I have read through similar discussions, but I'm still unclear about what should be done here.
Do I need to leave the BSA as is, or can I extract the scripts, structure them in a FOMOD and use a mod manager (NMM) to install them as part of a package with the esp file?
I want to alter a script within the BSA to increase a light intensity of a candle.
It was suggested that I extract the associated psc file from the BSA, change the line that calls for the light source to something brighter, like DefaultTorch01NS ( for ex ). And place that directly into the Data folder. However, it's not doing anything.
I can only assume it's because the mod is running the unmodified script from the BSA and thus overriding the modified script of the same name.
Now, couldn't I just extract all the script files and restructure them into a Data folder, with the modified light script, and repackage that with the esp?