BTB Equipment makes Dark Brotherhood equipment invisible

Post » Mon May 09, 2011 2:23 am

Hi, when I take out BTB's equipment esp DB equipment is normal again. When I run it with BTB's equipment, when I equip dark brotherhood armor (or an assassin appears) it makes the character invisible, so if I wear all of it I can only see the character's neck. Here's my load order:

GameFile0=Morrowind.esm
GameFile1=Bloodmoon.esm
GameFile2=Tribunal.esm
GameFile3=MCA.esm
GameFile4=Aduls_Master_Mod.esm
GameFile5=TR_Data.esm
GameFile6=TR_Map1.esm
GameFile7=TR_Map2.esm
GameFile8=adamantiumarmor.esp
GameFile9=Adj_Magicka Regen (0.50%).esp
GameFile10=Aduls_Arsenal.esp
GameFile11=Antares' Big Mod 4 - MCA 5.2 - patch.esp
GameFile12=Antares' Big Mod 5.esp
GameFile13=AragonMonk-v10.esp
GameFile14=bcsounds.esp
GameFile15=Bloated Caves.esp
GameFile16=Brittlewind_Fix.esp
GameFile17=ZAS1.esp
GameFile18=CalderaFightClub.esp
GameFile19=Dread.esp
GameFile20=EBQ_Artifact.esp
GameFile21=entertainers.esp
GameFile22=Graphic Herbalism.esp
GameFile23=Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp
GameFile24=Illuminated Order v1.0.esp
GameFile25=Improved Gold Weight.esp
GameFile26=INDYBANK.ESP
GameFile27=LeFemmArmor.esp
GameFile28=Madd Leveler - Base.esp
GameFile29=Madd Leveler - Illuminated Order And LichCraft Fix.esp
GameFile30=master_index.esp
GameFile31=MCA - Vampire Realism Patch.esp
GameFile32=Morrowind Code Patch Showcase.esp
GameFile33=MW_CultOfTheClouds_v10.esp
GameFile34=Siege at Firemoth.esp
GameFile35=SQD_Vile_VampHider.esp
GameFile36=Vampire Realism II - BM Add-On.esp
GameFile37=Vampire Realism II - TB Add-On.esp
GameFile38=Vampire Realism II.esp
GameFile39=Wakim's Game Improvements with No-glo v9.esp
GameFile40=BTB - Equipment.esp

And another question, can I use the other BTB's esps in a savegame?
User avatar
Stephanie I
 
Posts: 3357
Joined: Thu Apr 05, 2007 3:28 pm

Post » Sun May 08, 2011 1:29 pm

Yeah, I fixed that in my last update.

Sorry.
User avatar
Britney Lopez
 
Posts: 3469
Joined: Fri Feb 09, 2007 5:22 pm

Post » Sun May 08, 2011 8:13 pm

Yeah, I fixed that in my last update.

Sorry.


Yeah I just saw it in your topic, and already replaced it. Thanks :)

On an unrelated topic, can I start using the other ESPs in a saved game, or it must be from the beggining?
User avatar
Leonie Connor
 
Posts: 3434
Joined: Mon Mar 12, 2007 4:18 pm

Post » Sun May 08, 2011 6:57 pm

Yeah I just saw it in your topic, and already replaced it. Thanks :)

On an unrelated topic, can I start using the other ESPs in a saved game, or it must be from the beggining?


Just be sure to Wrye Mash that [censored], and you should be all right.
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Alexandra walker
 
Posts: 3441
Joined: Wed Sep 13, 2006 2:50 am

Post » Sun May 08, 2011 11:46 pm

Yeah I just saw it in your topic, and already replaced it. Thanks :)

On an unrelated topic, can I start using the other ESPs in a saved game, or it must be from the beggining?

most are fine to add to a pre-existing game. usually the readme will tell you if it requires a new game. i cant really think of any off the top of my head that require a new game besides alternate start mods.
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Danny Blight
 
Posts: 3400
Joined: Wed Jun 27, 2007 11:30 am


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