BTB's Game Improvements LAUNCH PROBLEM

Post » Mon May 09, 2011 1:00 pm

Whenever I activate BTB's Game Improvements in the mod list, and load a game, I receive this message: "Expression Error Unable to find cell id "Blackened Spires" in script Strong_Build1_S.", I have no idea what this means. This doesn't happen when I deactivate the mod. Here's my loadlist, if that helps at all:


GameFile0=Better Heads Bloodmoon addon.esm
GameFile1=Better Heads Tribunal addon.esm
GameFile2=Better Heads.esm
GameFile3=Bloodmoon.esm
GameFile4=MCA.esm
GameFile5=Morrowind Patch v1.6.4.esm
GameFile6=Morrowind.esm
GameFile7=Tribunal.esm
GameFile8=TR_Data.esm
GameFile9=TR_Map1.esm
GameFile10=TR_Map2.esm
GameFile11=abotWhereAreAllBirdsGoing.esp
GameFile12=Animated Morrowind 1.0.esp
GameFile13=Animated Morrowind II.esp
GameFile14=Animated_Morrowind - Expanded.esp
GameFile15=Antares' Creatures - Trolls!.esp
GameFile16=Better Bodies.esp
GameFile17=Better Clothes_v1.1.esp
GameFile18=Census and Excise Office.esp
GameFile19=Clean Ultimate Morrowind Anti-Mod.esp
GameFile20=Creatures 6th House Patch.esp
GameFile21=Creatures.esp
GameFile22=DM_DB Armor Replacer-ExpDDBA (BTB Edit).esp
GameFile23=Galsiahs Character Development.esp
GameFile24=GCD Restore Potions Fix.esp
GameFile25=LGNPC_Aldruhn_v1_20.esp
GameFile26=LGNPC_Aldruhn_v1_20_suppl.esp
GameFile27=LGNPC_AldVelothi_v1_20.esp
GameFile28=LGNPC_GnaarMok_v1_10.esp
GameFile29=LGNPC_HlaOad_v1_32.esp
GameFile30=LGNPC_IndarysManor_v1_51.esp
GameFile31=LGNPC_Khuul_v2_10.esp
GameFile32=LGNPC_MaarGan_v1_20.esp
GameFile33=LGNPC_NoLore_v0_83.esp
GameFile34=LGNPC_PaxRedoran_v1_20.esp
GameFile35=LGNPC_Pelagiad_v1_22.esp
GameFile36=LGNPC_SecretMasters_MCA5.esp
GameFile37=LGNPC_SecretMasters_v1_30.esp
GameFile38=Lgnpc_SN.esp
GameFile39=LGNPC_SoulSicknessPatch_v1_00.esp
GameFile40=LGNPC_TelMora_v1_20.esp
GameFile41=LGNPC_TelUvirith_v1_20.esp
GameFile42=LGNPC_VivecFQ_v2_10.esp
GameFile43=LGNPC_VivecRedoran_v1_50.esp
GameFile44=MCA - Guards Patch.ESP
GameFile45=MCA - TR Addon.ESP
GameFile46=More Better Clothes.ESP
GameFile47=NoM 3.0.esp
GameFile48=NX9_Guards_Complete.ESP
GameFile49=Nymeria's Faster Walk.esp
GameFile50=Sixth House.esp
GameFile51=Undead arise from death 2.0.esp
GameFile52=Westly's Master Headpack X.esp
GameFile53=Scatter Mod.esp
GameFile54=BTB - Character.esp
GameFile55=BTB - Spells.esp
GameFile56=BTB - Alchemy.esp
GameFile57=BTB - Equipment.esp
GameFile58=BTB - Settings.esp

Anyone have a clue? I've tried reinstalling the mod but it doesn't help.
User avatar
Etta Hargrave
 
Posts: 3452
Joined: Fri Sep 01, 2006 1:27 am

Post » Sun May 08, 2011 10:01 pm

A conflict with the Sixth House mod, it seems. Try to change the load order and see if fixes the problem.
User avatar
Dan Scott
 
Posts: 3373
Joined: Sun Nov 11, 2007 3:45 am

Post » Mon May 09, 2011 2:28 am

That doesn't seem like anything my mod should be doing, actually.

Can you at least tell me which plugin it is?
User avatar
Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Post » Mon May 09, 2011 1:25 pm

That doesn't seem like anything my mod should be doing, actually.

Can you at least tell me which plugin it is?

Xiran was right, it is a conflict with the Sixth House mod.
When I disable BTB - Settings, the game works. None of the other BTB plugins seem to have problems with the Sixth House mod.

Switching my load order doesn't fix it, either.
User avatar
SexyPimpAss
 
Posts: 3416
Joined: Wed Nov 15, 2006 9:24 am

Post » Mon May 09, 2011 9:29 am

Xiran was right, it is a conflict with the Sixth House mod.
When I disable BTB - Settings, the game works. None of the other BTB plugins seem to have problems with the Sixth House mod.

Switching my load order doesn't fix it, either.


You're sure that loading the Settings plugin *BEFORE* the 6th House mod doesn't fix the problem?

How are you adjusting your load order?
User avatar
Lewis Morel
 
Posts: 3431
Joined: Thu Aug 16, 2007 7:40 pm


Return to III - Morrowind