Updated to version 3.3... at least I think. It's time for my routine 30-minute bull****fest with Planet Elder Scrolls' servers to get the ****ing thing uploaded correctly.
Very interesting. I've only skimmed through the readme files so far, but you definitely have attention to detail and some good ideas. The part I like least is probably the changes to the races, although one might try them for the sake of novelty.
Really? Interesting.
Thanks, though.
Alchemy should probably be nerfed a little bit more in order to fit in with the rest:
Fortify Luck is almost as bad as Fortify Intelligence, since higher Luck increases the quality of potions made.
Drain Intelligence is available in, e.g., Mazte and Sujamma. It's a small annoyance, but it's silly that getting drunk enough fully recharges your spell points. Damage Magicka instead, perhaps?
I wasn't aware that fortify luck increased the power of potions. As far as I know, only intellect does that.
As for Mazte and Sujamma, I'm fine with them the way they are. If anything, my mod actually gives you a reason to seek them out and drink them.
Chameleon could use some extra nerfing, perhaps; in my personal WGI version, I replaced it with Invisibilty (or reduced the magntude) in potions and enchantments (*cough* Amulet of Shadows *cough*). As I said before, I haven't had a look at the mod in the CS yet.
Chameleon is just a pain in the ass to deal with period. Short of removing it from the game altogether, there's only so much that you can do to reel it in. The path I took was shortening the duration of all of the pre-made spells.
I didn't edit any of the stuff you find in the game, mostly because I wasn't aware of any that were bad offenders.
Linear stacking (in the sense of drinking a ton of potions, as opposed to the exponential potion strength increases from making and drinking fortification potions) is harder to counter; Oblivion has a limit on the number of active potions. Removing infinite potion/ingredient stocks (as in Piratelord's Trade Enhancements) helps, but it's conflict-prone.
Yeah, linear stacking is still there... which is why I got rid of fortify intellect. As I said above... I don't know about fortify luck.