BTB's Game Improvements - Revenge Of The Topic

Post » Fri May 13, 2011 6:17 pm

Uninstall any previous version of a mod, go to the saves tab, click on the save, on the right you see the list of mods loaded in that save, right-click on the "file" part of the section, then "synchronize loaded list" (or something like that, I have the italian version), then save. Right-click on the save and "repair all". then you can add the new version of the mod and you have to synch the list again.

Thank you, I will do that once I update a mod in the future. :)

BTB-Alchemy's restore potions already have their durations set to 1, there is no need to merge them with GCD potions fix.

EDIT: GCD potions fix can be disabled.

Good to know, thank you.
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QuinDINGDONGcey
 
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Post » Sat May 14, 2011 3:06 am

Anyways... should be an easy fix. Just delete all of the items from TB and BM that I edited and edit them again in the CS. And then send an email to the guy who makes MWEdit:

Does that mean you're working on it? Any idea when it's due?
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Erika Ellsworth
 
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Post » Fri May 13, 2011 7:13 pm

Does that mean you're working on it? Any idea when it's due?


I'm working on it right now. I decided that the most efficient route to take would be to just create a new plugin with edits to all of the Tribunal/Bloodmoon items and then merge it via the CS with the Equipment plugin.

Give me about an hour.
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Penny Flame
 
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Post » Fri May 13, 2011 7:07 pm

BTB-Alchemy's restore potions already have their durations set to 1, there is no need to merge them with GCD potions fix.

EDIT: GCD potions fix can be disabled.


Oh... I missed that. Well good to know.

Thank you, I will do that once I update a mod in the future. :)


No problem!

I'm working on it right now. I decided that the most efficient route to take would be to just create a new plugin with edits to all of the Tribunal/Bloodmoon items and then merge it via the CS with the Equipment plugin.

Give me about an hour.


A pain in the ass, I know. Fortunately you can make this mistake only once. Don't do it in a rush! :P
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Andrew Perry
 
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Post » Sat May 14, 2011 2:17 am

A pain in the ass, I know. Fortunately you can make this mistake only once. Don't do it in a rush! :P


Well, once I get a good system down, I can work pretty efficiently. I actually tend to make less mistakes that way, because I tend to pay far less attention to what I'm doing if I move slow because I start to get bored.

At least one positive outcome of all of this, though, is that going back through all of my edits allowed me to catch a few other tweaks I needed to make, so it's not like this was a complete loss.

Anyways, 8.2 is up now. Thank you all again for the help. I love each and every one of you.

Except for Xiran. That guy's an ass :P

(just kidding, obviously >.>)
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BethanyRhain
 
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Post » Fri May 13, 2011 3:10 pm

Seriously BTB, you're insane! Fixed this soon, great job.
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Gaelle Courant
 
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Post » Fri May 13, 2011 6:37 pm

Just one more thing.

In the Settings readme, you mention a change to the GMST fPotionT1MagMult. In the plugin however, this GMST is unchanged. You've only changed fPotionStrengthMult as part of the new Alchemy system. So, is the readme incorrect?
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El Khatiri
 
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Post » Fri May 13, 2011 11:06 am

Ariba ariba! Andale andale! :D

Downloading.

Except for Xiran. That guy's an ass :P

(just kidding, obviously >.>)


Truly honored to recieve such a compliment from you :P

EDIT: All right, no more shy people it seems.
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Conor Byrne
 
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Post » Sat May 14, 2011 1:25 am

Just one more thing.

In the Settings readme, you mention a change to the GMST fPotionT1MagMult. In the plugin however, this GMST is unchanged. You've only changed fPotionStrengthMult as part of the new Alchemy system. So, is the readme incorrect?


I changed it from 1.5 to 1.0. Looks changed to me >.>
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marina
 
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Post » Fri May 13, 2011 7:24 pm

Well, mym is going to mess himself when he hears this...

I've gone and dealt with the little "Daedric loot" issue by updating my "Morrowind Advanced" plugin. And before anyone asks (mym >.>), I go back to work for the week on Friday, where I will no doubt have *plenty* of time to try to find a way to udpate my mod list to let other people know. for now, I'm letting y'all know here. Because you're my friends, and I love you.

So, here's the best part: after agonizing for days over how to deal with the leveled lists, you would not *believe* how simple the solution was. All I did was - get this - added bound weapons the dremoras and golden saints. That's it. I created new abilities in the CS with bound spear/axe/sword/shield/whatever, added them to dremoras and golden saints, and got rid of the loot. It's that easy. I almost didn't believe it until I tested it in-game and saw it work. I sort of still don't believe it.

