[quote name='Spock' date='12 November 2010 - 03:45 PM' timestamp='1289598356' post='16671554']
So far everything seems to work fine. My hp's are fairly low though (38 with a level 6 high elven mage, 25 points in unarmored) so most creatures can oneshot me (the game feels quite difficult, maybe I should train some light armor for hp and endurance).
I had a look into the GCD spreadsheets and one (stat calculator) says something about problems if another mod touches "skill factor modifiers". I dunno what that is, but it probably has something to do with the way skills influence attributes. Did you make changes at that point? Sometimes I have the feeling that some misc skills have a very low influence on attributes (22 skill gain in med armor just got me 1 endurance), dunno if it's intentional or maybe is altered through skill factor modifiers.
[quote name='Spock' date='12 November 2010 - 03:45 PM' timestamp='1289598356' post='16671554']
[edit]Hmm... just had a little search in the readme of changes, you did indeed change the skill modifier settings, I would be curious how it influences GCD in detail. In this setting raising attributes only related to misc skills seems a little too hard. Is there a way of fixing it in my current game?
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Although the two don't conflict directly (assuming you're using the no misc skill griowth version of my mod) is that Galsiah's mod slows down stat growth in a significant manner that expects you to be raising your misc skills naturally, and thus is going to feel extra harsh when adding in my mod, which was created assuming that game's default attribute multiplier settings.
[quote name='mym' date='13 November 2010 - 02:25 AM' timestamp='1289636732' post='16673359']
I've just spent a couple of hours playing BTB 5.4 (all original plugins), and excluding GCD.
I really like the way the "no misc skill growth" forced me to select as major/minor skills all skills I was actually planing to use: usually, I select skills like mercantile or acrobatics as misc skills as I know I'll still be able to boost them to decent values, but this time I had to set them as minor skills.
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Yeah, that was something major i noticed, too. My character currently has Athletics and Acrobatics as major skills, whereas before no sane person would ever take them as such unless they just wanted easy level-ups.
[quote name='mym' date='13 November 2010 - 02:25 AM' timestamp='1289636732' post='16673359']
I realize it will not be possible to join and get ranks in as many factions as before, but I guess having 2 or 3 factions (in addition to the main quest ones) for a game gives you enough quests, motivates you to make choices and increases the replay value of MW.
With the no misc skill growth, one really has to think carefully about faction requirements when selecting his major/minor skills, depending on which faction s/he want to join. I'm fine with that, but it's just doesn't suit the novice player.
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That's actually a complaint I've gotten before, particularly about how much of a pain in the ass it is to advance through a faction when having to train up misc skills to do so. It's still an easy ride if your skillset happens to consist of three favored major or minor skills, but barring even just one of them it gets much more difficult.
I am perfectly fine with players having a near-impossible time advancing through factions for which they have no faovred major or minor skills, thus removing such crap as a barbarian joining house Telvanni, but the real thing I want to know is how hard is it to advance through a faction that you have one or two favored skills set as major or minor.
[quote name='mym' date='13 November 2010 - 02:25 AM' timestamp='1289636732' post='16673359']
As I still want to optimize the attribute gain, and as I sometimes have five x2 at a level up, I have the bad feeling of wasting experience.
That's where the GCD principle have a very nice effect: you just don't think about level up multipliers, as you know your attributes will automatically raise in a natural way. Also, you know each skill will raise *several* related attributes, which really seems fair and coherent.
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Another major aim of my mod
Though, personally, I don't see how GCD is necessary to the equation. As I pointed out above, it may make the attribute gains a bit TOO difficult, which in turn makes advancing through factions much mroe difficult, as well.
[quote name='mym' date='13 November 2010 - 02:25 AM' timestamp='1289636732' post='16673359']
In brief, I think it may be a good mix to have the no misc skill growth and GCD at the same time.
I tried with both mods installed but GMSTs of BTB settings plugin do not stop misc skills from growing when GCD is active. I guess I'll have to edit GCD esp file.
[/quote]
Yuo'll definitely have to report back about how that plays, because I don't imagine that too many people would be willing to try such a combination.