Yeah, but there's a whole bunch of heal companion spells, so I did my best to stagger them out in terms of cost/magnitude. The cheapest one (Veloth's Gift) cures 30 health, the next one in line (Zenithar's Gospel) cures 60, then 90, then 120, then 180.
Oh, I forgot those... then I'm ok.
Well, bear in mind that one thing I didn't take into account when I made these values initially was stackability
Good point, I forgot that too. Maybe Hrnchamd will finally come up with a "fix" for such abuses.
An exclusive potion is 250. Previously, bargain potions offered way, way too much bang for the buck, whereas quality and exclusive potions were pretty much vendor trash.
True. Selling exclusive potions has always been profitable, maybe too much.
Once you reach a certain level you start finding a plethora of such potions which provides easy money.
By the by, with regards to the Marksman thing, I'd like to point out that even though I'm slowing it down along with the melee weapons, the growth ratio remains the same (i.e., it grows 50% faster than melee weapons do). Unless you were trying to say that your Marksman skill grows slower than all of your *other* skills, which I'd find hard to imagine.
I was speaking about your first suggestion, now I think 0.75 is just fine.
By the way, I will also be going through every spell and determining whether or not it's as readily available as it should be (i.e., certain spells are only sold by one or two NPCs that may refuse service to you), so there should be a few more additions of spells, particularly the low-level ones, to more accessible merchants in the coming update.
Good idea. Early in the game, I always spend a *lot* of time and money traveling across Vvardenfel looking for the only merchants who accept to sell me one of the few vital spells for my adventures.