Sorry, I've been IRLing for the last two days. Now that I've been once again reminded why it is that I hate going out to bars and drinking (just the first one, actually), I'm ready to sit down and finish this damn thing.
:flamethrower:
Well if you don't do it, then I'll simply do it myself if I acquire such items. :whistling:
I still recommend 15pt Fortify Intelligence for that amulet.
I was thinking more along the lines of 10.
Also for the Hortator items, why not have each one fortify that house's favored attributes by 1-3 points?
I suppose I could do that. Good thinking outside the box.
I also don't know about those rings, but I wouldn't go out of my way to make them unique.
The Mentor's Ring is pretty damn important, I'd say, given that it's probably the first acquisition of most players.
Edit: By the way, you said you made edits to make it impossible to camp without being immediately attacked. How does that work?
There are GMSTs that govern how long you can "safely" rest at a time before the probability of being attacked in your sleep occurs, and how likely you are to be attacked when that threshold is reached. Obviously, this is a really [censored] [censored] way to set it up, since you can just rest for an hour at a time under the default rules and never risk being attacked.
Anyways, I've set the threshold to one hour and the likelihood of attack to 100%