BTB, I have to admit I'm a bit hesitant to embrace your Game Improvements mod
Mostly, because I'm a shameless cheater and I'm afraid the mod will interfere with my favorite cheats:
-Buy Bloats and Ash Yams at Wolverine Hall in order to Fortify Intelligence up to 20,000+ and make super-expensive, salable potions
-Use "Drain Intelligence 100 for 1 second" spells or items to restore my magicka
-Use "Drain 100 skill for 1 second" spells to train skills up to 100 at the cost of a few gold
-The "target glitch" that can make spell/enchantment effects permanent
-The Reverse Variable Magnitude glitch, and the enchantment duration glitch (allowing two-stage tempering of enchanted items)
I also use a lot of fine-tuned items designed by SR71, and I'm afraid these could break due to even tiny tweaks to the enchantment system, spells, or monster health. For example, this item:
http://www.gamefaqs.com/boards/915084-the-elder-scrolls-iii-morrowind-game-of-the-year/44436056?page=5
"Instructions for using the Soulgem Conveyor Belt:
Standing upright (eyes looking horizontally), cast the enchantment's spell directly in front of you.
The moment the summoned creature begins to appear, quickly press the "A" button and enter the creature's inventory (Due to the combined effects in the enchantment, the summoned creature will be "already dead" as it appears.)...
As the above process is repeated, each previously taken empty Common Soulgem in your inventory will be filled with the soul of the next Greater Bonewalker summoned. So, while you are removing one soulgem, a previously taken soulgem is being filled with the creature's soul, simultaneously. You will also come across many Lesser Soulgems...
Soulgem Conveyor Belt (Exquisite Belt)
Cast When Used
Soultrap Range: Target Duration: 3 Area: 0
+ Summon Greater Bonewalker Range: Self Duration: 2
+ Drain Health Range: Target Magnitude: 100 to 100 Duration: 1 Area: 0"