And, yes, this will render Daedric equipment *much* more difficult to find. Aside from the areas of the game where they are specifically placed, there are maybe a few containers left with random Daedric loot. I expect no whining. Daedric weapons are not party favors. They are not to be handed out like candy to small children. They are precious rarities, and Goddammit, they are to be treated as such.

Anyways, you can get my updated version of Morrowind Advanced (the "6th plugin" of BTB's Game Improvements) at: http://btb2.free.fr/files/morrowind_advanced.zip

Note that this is an addon/plugin replacer type thing, and it requires Morrowind Advanced 1.82 to be installed in order to work.

Enjoy.
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JUan Martinez
 
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Post » Sat May 14, 2011 1:50 am

Isn't that more or less what the Daedric Drops plugin from HotFusion's Economy Adjuster does?

About that Alchemy GMST - you're right. CS must've been messing with me.
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Ells
 
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Post » Fri May 13, 2011 7:14 pm

That was clever, great job BTB, and thx for the link :)
I agree with you on daedric stuff.
We just have to be sure there is still a decent chance to find the daedric weapon type and armor pieces you are proficient in at least one time in a whole game.
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Shelby Huffman
 
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Post » Fri May 13, 2011 3:43 pm

Isn't that more or less what the Daedric Drops plugin from HotFusion's Economy Adjuster does?


http://www.gamesas.com/index.php?/topic/1138759-btbs-game-improvements-the-topic/page__view__findpost__p__16940286:
[HotFusion] balanced the drop rate editing the leveled list and then made a script to give Dremoras and Golden Saints deadric equipment. When they die the script removes the daedric equipment. What you get is what is in the leveled list. So you are sure they will fight with that stuff but you aren't sure if you will get it.

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mishionary
 
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Post » Fri May 13, 2011 11:06 pm

Oh, and BTB, just a reminder as I already lost your old version :-/

I see you got rid of the Better Clothes "NAC" plugin. I don't really care whether Argonians have tytties or not, it's just that this NAC version doesn't introduce some silly inventory item and dito conversation topic to accomodate its changes. That's why I always use the NAC version.


Huh. I thought it was the other way around.

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krystal sowten
 
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Post » Sat May 14, 2011 12:12 am

Does http://canadianice.moddersrealm.com/RobeReplacer.html conflict with BTB Game Improvements? It changes the robes in the game to look a lot nicer.
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Ashley Campos
 
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Post » Sat May 14, 2011 2:50 am

Does http://canadianice.moddersrealm.com/RobeReplacer.html conflict with BTB Game Improvements? It changes the robes in the game to look a lot nicer.

I use this mod, with NioLiv's meshes (the alternative is HurdyGurdy's, as you might know), and it DOES conflict with BTB's Equipment plugin on a few robes, say, 5 or 6.

I have set the Robe Replacer to be loaded after BTB's Equipment plugin, so that the first overrides the latter, and edited the Robe Replacer plugin to incorporate the changes from BTB. Mostly gold values and on one occasion an enchantment, if my memory serves me well.

I used TES Plugin Conflict Detector to find out exactly which robes are conflicting. If you give me your e-mail, I can send you my edited plugin for NioLiv's meshes.
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SHAWNNA-KAY
 
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Post » Fri May 13, 2011 1:49 pm

BTB, you forgot to re-edit the weight for the Robe of the Lich (Tribunal) and the museum version, from 8.00 to 3.00. Very minor oversight.
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!beef
 
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Post » Sat May 14, 2011 2:17 am

I use this mod, with NioLiv's meshes (the alternative is HurdyGurdy's, as you might know), and it DOES conflict with BTB's Equipment plugin on a few robes, say, 5 or 6.

I have set the Robe Replacer to be loaded after BTB's Equipment plugin, so that the first overrides the latter, and edited the Robe Replacer plugin to incorporate the changes from BTB. Mostly gold values and on one occasion an enchantment, if my memory serves me well.

I used TES Plugin Conflict Detector to find out exactly which robes are conflicting. If you give me your e-mail, I can send you my edited plugin for NioLiv's meshes.

That would be Great! Thank you! I will send you a PM. I also use NioLiv, they seem much prettier for me.
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Sarah MacLeod
 
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Post » Fri May 13, 2011 1:43 pm

After ten minutes of play, I've found another bug.

All Paralyze enchantments on items (weapons, apparel) have a charge/cost ratio of 0/0 and thus are useless.

I've tested some other spell effects that had their cost lowered (e.g., Sanctuary, Drain Attribute), or had their privileges removed (e.g., Dispel), but they seem to be working fine as enchantments, though I've only looked at a handful of items, so I'm not 100% sure that the bug is indeed exclusive to Paralyze. You should see for yourself.

Maybe the drop in cost for Paralyze was a bit too much for the game to handle? (60 to 1).

