"CHARACTER" PLUGIN - STARTING STATS:
? Argonian - strength from 40 to 30, endurance from 30 to 40, personality from 20 to 30, intelligence from 40 to 30
? Breton - strength from 20 to 30, willpower from 50 to 40
? High Elf - willpower from 40 to 50, strength from 30 to 20
? Imperial - strength from 30 to 40, endurance from 40 to 30
? Khajiit - intelligence from 30 to 40, personality from 30 to 20
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"CHARACTER" PLUGIN - ABILITIES:
? Argonian - swift swim from 20 to 25, merged water breathing and swift swim into one ability (Argonian Swimming) instead of having them as separate abilities
? High Elf - removed weakness to fire, frost, shock, and magicka; added resistance to common disease at default setting (75)
? Wood Elf - removed resistance to common disease
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"CHARACTER" PLUGIN - POWERS:
? Dragon Skin (Breton) - removed shield effect
? Star of the West (Imperial) - absorb fatigue magnitude from 100 to default setting (200)
? Voice of the Emperor (Imperial) - magnitude from 20 to 10
? Woad (Nord) - magnitude from 50 to 25, added resist normal weapons (25 for 60)
? Beast Tongue (Wood Elf) - duration from 30 to 60
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"SPELLS" PLUGIN - STARTING SPELLS:
? Alteration - added Levitate, removed Feather
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"SPELLS" PLUGIN - SPELL EFFECTS:
? Feather - cost from 0.32 to 0.40
? Jump - cost from default setting (3.00) to 2.00
? Levitate - cost from default setting (3.00) to 2.00
? Slowfall - disabled spellmaking/enchanting, cost from 6.00 to 1.00
? Water Breathing - disabled spellmaking/enchanting, cost from 4.00 to 1.00
? Water Walking - disabled spellmaking/enchanting, cost from 1.20 to 1.00
? Damage Attribute - re-enabled spellmaking/enchanting, cost from default setting (8.00) to 20.00
? Damage Fatigue - cost from default setting (4.00) to 3.00
? Drain Magicka - disabled spellmaking/enchanting, cost from 0.20 to default setting (4.00)
? Drain Skill - re-enabled spellmaking/enchanting
? Absorb Health - cost from 15.00 to 12.00, NPC-only spell magnitudes adjusted accordingly
? Fortify Health - disabled spellmaking/enchanting, cost from 0.30 to 0.20
? Fortify Magicka - cost from default setting (1.00) to 0.20
? Restore Magicka - cost from 2.00 to 3.00
? Resist Blight - cost from 0.40 to 0.20
? Resist Paralysis - cost from 0.60 to 0.40
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"SPELLS" PLUGIN - SPELLS:
? Burden of Sin - area from 0 to 10, cost from 18 to 12
? Great Burden of Sin - area from 0 to 10, magnitude from 150-300 to 200-400, from touch to target
? Crushing Burden of Sin - area from 0 to 25, magnitude from 250-500 to 300-600, from touch to target
? Levitate - duration from 30 to 20
? Strong Levitate - duration from 30 to 20, cost from 18 to 12
? Great Levitate - duration from 30 to 20, cost from 36 to 18
? Wild Levitate - duration from 30 to 20, magnitude from 70-100 to 70-90, cost from 48 to 24
? Feather - cost from 6 to 3
? Strong Feather - cost from 12 to 6
? Great Feather - cost from 24 to 12
? Ulms' Juicedaw Feather - cost from 36 to 30
? Fenrick's Doorjam - cost from 6 to 5
? Slowfall - duration from 20 to 30
? Vivec's Kiss - cost from 9 to 6
? Clumsiness - magnitude from 5-15 to 10-20
? Clumsy Touch - magnitude from 5-15 to 10-20
