i have a suggestion regarding spells.
Currently it looks like this:
Fireball 5-20, 5 ft on target
Frostball 10-15, 5 ft on target
Shockball 10-15, 10 ft on target
Poison 10-25 on target
In my opinion, elemental spells lack character. They should be more different.
for example:
Fireball 5-20, 5 ft target (in highter spell grades a burning d-o-t may come to it)
Frostball 5-15, 3 ft target, drain agility for some seconds (because of frost)
Shockball 1-25, 5 ft target (more characteristic in higher grades: 1-xxx, you can damage next do nothing or you deal really high damage)
Poison 5 for 6 sec (no inital damage, but damage over time and overall more than fireball)
so,
Fire: average damagewise, decent initial damage, litte (burning) dot, (demoralize later?)
Frost: slightly beneath fire damagewise, no dot, but with a frost effect, wich drains agility (or athletics?)
Shock: high risk (you can always do 1 damage), high reward (or up too xxx in higher grades), (blind effect later?)
Poison: damage over time, no initial damage, overall above fire (drain strength or endurance later?)
I just dont know what exactly should be different between the whole -ball, -bolt, -storm, -bloom thing
ball: little aoe-effect, decent damage, litte character-effect
bolt: no aoe effect, good damage, decent character-effect
storm: higher aoe effect, decent damage, no char effect
bloom: little damage, good char effect
hand/bite: good damage, good char effect
What do you think? I could lead to a more tactical approach, because of more difference.
And maybe you would use a more different spells, because your want the effects to stack.
Greets.
PS: english is not my native lang