Bsa Unpack Repack

Post » Tue Dec 28, 2010 3:08 am

Pyffiing and even only unpacking and repacking gains a lot more performance to the game.

Obl. Meshes i.e. works perfectly but Obl. textures does not. (-->getting white screen: hope this is normal when trying this :D)

Is there somewhere a list of common bsa when this uncompressing technique works and when not?


Furthermore: why acutally does repacking the textures package ,even when its under the 2 gb limit, not work?

Pls don't just link to the tesivpos. guide 'cause i already read it ! :D

SIncerely Leo!
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Melanie Steinberg
 
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Post » Mon Dec 27, 2010 5:16 pm

Pyffiing and even only unpacking and repacking gains a lot more performance to the game.

Obl. Meshes i.e. works perfectly but Obl. textures does not. (-->getting white screen: hope this is normal when trying this :D)

Is there somewhere a list of common bsa when this uncompressing technique works and when not?

Sorry, but I don't quite understand. Or, possibly, you don't. Or... both! :D

So, you've PyFFIed Oblivion - Meshes.bsa? And repacked it, obviously? Doing everything you need to do, and avoiding doing what you shouldn't do, in the process? OK.

What's this about textures though?


Furthermore: why acutally does repacking the textures package ,even when its under the 2 gb limit, not work?

Again... what?

Do you simply mean unpacking the main Oblivion textures BSA file and repacking it, but uncompressed instead? If so, I've done that, without any issues whatsoever, so I'm not sure what you've managed to do. Else... I still don't understand. At all. :shrug:
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Angela Woods
 
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Post » Mon Dec 27, 2010 11:03 pm

Sry for my bad english! :D

What I mean is yeah I pyffied and repacked the meshes and it works !


But whenever I want to unpack and repack the textures.bsa i get a white screen! I thought I had read somewhere that this is normal and only meshes.bsa should be unpacked! That's why I wanted to get a list what bsa is posssible to uncompress and what not.


But you are sure uncrompessing textures works too?
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luke trodden
 
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Post » Mon Dec 27, 2010 7:01 pm

I don't think you can PyFFi textures, however, you can unpack them and repack them without compression. This may provide a performance improvement. I've also found that BSA commander doesn't work under Windows 7 (for me anyway), so you should use OBMM for unpacking and repacking the BSA's.
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Louise Lowe
 
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Post » Mon Dec 27, 2010 9:04 pm

I tried to unpack the textures.bsa several times: every time -->white screen :( Has Any1 any suggestions ?


Thx

BTW:I'm using vista and obmm-utilities
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{Richies Mommy}
 
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Post » Mon Dec 27, 2010 8:28 pm

I tried to unpack the textures.bsa several times: every time -->white screen :( Has Any1 any suggestions ?


Thx

BTW:I'm using vista and obmm-utilities


Maybe you need to give it some time, it can take a while. Give it 5 minutes to be safe. See if any files appear in the directory you are unpacking to. For me, a white screen usually means the program is running with high cpu useage.
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Bethany Short
 
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Post » Mon Dec 27, 2010 4:45 pm

Maybe you need to give it some time, it can take a while. Give it 5 minutes to be safe. See if any files appear in the directory you are unpacking to. For me, a white screen usually means the program is running with high cpu useage.



I tried this! a white screen actually means that oblivion cannot find/detect the text bsa! It's the same as if I simply delete the textures files! I don't know why!
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barbara belmonte
 
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Post » Mon Dec 27, 2010 5:40 pm

I tried this! a white screen actually means that oblivion cannot find/detect the text bsa! It's the same as if I simply delete the textures files! I don't know why!


I assume you are using OBMM. Can you browse in OBMM to the Oblicion - textures.bsa and open it to see the files it has? Do you only get the white screen when you try to upack them?

When upacking it should ask you where you want to unpack. Make sure you have enough disk space for this.
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gemma
 
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Post » Mon Dec 27, 2010 10:44 pm

I assume you are using OBMM. Can you browse in OBMM to the Oblicion - textures.bsa and open it to see the files it has? Do you only get the white screen when you try to upack them?

When upacking it should ask you where you want to unpack. Make sure you have enough disk space for this.



I have one Terabyte; the bsa data is big enough(around 1,9 gb) the only problem is imho that oblivion cannot recognize the bsa data; do I have to rename it after uncompressing? I also tried both archive redirection and have also the ArchiveInvalidation Invalidated!


// Yeah I'm using OBMM ! But also tried it with BSA Commander!
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kasia
 
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Post » Mon Dec 27, 2010 11:07 pm

I have one Terabyte; the bsa data is big enough(around 1,9 gb) the only problem is imho that oblivion cannot recognize the bsa data; do I have to rename it after uncompressing? I also tried both archive redirection and have also the ArchiveInvalidation Invalidated!