? Wild Clumsiness - magnitude from 10-30 to 20-40
? Fleabite - magnitude from 40-60 to 40-80
? Doze - magnitude from 80-120 to 80-160, cost from 12 to 9
? Hornhand - magnitude from 120-180 to 120-240, cost from 24 to 18
? Ironhand - magnitude from 160-240 to 160-320, cost from 36 to 30
? Heartbite - magnitude from 30 to 100, cost from 9 to 36, from touch to target
? Daedric Bite - magnitude from 50 to 200, cost from 18 to 72
? Wounding Touch - cost from 5 to 6
? Wound - cost from 5 to 9, magnitude from 10-25 to 20-30
? Weeping Wound - cost from 15 to 18
? Wild Weeping Wound - cost from 30 to 24, magnitude from 80-120 to 60-90
? Drain Blood - area from 0 to 10, duration from 30 to 20
? Sphere of Negation - area from 20 to 25, duration from 30 to 20
? Weary - from burden to drain fatigue (100-200 for 10 on target [9])
? Cruel Weary - from burden to drain fatigue (200-300 for 10 on target [24])
? Dire Weary - from burden to drain fatigue (300-400 for 10 on target [45])
? Wearying Touch - magnitude from 120-200 to 100-200, from 30 to 10, cost from 12 to 6
? Exhausting Touch - magnitude from 200-360 to 200-300, duration from 30 to 10, cost from 30 to 18
? Weariness - magnitude from 120-200 to 100-200, duration from 30 to 20, cost from 18 to 12, area from 0 to 10
? Exhaustion - magnitude from 200-360 to 200-300, duration from 30 to 10, cost from 45 to 36, area from 0 to 10
? Wild Exhaustion - magnitude from 200-600 to 300-400, duration from 30 to 10, area from 0 to 10
? Ordeal Of St. Olms - magnitude from 200-360 to 300-400, duration from 60 to 10, cost from 42 to 30, area from 5 to 0
? Sleep - magnitude from 120-200 to 1000, duration from 60 to 10, cost from 36 to 45, area from 5 to 0, from target to touch
? Viperbolt - area from 0 to 5
? God's Spark - area from 20 to 25
? Noise - magnitude from 10-20 to 10-30
? Cruel Noise - magnitude from 30-40 to 30-60
? Dire Noise - magnitude from 50-80 to 60-90
? Cruel Earwig - cost from 30 to 24
? Dire Earwig - cost from 48 to 42
? Wild Earwig - magnitude from 60-100 to 70-90
? Absorb Fatigue - magnitude from 100 to 10, duration from 1 to 10, cost from 6 to 5
? Absorb Fatigue [Ranged] - magnitude from 100 to 10, duration from 1 to 20, cost from 18 to 15
? Energy Leech - duration from 20 to 30
? Tap Energy - magnitude from 5 to 10-20, duration from 40 to 20, cost from auto-calculated (60) to 30, now available to player (see "spell merchants" section below), added new NPC-only spell to replace it
? Absorb Health - cost from 6 to 5
? Absorb Health [Ranged] - cost from 18 to 15
? Righteousness - magnitude from 40 to 50-100
? Life Force - magnitude from 80-120 to 75-125, cost from auto-calculated (60) to 45, now available to player (see "spell merchants" section below), added new NPC-only spell to replace it
? Absorb Magicka - magnitude from 25 to 15, cost from 12 to 5
? Absorb Magicka [Ranged] - cost from 36 to 30
? Detect Life - duration from 10 to 30, renamed from "Detect Creature"
? Detect Enchantment - duration from 10 to 30, magnitude from 50 to 100
? Detect Key - duration from 10 to 30, magnitude from 50 to 100
? Tevral's Hawkshaw - cost from 15 to 6, duration from 30 to 60
? Self Dispel - cost from 3 to 6
? Almalexia's Grace - area from 20 to 50
? Purge Magic - area from 20 to 50
? Soul Trap - cost from 6 to 3
? Telekinesis - cost from 3 to 9
? Vitality - removed script that prevented loss of current health when spell wore off
