Sat down and did a matrix for all the factions I want to join (all )
Dunmer/Dark Elf, Female
Class: Ronin
Focus: Combat
Favored: Endurance, Luck
Major: Destruction, Long Blade, Medium Armor (orcish), Security, Speechcraft
Minor: Light Armor (filler), Mysticism, Restoration, Short Blade (filler), Sneak
Birthsign: The Lady
A couple key misc skills will be power leveled :
Alchemy [15 is my target for using potions]
Enchant [max, making scrolls with a tweak to paper's enchant rating to handle more powerful spells]
Armorer [max for repairs, carry hammers and repair everything]
Athletics & Acrobatics [level fat enough as is]
Heavy Armor [Will start with a mixed suit of med/hvy imperial armor and do the legion quests. And replace down the road with nordic mail]
Block [wanted to limit leveling speed some so dropped to misc]
Most of the rest of the remaining skills will not be of any concern, simply because enchant will make the spell schools kinda worthless down the road (the three picked are going to be used, restoration especially early on for healing. Mysticism for soul trap, mark, recall, A/D intervention. Destruction is the ranged attack skill, though considering marksman instead)