Buffing NPCs

Post » Wed Jun 25, 2014 8:23 am

I'm playing Morroblivion (for the minority who don't know what it is, it's basically Morrowind in the Oblivion engine) and I must say, despite having the difficulty slider on 100%, the game is way too easy. Level 20+ and you'll be dicing up most of the enemies in the mod. Don't even think about bringing a 40+ character into Morroblivion with good armor and weapons. You'll kill everything with ease, even the Tribunal.

The reason is because of the way Oblivion handles damage output and damage resistance in contrast with Morrowind. Morroblivion remains faithful to Morrowind by making every NPC/creature have the EXACT same stats. But since Morrowind and Oblivion differ in how combat and stats work, Morroblivion suffers from terribly weak NPCs.

Plus, overhaul mods like OOO and Maskar's don't even touch the Morroblivion world, and as of yet, nobody has made a mod to buff the Morroblivion NPCs.

I want to personally and manually buff pretty much every single creature and NPC in the game. The reason I'm making this topic is because my skills with the CS are inept. I can only do the most basic things. Can somebody please verify my method?

This is my plan so far:

1) Open up the CS.

2) Load Morroblivion_ob.esm (the main Morroblivion master file) and only that.

3) Find *insert creature/NPC*.

4) Right click on it and click "Edit"

5) Raise health/magicka/fatigue.

6) Raise skills and stats

Correct me if I'm wrong. I have a few questions to go with this plan:

1) Is there a way to increase NPC weapon damage without changing the stats of their weapon? Let's say I'm fighting a bandit wielding a Daedric Katana who has his Strength set to 100 and has his Blade skill set to 80. As far as I'm concerned, Oblivion's skll cap is 100, so if I wanted to double his Blade skill to increase his damage output, that wouldn't work since his skill will end up being 160. IIRC, the same rule applies to attributes (unless its temporarily boosted by an item or passive enchantment). Is there any way of making him deal more damage without changing the stats of the Daedric Katana?

2) Same as above, except replace weapon damage with spell damage. Is there any other way of increasing NPC spell damage without changing the stats of the spell?

3) I'm going to assume that health/magicka/fatigue have no cap, right?

Thanks in advanced.

User avatar
louise tagg
 
Posts: 3394
Joined: Sun Aug 06, 2006 8:32 am

Post » Wed Jun 25, 2014 2:07 am

Morroblivion? Forbidden topic here...

User avatar
Alberto Aguilera
 
Posts: 3472
Joined: Wed Aug 29, 2007 12:42 am

Post » Wed Jun 25, 2014 9:04 am

um, having it REALLY easy is actually faithful to Morrowind. Morrowind is REALLY easy after the first couple of levels, with the only "hard" parts being some stuff on tribunal and that is only because of MASSIVE amounts of health.

User avatar
Umpyre Records
 
Posts: 3436
Joined: Tue Nov 13, 2007 4:19 pm

Post » Wed Jun 25, 2014 2:32 am

That is Morrowind for you, once your level 20, your uber. Until you go to Tribunal or Solestheim.

However, we are not going to talk about this mod here.

User avatar
Alexx Peace
 
Posts: 3432
Joined: Thu Jul 20, 2006 5:55 pm


Return to IV - Oblivion