? Blood Gift - removed script that prevented loss of current health when spell wore off
? Daedric Health - removed script that prevented loss of current health when spell wore off
? Variable Resist Fire - magnitude from 10-30 to 10-20, cost from 18 to 15
? Variable Resist Frost - magnitude from 10-30 to 10-20, cost from 18 to 15
? Variable Resist Shock - magnitude from 10-30 to 10-20, cost from 18 to 15
? Variable Resist Poison - magnitude from 10-30 to 10-20, cost from 18 to 15
? Variable Resist Magicka - magnitude from 10-30 to 10-20, cost from 18 to 15
? Resist Common Disease - cost from 9 to 3
? Strong Resist Common Disease - cost from 15 to 6, magnitude from 20-40 to 50, renamed from "Variable"
? Great Resist Common Disease - cost from 24 to 9, magnitude from 50 to 75
? Seryn's Blessing - cost from 36 to 15, magnitude from 75 to 100
? Poet's Whim - cost from 9 to 3
? Shield of the Armiger - cost from 15 to 6, magnitude from 20-40 to 50, duration from 30 to 60
? Vivec's Mercy - cost from 24 to 9, magnitude from 50 to 75, duration from 30 to 60
? Blightguard - cost from 36 to 15, magnitude from 75 to 100, duration from 30 to 60
? Resist Paralysis - duration from 40 to 30, cost from 15 to 3
? Free Action - magnitude from 50 to 100, duration from 40 to 30, cost from 30 to 15
? Balyna's Antidote - magnitude from 40-60 to 60
? Zenthiar's Gospel - magnitude from 40-60 to 60
? Panacea - magnitude from 60-140 to 120
? Rilms' Cure - magnitude from 120-180 to 180
? Rilms' Gift - magnitude from 120-180 to 180
? Vivec's Tears - magnitude from 160-240 to 240
? Hearth Heal - magnitude from from 50 to 30, cost from 15 to 6
? Veloth's Benison - duration from 3 to 5, cost from 6 to 12
? Balyna's Soothing Balm - magnitude from 40-80 to 60-80, cost from 15 to 18
? Troll's Blood - cost from 9 to 12
? Regenerate - magnitude from 1-5 to 2-4, cost from 18 to 24
? Rapid Regenerate - magnitude from 5-10 to 4-6, cost from 45 to 42
? Veloth's Gift - duration from 5 to 3, cost from 15 to 6
? Heal Companion - magnitude from 30 to 90, cost from 6 to 24
? Strong Heal Companion - magnitude from 80 to 120, cost from 18 to 30
? Great Heal Companion - magnitude from 120 to 240, cost from 30 to 60
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"SPELLS" PLUGIN - MERCHANTS:
? Arrille -
? Aldaril -
? Amarie Charien -
? Aunius Autrus -
? Diren Vendu -
? Elynu Saren -
? Ervona Barys -
? Fanildil -
? Ferise Varo -
? J'Rasha -
? Llaalam Madalas -
? Malven Romori -
? Melie Frenck -
? Nelso Salenim -
? Saras Orelu -
? Solea Nuccusius -
? Ulmiso Maloren -
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"ALCHEMY" PLUGIN - POTIONS:
? Bargain Feather - duration from 20 to 15
? Standard Feather - duration from 40 to 60
? Quality Feather - duration from 50 to 180
? Exclusive Feather - duration from 60 to 600, magnitude from 300 to 500
? Bargain Elemental Shield - duration from 10 to 5
? Cheap Elemental Shield - duration from 20 to 10
? Standard Elemental Shield - duration from 30 to 20
? Exclusive Elemental Shield - magnitude from 30 to 50
? Bargain Jump - duration from 10 to 5
? Cheap Jump - duration from 20 to 10
? Standard Jump - duration from 30 to 20
? Exclusive Jump - duration from 50 to default setting (60), magnitude from 30 to 50
? Bargain Levitate - duration from 10 to 5
? Cheap Levitate - duration from 20 to 10, magnitude from 15 to 20
? Standard Levitate - duration from 30 to 20, magnitude from 20 to 25
