Q - BSA archives, piFFY and best practices ?

Post » Tue May 15, 2012 7:51 am

Sorry to start a new thread, since it must have been asked ad nauseam before, but a search on these forums only yielded two topics, both dealing more with Bash than my question.

Now that my modded game is reasonably stable again, I would like to keep my installation as tidy and compact as possible.

pyFFI and BSA commander, here I come.

Before starting on that though, I'd like to please know from you wise TES4 Gurus and Oblivion vets' what the best practices are in that regard.

Basically :
  • what kind of mods can I BSA'ify ? what kind of files ? from my readings here, it seems it's best to leave BSA archives uncompressed, is that always true ?
  • what kind of files should I pyFFI ? are only body and head meshes to be avoided, because of the .egt/.egm/.tri files ?
  • what is your opinion on http://skyrim.nexusmods.com/downloads/file.php?id=12801 ?
  • are there are any particular shortcomings I should be aware of, before proceeding on with my spring/summer cleaning spree ?
EDIT : Just to take one particular example, to illustrate why I'm coming up with this post : http://oblivion.nexusmods.com/downloads/file.php?id=18417.
It has been pyFFIed, but not BSA'ified. Why ?


Thank you in advance for your advice ^.^
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Amelia Pritchard
 
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