Man, this svcks, BTB. I can't blink without running into the next issue.
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Neko Jenny
 
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Post » Fri May 13, 2011 5:16 pm

That was clever, great job BTB, and thx for the link :)I agree with you on daedric stuff.We just have to be sure there is still a decent chance to find the daedric weapon type and armor pieces you are proficient in at least one time in a whole game.


Well, Daedric armor is manually placed in the game, so no worries there.

Daedric weapons are still available in the random excellent weapon leveled list, which still exists in many places.

Oh, and BTB, just a reminder as I already lost your old version :-/


I already got rid of it, too >.>

BTB, you forgot to re-edit the weight for the Robe of the Lich (Tribunal) and the museum version, from 8.00 to 3.00. Very minor oversight.


Indeed I did.

After ten minutes of play, I've found another bug.All Paralyze enchantments on items (weapons, apparel) have a charge/cost ratio of 0/0 and thus are useless.I've tested some other spell effects that had their cost lowered (e.g., Sanctuary, Drain Attribute), or had their privileges removed (e.g., Dispel), but they seem to be working fine as enchantments, though I've only looked at a handful of items, so I'm not 100% sure that the bug is indeed exclusive to Paralyze. You should see for yourself.Maybe the drop in cost for Paralyze was a bit too much for the game to handle? (60 to 1).Man, this svcks, BTB. I can't blink without running into the next issue.


Huh. Interesting. But not really a big problem, though. Paralyze for 5 seconds comes out to a spell cost of 0.25, which is indeed too low to register in the system. So, I have a few options, here.

1 - Raise all "paralyze for 5" enchantments to "for 10"

2 - Add a 10-foot area of effect to all paralyze enchantments.

3 - Add an additional, overlapping effect to the paralyze enchantment.

Which will it be...? (ANSWER: why, all three, of course! Spread across different enchantments for variety/flavor. A winner is you!)

EDIT: oh, and there only seems to be a few other items with this problem, all of which I can edit very easily. All you need to do is open the CS, load both the "Spells" and "Equipment" plugins, head to the enchantments tab, and sort by cost. Anything with a cost of 0 that isn't constant effect will have this problem... though many of the enchantments you'll see aren't actually being used by anything.

I'll post a new version in about 20 minutes. Just let me finish my coffee.
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RaeAnne
 
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Post » Fri May 13, 2011 7:44 pm

Version 8.3 is up.

Now can Morrowind please stop being broken for 5 [censored] minutes so I can [censored] play it? Kthxbai.
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Isabell Hoffmann
 
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Post » Fri May 13, 2011 12:17 pm

OK, thanks again for the lightning-fast response and fix-to-come. (edit: it's already arrived...)

I'm sorry if I pissed you off, but you can't blame me for losing faith in your mod when I can't play the game for more than an hour without being interrupted by something gone awry. The risk of running into a new-game-warranting bug halfway through the game is always around the corner. I don't think I'd do a better job than you, but I'm not releasing all-encompassing Morrowind mods. In fact, no mods at all.

Needless to say, if this was the last of 'em, you're the king of Morrowind modding.

Thanks again.
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saharen beauty
 
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Post » Fri May 13, 2011 11:02 am

I'm sorry if I pissed you off, but you can't blame me for losing faith in your mod when I can't play the game for more than an hour without being interrupted by something gone awry. The risk of running into a new-game-warranting bug halfway through the game is always around the corner. I don't think I'd do a better job than you, but I'm not releasing all-encompassing Morrowind mods. In fact, no mods at all.

Needless to say, if this was the last of 'em, you're the king of Morrowind modding.

Thanks again.


Haha, no worries. I'm actually quite happy to have a personal army of unpaid bug testers at my disposal... saves me the trouble of having to do it myself (or, worse, just having to happen across these issues on my own, and God knows how long that would have taken).

As an evil overlord, however, I am simply required to shoot the messenger on occasion.
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Elena Alina
 
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Post » Fri May 13, 2011 11:50 pm

I already got rid of it, too >.>

So, my question... Did you change something about the Better Clothes plugin? If not, I can keep using the NAC version of your 8.0 mod, you see?

Maybe smash016 could send you the NAC version of your 8.0 mod?
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Brιonα Renae
 
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Post » Fri May 13, 2011 4:48 pm

Maybe smash016 could send you the NAC version of your 8.0 mod?


It really wouldn't be that much trouble to make a new one if I really wanted to, as it's just the regular NAC plugin merged with More Better clothes and then a handful of quick value/enchant edits made. It just seems like way too much effort to go to when the goal seems to be avoiding one pointless item in the game (and something about lizard [censored]). And coming from someone as obsessive and neurotic as me, that's saying something.

Or maybe I'm missing something. I'm still not entirely clear on how the whole lizard [censored] things works, to be honest.
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Nicholas
 
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