BTB's Game Improvements & The Topic Of Doom

Post » Thu Dec 08, 2011 8:11 pm

Hello BTB

I wondered if you could put a line in your read me indicating load order for poor souls like me whose PCs don't maintain your time stamps when extracting from zip files. I upgraded to ver 9.0 today and had to trawl through old threads to remind myself that the settings plugin must load last, followed by all the compatibility plugins.

Cheers


I mention this in the "conflicts & compatibility" section of the main readme, as well as the individual readmes for the compatibility plugins
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marie breen
 
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Post » Thu Dec 08, 2011 7:01 am

I mention this in the "conflicts & compatibility" section of the main readme, as well as the individual readmes for the compatibility plugins


I can't actually see where you mention the load order in the C&C section, although, i must admit to having only really skimmed.

To my mind though, a small section at the top of the read me, after the description, headed something like "Installation" with the standard stuff about extracting to your Data Files folder and ensuring that the load order has "Settings" loading last of the 5 BTBGI modules, and all compatibility plugins after that, would be optimal. (gosh, what an awful sentence, sorry!)


One other unrelated matter... i've recently been working through the Urshilaku Burial Caverns and finding that I can camp anywhere inside the caves out of enemy sight. Is this by design? I thought camping/resting anywhere was now illegal.
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Etta Hargrave
 
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Post » Thu Dec 08, 2011 11:05 am



One other unrelated matter... i've recently been working through the Urshilaku Burial Caverns and finding that I can camp anywhere inside the caves out of enemy sight. Is this by design? I thought camping/resting anywhere was now illegal.


Your read me may have answered my question actually, although I had not been in the Ursh. Bur. Cav. before.

"Note that the camping/cell edits made by this plugin are a bit iffy in that they have a tendency to often not work as advertised. This has absolutely nothing to do with my mod, and is an issue with the game engine itself. Trying to rest in any cell that was previously legal to camp in that you've already entered prior to installing this plugin will still allow you to do so, and what's really annoying is that this will also carry over into a new game unless you completely exit/restart the program itself. Just make sure to use Wyre Mash to clean any saved game that you apply any of my plugins to and you shouldn't have any problems. As for the fact that Morrowind tends to reuse old data (which is really bad, by the way), I imagine that the Morrowind Code Patch will eventually get around to fixing that."
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Rowena
 
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Post » Thu Dec 08, 2011 10:29 am

Did it stop acting up once you cleaned it with Wrye Mash?
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Kevin Jay
 
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Post » Thu Dec 08, 2011 4:43 pm

Does this mod happen to mess around with enchanted items? Because for some reason none of the ones I have are recharging no matter what, and I don't think I have any mods that affect them.
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Andy durkan
 
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Post » Thu Dec 08, 2011 5:35 pm

Does this mod happen to mess around with enchanted items?

Yup, 'BTB - Settings' stops enchanted items from recharging over time.
If you want to change it back, the concerned GameSetting is 'fMagicItemRechargePerSecond' (default value is 0.050).
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Enny Labinjo
 
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Post » Thu Dec 08, 2011 2:40 pm

Alright. But then, how do you even recharge them with the setting on? Is there some way to do it?
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Lynette Wilson
 
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Post » Thu Dec 08, 2011 9:13 am

Alright. But then, how do you even recharge them with the setting on? Is there some way to do it?

Soulgems?
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Sophie Payne
 
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Post » Thu Dec 08, 2011 7:17 pm

Alright. But then, how do you even recharge them with the setting on? Is there some way to do it?

From what I remember, BTB added restocking supplies of pre-filled soul gems to some merchants, so characters without Mysticism can still recharge their equipment.

-checking change log-

Added since version 6.0 to be precise.
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Ezekiel Macallister
 
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Post » Thu Dec 08, 2011 7:12 am

From what I remember, BTB added restocking supplies of pre-filled soul gems to some merchants, so characters without Mysticism can still recharge their equipment.

-checking change log-

Added since version 6.0 to be precise.


I even note in the changelog *which* merchants I've added them to.
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Hannah Barnard
 
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Post » Thu Dec 08, 2011 9:56 am

BTB, about the camping prohibition...

My experience is that it works in outside cells, but whenever I'm in a cave or dungeon or the like, I can rest whenever I want as long as there are no enemies left standing. And that is playing a NEW game.

Any idea what could cause this?

How did you make the cell edits, by the way? Manually? I assume not...
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Richard Dixon
 
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Post » Thu Dec 08, 2011 1:47 pm

BTB, about the camping prohibition...

My experience is that it works in outside cells, but whenever I'm in a cave or dungeon or the like, I can rest whenever I want as long as there are no enemies left standing. And that is playing a NEW game.

Any idea what could cause this?

How did you make the cell edits, by the way? Manually? I assume not...


No, the cell edits were made by John Moonsugar with tes3cmd, so I'm not sure about the exact methodology he used.
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Eric Hayes
 
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Post » Thu Dec 08, 2011 7:19 pm

Do the cell edits override Slartibartfast's Landscape Texture Fixes?
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Alan Cutler
 
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Post » Thu Dec 08, 2011 12:49 pm

Do the cell edits override Slartibartfast's Landscape Texture Fixes?


Good question. No, they do not. The cell edits only edit the "DATA" portion of the cell, which contains very little information (basically, the name of the cell and whether or not it's illegal to sleep there).

I have figured out that, for some reason, my combined version of ASE seems to override the cell camping changes for some reason, though. This problem can be fixed by setting ASE Complete to load before my mod.
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Lifee Mccaslin
 
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Post » Thu Dec 08, 2011 9:05 am

I had an idea while messing around with the construction set. What about awarding a very small amount of exp for unsuccessful persuasion? I've tested this with a character that had speechcraft as a misc skill with values of 0.03 and 0.05 and it took 4 minutes 40 seconds and 5 minutes and 10 seconds respectivly to level it up from 5 to 15 with the aid of autofire on the left mouse button.