? Quality Levitate - magnitude from 25 to 50
? Exclusive Levitate - magnitude from 30 to 100
? Bargain Slowfall - duration from 10 to 15
? Cheap Slowfall - duration from 20 to 30
? Standard Slowfall - duration from 30 to 60
? Quality Slowfall - duration from 40 to 180
? Exclusive Slowfall - duration from 50 to 600
? Bargain Shield - duration from 20 to 5
? Cheap Shield - duration from 30 to 10
? Standard Shield - duration from 40 to 20
? Quality Shield - duration from 50 to 40
? Exclusive Shield - magnitude from 30 to 50
? Bargain Swift Swim - duration from 20 to 15, magnitude from 20 to 10
? Cheap Swift Swim - magnitude from 30 to 15
? Standard Swift Swim - duration from 40 to 60, magnitude from 40 to 20
? Quality Swift Swim - duration from 50 to 180, magnitude from 50 to 25
? Exclusive Swift Swim - duration from 60 to 600, magnitude from 60 to 50
? Bargain Water Breathing - duration from 20 to 15
? Standard Water Breathing - duration from 40 to 60
? Quality Water Breathing - duration from 50 to 180
? Exclusive Water Breathing - duration from 60 to 600
? Bargain Water Walking - duration from 20 to 15
? Standard Water Walking - duration from 40 to 60
? Quality Water Walking - duration from 50 to 180
? Exclusive Water Walking - duration from 60 to 600
? Bargain Night-Eye - magnitude from 20 to 10, duration from 20 to 15
? Standard Night-Eye - duration from 40 to 60
? Quality Night-Eye - duration from 50 to 180
? Exclusive Night-Eye - magnitude from 30 to 50, duration from 60 to 600
? Bargain Sanctuary - duration from 10 to 5, magnitude from 10 to 5
? Cheap Sanctuary - magnitude from 15 to 10
? Standard Sanctuary - duration from 10 to 15, magnitude from 20 to 15
? Quality Sanctuary - duration from 10 to 20, magnitude from 25 to 20
? Exclusive Sanctuary - duration 20 to 30, magnitude from 30 to 25
? Bargain Reflect - duration from 10 to 5, magnitude from 10 to 5
? Cheap Reflect - magnitude from 15 to 10
? Standard Reflect - duration from 10 to 15, magnitude from 20 to 15
? Quality Reflect - duration from 10 to 20, magnitude from 25 to 20
? Exclusive Reflect - duration 20 to 30, magnitude from 30 to 25
? Bargain Spell Absorption - duration from 10 to 5, magnitude from 10 to 5
? Cheap Spell Absorption - magnitude from 15 to 10
? Standard Spell Absorption - duration from 10 to 15, magnitude from 20 to 15
? Quality Spell Absorption - duration from 10 to 20, magnitude from 25 to 20
? Exclusive Spell Absorption - duration 20 to 30, magnitude from 30 to 25
? Bargain Fortify Attack - duration from 20 to 5, magnitude from 10 to 5
? Cheap Fortify Attack - duration from 30 to 10, magnitude from 15 to 10
? Standard Fortify Attack - duration from 40 to 15, magnitude from 20 to 15
? Quality Fortify Attack - duration from 50 to 20, magnitude from 25 to 20
? Exclusive Fortify Attack - duration from 60 to 30, magnitude from 30 to 25
? Bargain Fortify Attribute - duration from 20 to 5
? Cheap Fortify Attribute - duration from 30 to 10
? Standard Fortify Attribute - duration from 40 to 20
? Quality Fortify Attribute - duration from 50 to 40
? Exclusive Fortify Attribute - magnitude from 30 to 50
? Bargain Fortify Health - duration from 20 to 5, magnitude from 20 to 10
? Cheap Fortify Health - duration from 30 to 10, magnitude from 30 to 20
? Standard Fortify Health - duration from 40 to 20, magnitude from 40 to 25
? Quality Fortify Health - duration from 50 to 40
