed Dec 16, 2009 3:25 am

I wonder.

I wonder if, someday, threads like these will come to an end on the New Vegas boards. I look forward to that mythical day!

Unfortunately, for that to happen would require a paradigm shift in many/most gamers' thinking, which I don't see happening any time soon, if ever. :cryvaultboy:

As for the OP's request, I would have to say NO. There is no way they could make it work without essentially writing a second copy of the game, and that's not going to happen.

Consider this, OP:

Say you choose to back the NCR, then you are given a bunch of quests dealing with the side factions. Depending on how you resolve each of these the ending slides are changed, which, by extension, would require a corresponding change to the actual game location. As each of these side factions has at least two possible outcomes and there are at least four of them, that's a minimum of 16 possible results just for that portion of the NCR quest line. In actuality it's more like triple that, and when you run that against four main paths you have 484=5,308,416 possible outcomes just for that portion of the main quest. That's not including resolution of the issues facing the various settlements, nor the side quests for the main factions (especially the NCR), which raises the possible permutations of outcome combinations into the billions, and it's impossible on the face of it to implement the appropriate changes for all of those eventualities. Even if they could do it, it would take years of work and massive amounts of money, which they're not going to do as it would be far better spent on making a completely new game.
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Tanika O'Connell
 
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Post » Tue Dec 15, 2009 2:35 pm

I wonder.

I wonder if, someday, threads like these will come to an end on the New Vegas boards. I look forward to that mythical day!


Even if it did, someone would post a thread about being able to post after the end of the "playing past the MQ in NV" threads :)
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NIloufar Emporio
 
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Post » Wed Dec 16, 2009 1:26 am

I wouldn't mind a mini mode like the thorn separated from the game (no factions just pick an amount of people, deathclaws, etc.
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Valerie Marie
 
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Post » Tue Dec 15, 2009 1:34 pm

Yes its too much to ask. Hey Mr. Da Vinci could you please make Mona Lisa's teeth visible when she's smiling?
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Benji
 
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Post » Wed Dec 16, 2009 12:20 am

I have played a few games where the game has ended. Example everyone, Dragon Age Org, in this game once you beat the game it was over. But you have the option to keep playing and finish quests.

Wrong, after Dragon Age Origins you have the option to do DLC content but you can not in anyway return to the main game areas.

Example: You attack Hoover, you win and the credits roll, after that the player spawns in their lucky 38 Room like the attack never happened but the quest has been completed. So now the player has the choice to explore and be satisfied that they beat the game.

OR you save the game before the final battle of hooverdam and load it up after finished it. Exact same solution.
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Setal Vara
 
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Post » Wed Dec 16, 2009 4:03 am

All great stories have a well defined Beginning, Middle, and End.
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Anna S
 
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Post » Tue Dec 15, 2009 7:59 pm

it does feel a bit anti-climatic after hoover dam that it ends. perhaps it's just because grand theft auto and elderscrolls set that standard for endless gameplay, even if the world doesn't change after you beat it.
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Siobhan Thompson
 
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Post » Tue Dec 15, 2009 8:31 pm

You've got to be kidding me, ANOTHER of these threads? These guys come out of the woodwork don't they?
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Becky Cox
 
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Post » Wed Dec 16, 2009 12:54 am

Your wrong there... NV was co-op created by both. It it goes to Bethesda too, not to mention their patching the game. So yes, they did create half of it.

No, YOU are wrong.

Bethesda Game Studios, developers of Oblivion and Fallout 3.
Obsidian developed Fallout New Vegas
Bethesda Softworks published all 3 of those games.


@OP: Just don't do the final mission. If you say anything to the contrary, you are just... words. I don't want to get in trouble for saying what I really think.
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Melung Chan
 
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