That one was new to me. I always thought content from one bsa cannot override content from another bsa. I might be wrong though.
I could be wrong. From the above posts, it sounds like I am wrong and I'm not going to argue. But I will test and report.
It just makes sense that one BSA could override another, since the whole purpose of the BSA is for distribution of modular content (EG. official addons)
Why they would not, I have no idea. I think Bethesda would have to explictly code the BSA management to lack that ability, since all of the content from every BSA plus loose files must be pooled together before Oblivion can determine which files have precedence, even if it's true that one BSA does entirely supercede another.
Has anyone actually done speed profiling to see if the extra disk reads are a genuine issue? Fragmentation issues aside and assuming a non-FAT32 filesystem, concern over the directory reads seems half-baked considering that Oblivion is already reading those directories to see if there's an override file, and the directory listings are probably in cache for the majority of reads.
I don't think it's a genuine issue. No testing is needed to know how the mechanics of the computer and operating system work. Were are talking about a loss or gain of milliseconds as the needle on the harddrive has to seek to and fro between files. On 1000's of files, this can add up to be somewhat noticeable, but that is what caching is good for, which we can optimize in much more significant ways.
That Oblivion is already scanning the directory is of no consequence. The performance is affected by actually accessing the files, not by detection.
Thanks Arthmoor, I guess I'll follow your ruote and repackage QTP3R-updated vanilla BSAs.
Dunno if it's what you actually meant, but you cannot redistribute any of the official game files, even those extracted from a BSA.