I think the Ancestor Ghost was right the last time 'round. Ashlander and kin, kept summoning them in hordes the last time I run across some! Was hairy as hell!
bliviongate:
Like I said before, if every Dunmer in your game is summoning an Ancestor Ghost, it's because you're using a fix from the MCP that I don't recommend using unless you hate yourself.
But i must say that I'm against the Changes for the Altmer! Leave them the way they are.
There will be little left in variety left. :ninja:
I understand the need for more a more balanced approach to things, but the races should retain some of their original traits/powers/weaknesses. :wave:
The problem with this is that Altmer are the only race *left* with weaknesses, and I'm not about to start loading the others up with them to keep things balanced. I'd like to think that I proved with my brithsign edits that I can keep variety healthy without introducing negative downsides to the few I feel to be overpowered, and the truth is that Altmers are pretty gimped in comparison to Bretons as is. Altmers being weak to everything actually introduces more balance problems than it solves, too, because it makes fire (the cheapest form of elemental damage) the choice method for killing them off. In reality, I think the most useful element for attacking humanoids is and should be poison, since it's by far the *least* useful element versus creatures.
So, I've been doing some reasearch, lore-wise, and I can't find anything that supports the idea that Altmers should be weak to everything. In fact, they didn't have any of these weaknesses prior to Morrowind (in Daggerfall and Arena, they apparently had a paralysis resistance instead). The only lore-friendly ability they *do* have is the disease resistance, which I remove in my mod because Wood Elves and Argonians already have it, and I'm trying to keep from saturating the races with disease resistance.
Thus, I'm figuring about compromising by removing the Altmer weaknesses and replacing it with paralysis resistance, as in Daggerfall/Arena. Bretons are still viable choices due to their magicka resistance and the fact that Dragon Skin is going to get even nastier when I bump up the damage from elemental shields in this next update. Thoughts?
I have another question about stats, but I'm not sure this is the right place to ask.
I'm wondering what stat totals are normal at certain level ranges. I'm asking because I use a leveling mod that eliminates the need to grind skill levels in order to maximize attribute gain, so I'm wondering what exactly is balanced.
Edit: As of level 26, my stats are: Str 48, Int 134, Wil 118, Agi 92, Spd 56, End 72, Per 49, Luc 46
That is with 20 point bonus to intelligence from birthsign, and intelligence and endurance as favored attributes. Attributes are uncapped obviously.
I'm a bad person to ask, seeing as I've never played mroe than hour into the game.