BTB's Game Improvements & The Sorority Vampire Cannibal

Post » Fri Jul 22, 2011 10:54 am

Current Version: 12.0

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7904 <-- Download Here!

http://btb2.free.fr/files/morrowind_btb.zip <-- Or Download Here!

As promised, version 12.0 is now up. It's mostly an alchemy system rebalance/tweaking, with a few other minor adjustments thrown in as well. As of now, it is my plan to (yet again) attempt to stop modding for a bit and actually sit down and play the damn game. I made it all the way to Balmora the last time before discovering all of the edits that went into this last update. We'll see how far that I make it this time.

Also, I've been doing a lot of updating to my site in the last few weeks. It now actually has a layout/structure and content beyond just the mod list (which has also been updated, btw), so any feedback about it would be welcomed, as well.
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Leah
 
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Post » Fri Jul 22, 2011 10:37 am

Just recently made a new character with the Steed birthsign, and my weight is 0 despite having clothes, a dagger, and documents in my inventory. Is this a bug?
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Peter lopez
 
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Post » Fri Jul 22, 2011 4:42 pm

No, that's called Feather.
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brenden casey
 
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Post » Fri Jul 22, 2011 12:38 pm

No, that's called Feather.

So since the feather effect is 100 pts, will the weight start showing up on my inventory screen once I hold more than 100 pounds?
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Krystal Wilson
 
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Post » Fri Jul 22, 2011 8:25 am

So since the feather effect is 100 pts, will the weight start showing up on my inventory screen once I hold more than 100 pounds?

yes.


edit:
a few "complaints"...

scroll of windwalker/form
what's the reason for that 500->10 levitate change? i mean, now it's more like a gentle
breeze instead of wind...
not that i use them on a regular basis to get around the island, otherwise i had noticed
earlier. but this is clearly a transportation effect for fast travel to places where no fast
travel goes. i think the windform should have been as expensive as the windwalker in
the first place (i believe around 1700 or so). that was pretty balanced.

some illusion spells with chamaeleon and comparable spells
shadowweave in particular. 10 seconds duration really renders that one completely and
utterly useless other than for pickpocketing - and for the latter the sanctuary effect feels
more like an additional punishment for those with low magicka. 10 seconds duration for
a spell with 40+ magicka cost which is meant to be cast in battles for protection is not
worth the effort (considering the alternative: instant-cast potion/scroll effects)
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Jennifer Rose
 
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