? Exclusive Fortify Health - magnitude from 60 to 100
? Bargain Fortify Magicka - duration from 10 to 5
? Cheap Fortify Magicka - magnitude from 15 to 20
? Standard Fortify Magicka - duration from 10 to 20, magnitude from 20 to 25
? Quality Fortify Magicka - duration from 10 to 40, magnitude from 25 to 50
? Exclusive Fortify Magicka - duration from 10 to default setting (60), magnitude from 30 to 100
? Bargain Resist Blight - duration from 20 to 15, magnitude from 20 to 10
? Cheap Resist Blight - magnitude from 30 to 25
? Standard Resist Blight - duration from 40 to 60, magnitude from 40 to 50
? Quality Resist Blight - duration from 50 to 180, magnitude from 50 to 75
? Exclusive Resist Blight - duration from 60 to 600, magnitude from 60 to 100
? Bargain Resist Disease - duration from 20 to 15, magnitude from 20 to 10
? Cheap Resist Disease - magnitude from 30 to 25
? Standard Resist Disease - duration from 40 to 60, magnitude from 40 to 50
? Quality Resist Disease - duration from 50 to 180, magnitude from 50 to 75
? Exclusive Resist Disease - duration from 60 to 600, magnitude from 60 to 100
? Bargain Resist Element - duration from 20 to 5
? Cheap Resist Element - duration from 30 to 10
? Standard Resist Element - duration from 40 to 20
? Quality Resist Element - duration from 50 to 40
? Exclusive Resist Element - magnitude from 30 to 50
? Bargain Resist Paralysis - coverted from invisibility (10 for 5)
? Cheap Resist Paralysis - converted from invisibility (25 for 10)
? Standard Resist Paralysis - duration from 60 to 20, renamed from "potion of resist paralysis"
? Quality Resist Paralysis - converted from invisibility (75 for 40)
? Exclusive Resist Paralysis - converted from invisibility (100 for 60)
? Bargain Resist Weapons - converted from fortify fatigue (5 for 5)
? Cheap Resist Weapons - converted from fortify fatigue (10 for 10)
? Standard Resist Weapons - converted from fortify fatigue (15 for 15)
? Quality Resist Weapons - converted from fortify fatigue (20 for 20)
? Exclusive Resist Weapons - converted from fortify fatigue (25 for 30)
? Bargain Restore Attribute - magnitude from 10 to 5
? Cheap Restore Attribute - magnitude from 15 to 10
? Standard Restore Attribute - magnitude from 20 to 25
? Quality Restore Attribute - magnitude from 25 to 50
? Exclusive Restore Attribute - magnitude from 30 to 100
? Exclusive Restore Fatigue - magnitude from 30 to 50
? Exclusive Restore Health - magnitude from 20 to 25
? Exclusive Restore Magicka - magnitude from 20 to 25
? Spoiled Potion (all variants) - restore magicka magnitude from 15 to 30
? Potion of Cure Blight - renamed from "Potion of Cure Blight Disease"
? Potion of Detect Life - duration from 30 to 60, renamed from "Creatures"
? Potion of Detect Enchantments - duration from 30 to 60, magnitude from 50 to 100
? Potion of Detect Key - duration from 30 to 60, magnitude from 50 to 100
? Potion of Invisibility - value from 50 to 250, renamed from "Standard"
? Shien - fortify endurance magnitude from 20 to 10
? Skooma - drain intelligence magnitude from 200 to default setting (20)
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"EQUIPMENT" PLUGIN - ENCHANTMENTS:
? Amulet of Admonition
? Amulet of Frost - magnitude from 15-20 to 15-30
? Amulet of Shadows
? Amulet of Slowfalling
? Amulet of Water Walking
? Ancient Silver Dagger - magnitude from 5-15 to 10-15
? Azura's Servant - magnitude from 15-30 to 30-60 (both effects)