It makes some sense as it seems plausible the character would learn something even from an unsuccessful attempt at persuading someone and it takes a little bit of annoyance out of speechcraft by making those several hundred failed attempts to admire someone you'd already driven to 0 disposition with the first few attempts to admire them actually give you something other than carpal tunnel syndrome :lol:

Obviously, the difficulty is in finding the correct value: too low and it will be utterly pointless, too high and it will be easy to level it up.

BTW if anyone else wants to test this with autofire like I did, I used AutoHotkey with the following script in the codebox below(note that I didn't write this script, it was written by another Morrowind player). The program comes with a sample script, just right click on the icon for that script and click "edit script" and replace the text with the stuff in this codebox. If you need any further help, the programs' website has a forum.

;; AutoHotkey Version: 1.x; Language:       English; Platform:       Win9x/NT; Author:         A.N.Other ;; Script Function:;	Template script (you can customize this template by editing "ShellNew\Template.ahk" in your Windows folder);#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.LButton::Loop{Click DownSleep 50Click UpSleep 50If(GetKeyState("LButton", "P") == 0)Break}

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Facebook me
 
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Post » Thu Dec 08, 2011 11:44 am

I had an idea while messing around with the construction set. What about awarding a very small amount of exp for unsuccessful persuasion? I've tested this with a character that had speechcraft as a misc skill with values of 0.03 and 0.05 and it took 4 minutes 40 seconds and 5 minutes and 10 seconds respectivly to level it up from 5 to 15 with the aid of autofire on the left mouse button.


I can't tell whether you're trying to make an argument *for* experience gains for unsuccessful persuasion or *against* it.

It makes some sense as it seems plausible the character would learn something even from an unsuccessful attempt at persuading someone and it takes a little bit of annoyance out of speechcraft by making those several hundred failed attempts to admire someone you'd already driven to 0 disposition with the first few attempts to admire them actually give you something other than carpal tunnel syndrome :lol:


You can't really use the "it makes sense" argument with this, because spending hours "admiring" someone in real life who is very clearly spurning your advances will only teach you what it feels like to be maced (for the record, it hurts).

Obviously, the difficulty is in finding the correct value: too low and it will be utterly pointless, too high and it will be easy to level it up.


It all goes back to what I say in my readme: time-consuming =/= difficult

Just like any other skill, I say if you want to be any good at it at all, you'll either have to pay for training or take it as a major.
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Josee Leach
 
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Post » Thu Dec 08, 2011 1:45 pm

I guess I'm not really sure how soulgems worked in vanilla MW, so I don't know whether your mod is working right. Does recharging an item with a soulgem always work, or is there a chance to fail and lose the soulgem? With an enchant skill of like 5 or 10, I fail every time. Nothing happens.
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Jessica Raven
 
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Post » Thu Dec 08, 2011 8:11 pm

That is standard MW behaviour - rechargeing may fail. I think that it still may recharge the item a little bit even when the attempt failed. I might remember that incorrectly, though.
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Rachel Eloise Getoutofmyface
 
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Post » Thu Dec 08, 2011 3:11 pm

I can't believe how bad that makes enchanted weapons. I have 140 encumbrance with this mod, and I should waste 15 on a mace that hits four times?
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yermom
 
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Post » Thu Dec 08, 2011 6:37 am

That is standard MW behaviour - rechargeing may fail. I think that it still may recharge the item a little bit even when the attempt failed. I might remember that incorrectly, though.


Nah. Even if you succeed recharging an item with weak soulgem while having low enchanting it will recharge almost nothing, like 3-5 points.
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Shianne Donato
 
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Post » Thu Dec 08, 2011 5:49 pm

You need an Enchant skill of 15 for mudcrab gems to have any effect at all, and a skill of at least 10 for rat gems.
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R.I.P
 
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Post » Thu Dec 08, 2011 4:00 pm

I can't think of anything useful to add right now - I just wanted this thread somewhere where I could easily find it.
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Adrian Powers
 
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Post » Thu Dec 08, 2011 11:18 am

I've been playing with your edited Service Requirements plugin, and I think it could use some changes. I'm just not sure whether it's being maintained, or by whom.

- The temple vendor outside of the High Fane in Vivec is supposed to sell levitation potions to pilgrims for the Temple pilgrimage quest, but she doesn't offer services to players at that rank. Also, speaking of the levitation potions here, the pilgrimage book calls them Potions of Rising Force but you've changed the potion name. The book needs to be changed too.

- There's a Legion quest to cure a diseased kwama queen near Gnisis, and a vendor there is supposed to be your go-to guy for cure scrolls, but that NPC is Redoran or something so he won't sell to most players.

- The proprietor of the tradehouse in Gnisis will only deal with Comonna Tong players, despite him serving NPCs from like a half dozen factions.
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Veronica Martinez
 
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Post » Thu Dec 08, 2011 5:41 am

I can't think of anything useful to add right now - I just wanted this thread somewhere where I could easily find it.

I'm glad your mod finally seems complete and stable, you did a great work on it.

I wonder if you finally found time to play the game for real.
What quests/level/areas did you reach?
After having done lots of testing, documentation and modding for years, how was the experience of actually playing the game?
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Charlie Sarson
 
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Post » Thu Dec 08, 2011 11:18 am

i have a suggestion; bols indalen will forge glass, ebony and adamantium armor for you.
with your price adjustments his prices aren't reasonable anymore. maybe this could be fixed?
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Karl harris
 
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