So if you did unpack it then you would not need the oblivion - textures.bsa. That bsa is loaded in the oblivion.ini. So if you have this bsa as loose files, I would try to remove the oblivion - textures.bsa from the oblivion.ini file so it does not load. If it remains in the data folder that should not matter as it will not be used because of removal from the oblivion.ini file.

Now, the texture you do not pyffi. So what is the purpose of unpacking it and repacking it? When you repack you also have to make sure the paths are correct in the bsa for all the files.

Looking further, if you want to unpack and repack the textures as uncompressed, then you will need two BSA files for the textures as the uncompressed total will be greater than 2GB. So you then have to rename them and load them in the oblivion.ini file.
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IM NOT EASY
 
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Post » Mon Dec 27, 2010 6:13 pm

So if you did unpack it then you would not need the oblivion - textures.bsa. That bsa is loaded in the oblivion.ini. So if you have this bsa as loose files, I would try to remove the oblivion - textures.bsa from the oblivion.ini file so it does not load. If it remains in the data folder that should not matter as it will not be used because of removal from the oblivion.ini file.

Now, the texture you do not pyffi. So what is the purpose of unpacking it and repacking it? When you repack you also have to make sure the paths are correct in the bsa for all the files.

Looking further, if you want to unpack and repack the textures as uncompressed, then you will need two BSA files for the textures as the uncompressed total will be greater than 2GB. So you then have to rename them and load them in the oblivion.ini file.


I hoped that uncompressing text. would make oblivion faster! I overrode some data so that the bsa was under 2 gb hmm!
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bonita mathews
 
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Post » Mon Dec 27, 2010 3:54 pm

I hoped that uncompressing text. would make oblivion faster! I overrode some data so that the bsa was under 2 gb hmm!


I never really noticed a difference so left mine alone. When I did play with uncompressing, I had to take out Architecture and put it in its own bsa.

What I tried to do is replace the oblivion bsa files overwriting their meshes and textures with QTP3. Workedwell but then I just went fully BAIN so gave that up.
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Katie Louise Ingram
 
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Post » Mon Dec 27, 2010 3:38 pm

Try this:
  • make sure that the textures in the new uncompressed bsa have the proper path: "textures\...."
  • rename the original "Oblivion - Textures - Compressed.bsa" to "Oblivion - Textures - Compressed.bsa.org"
  • name the new uncompressed bsa "Oblivion - Textures - Compressed.bsa"


If this work, you can rename the bsa to what ever you like, but you have to change the name in the oblivion.ini.

Also if you use texture replacers, you will need to redate the bsa to early 2006 (eg. 01-01-2006).

Looking further, if you want to unpack and repack the textures as uncompressed, then you will need two BSA files for the textures as the uncompressed total will be greater than 2GB. So you then have to rename them and load them in the oblivion.ini file.

No, it is ~1.92GB.
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Bereket Fekadu
 
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Post » Tue Dec 28, 2010 1:15 am

How much perfomance you gain exactly from PiFFying vanilla meshes? And how different is end result, how much percents of removed polys? This can be automated? What about bugs?
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Veronica Martinez
 
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Post » Tue Dec 28, 2010 3:31 am

Try this:
  • make sure that the textures in the new uncompressed bsa have the proper path: "textures\...."
  • rename the original "Oblivion - Textures - Compressed.bsa" to "Oblivion - Textures - Compressed.bsa.org"
  • name the new uncompressed bsa "Oblivion - Textures - Compressed.bsa"


If this work, you can rename the bsa to what ever you like, but you have to change the name in the oblivion.ini.

Also if you use texture replacers, you will need to redate the bsa to early 2006 (eg. 01-01-2006).


No, it is ~1.92GB.


I stand corrected H20dk. Have you compared compressed and uncompressed to see what the difference was for you?
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alicia hillier
 
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Post » Tue Dec 28, 2010 6:17 am

Try this:
  • make sure that the textures in the new uncompressed bsa have the proper path: "textures\...."
  • rename the original "Oblivion - Textures - Compressed.bsa" to "Oblivion - Textures - Compressed.bsa.org"
  • name the new uncompressed bsa "Oblivion - Textures - Compressed.bsa"


If this work, you can rename the bsa to what ever you like, but you have to change the name in the oblivion.ini.

Also if you use texture replacers, you will need to redate the bsa to early 2006 (eg. 01-01-2006).


No, it is ~1.92GB.


Hey guys! Now I made an archive of the unpacked textures bsa and installed this via wyre bash: It works but I'm not sure if this is the best solution via performance! Any1 any ideas about that?
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Tom
 
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Post » Mon Dec 27, 2010 4:26 pm

I never noticed anythinbg significant. But do your test with the original and the uncompressed. See if it makes any difference for you.
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Alexxxxxx
 
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