? Belt of Free Action
? Belt of the Hortator
? Belt of Northern K.K. - damage fatigue magnitude from 50-100 to 50-150 and damage health magnitude from 5-10 to 5-15
? Blood Belt - fortify health magnitude from 10 to ?, removed drain & restore health
? Lifestone - fortify health magnitude from 20 to ?, removed drain & restore health
? Mara's Blouse
? Necromancer's Amulet
? Nuccius's Cursed Ring
? Ondusi's Key
? Redas Robe of Deeds
? Ring of Equity
? Daunting Mace
? Ring of Exhaustion
? Ring of Far Reaching
? Ring of Fireballs
? Ring of Fire Storm
? Ring of Fleabite
? Ring of the Horator
? Ring of Hornhand
? Ring of Ice Bolts
? Ring of Ice Storm
? Ring of Ironhand
? Ring of Khajiit
? Ring of Knuckle Luck
? Ring of Lightning Bolt
? Ring of Lightning Storm
? Ring of Poisonblooms
? Ring of Sphere of Negation
? Ring of Toxic Cloud
? Ring of Vampire's Kiss
? Ring of Wizard's Fire
? Ring of Wounds
? Robe of Drake's Pride
? Robe of Erur-Dan Wise
? Robe of the Horator
? Sacrifice Ring
? Seizing of Erabenimsun
? Soulpinch Charm
? Spirit Charm
? St. Sotha's Judgement
? Thunderfall
? Vampiric Ring
? Viperbolt Ring
? Watcher's Belt
? Ring of Surroundings
? Ondusi's Unhinging
? Ekash's Lock Splitter
? Stendarr's Hammer
? Robe of Burdens
? Weeping Robe
? Royal Signet Ring
? Ebony Arrow of Slaying
? Black Hands Dagger
? Boethiah's Walking Stick
? Boots of the Apostle - added fortify enchant (10 for 60), removed bound boots
? Chrysamere
? Cleaver of St. Felms - magnitude from 15 to 15-30 (both effects)
? Dagoth Dagger
? Doze Charm - magnitude from 80 to 80-120
? Eleidon's Ward - shield duration from 10 to 20
? Erur-Dan's Cuirass - restore fatigue magnitude from 50-100 to 50-150
? Feather Belt - duration from 40 to 60
? Feather Ring - duration from 40 to 60
? Feather Shield
? Founder's Belt
? Greed
? Grey Shaft of Unraveling - area from 20 to 25
? Heart Ring
? Hellfire Staff - fire damage area from 20 to 25
? Shimsil
? Soul Drinker
? Battle Axe of Wounds
? Gavel of the Ordinator
? War Axe of Wounds
? Warhammer of Wounds
? Helm of Wounding
? Light of Day
? Lord's Mail
? Magebane
? Mephala's Teacher
? Ten Pace Boots
? Water Spear
? Wings of the Bat Queen
? Wraithguard - removed resist blight disease
? NOTE: check for 0-charge enchantments
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"SETTINGS" PLUGIN - GMSTS:
? fSleepRandMod fSleepRestMod - from default settings (?) to 1.0; makes it impossible to camp without being immediately attacked (this is a failsafe to the cell edits that already disable camping entirely)
? fElementalShieldMult GMST - from 0.5 to 1.0; raises the damage dealt by elemental shields from 1 per every 2 points of magnitude to 1 per every point
? fDiseasixferChance - from 5.0 to 7.5; raises the chance of contracting disease from double the original value to triple the original value
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"SETTINGS" PLUGIN - SKILL RATES:
? Alchemy - consume ingredient from 0.60 to 0.75
? Armorer - from 0.60 to 0.75
? Axe - from 1.00 to 0.50
? Blunt Weapon - from 0.80 to 0.50
? Long Blade - from 0.80 to 0.50
? Spear skill - from 0.80 to 0.50
? Short Blade - from 0.60 to 0.25
? Hand To Hand - from 0.60 to 0.25
? Marksman - from 1.20 to 0.75
? Heavy Armor - from 0.80 to 0.50
? Medium Armor - from 0.80 to 0.50
? Light Armor - from 0.80 to 0.50
? Unarmored - from 0.80 to 0.75
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