Regarding the blocky distant textures, that is one of the differences between nvidia and ati's implementation. There isn't anything you can do about it.
Are you absolutely sure about that, or are you just guessing? Because in Oblivion, Morrowind and every other game I looked at, the textures behave exactly the same on the Radeon and GTX460; they become blurry without AF, as it should be. And Oblivion even uses the same engine as Fallout 3!!! I think nVidia's drivers have some sort of texture-filtering optimization for the
Fallout3 application that goes horribly wrong when AF is turned off.
Can someone with an older nVidia card confirm this blockyness was also present on other nVidia cards/drivers? I can test it on my 8600GT, but then I will have to swap out my card
again. :brokencomputer:
The poster/wallpaper issue can be solved with the geck. Basically the posters (and wallpaper and blood decals and tons of other stuff), when placed too close to the surface of an object, will tend to dissapear as you get close to the object. So if someone wanted to, they could go into the geck and move every poster/wallpaper in the game a little farther off of the surface. However, it's a lot of work and I don't think anyone has done so yet.
Weird. Noone's made a mod for this?