Build Help!

Post » Sat Dec 10, 2011 10:19 pm

I want to make a Dunmer who specialized in: Destruction, One-Hand, Conjuration, Archery, Sneak, and Possibly Enchanting/Smithing....Is this too much?

What should I look forward to regarding build?
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Devils Cheek
 
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Post » Sun Dec 11, 2011 2:07 am

You would only be stretching yourself too much if you try and "perk up" all of those skills.

I find the best way to make a build is to decide on a character concept and work from there. Ask yourself, what is this character's motivation? Where did your character come from and why is it here?
What is your characters background?

Once you decide on those kind of things, you can then pick your skills.

PS- Don't rely on destruction unless you are on PC and can install or make mods to fix it :wink_smile:
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Oceavision
 
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Post » Sun Dec 11, 2011 12:18 am

I have a great mod that fixes destruction. I'm just afraid I want be able to succeed in all these.
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Luis Reyma
 
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Post » Sun Dec 11, 2011 3:05 am

Why do you want all these skills?

What perks are you looking for?
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James Shaw
 
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Post » Sun Dec 11, 2011 2:43 am

Well I want to take advantage of the fact that Dunmer make great battlemages (I enjoy both magin and sword)...but I also want to be an assassin for when she joins DB. The smithing and enchanting stuff is just for better gear. I've heard that jack of all trade builds fail though...
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Megan Stabler
 
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Post » Sun Dec 11, 2011 3:47 am

There needs to be a mod that gives you an extra perk every 3rd lvl
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Daddy Cool!
 
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Post » Sun Dec 11, 2011 4:27 am

Try to eliminate one probably destruction if not enchanting if enchanting eliminate sneaking.



Also silent casting is a must
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Anthony Diaz
 
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Post » Sun Dec 11, 2011 3:06 am

Just use a calculator
http://skyrimcalculator.com/#7700
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Tracey Duncan
 
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Post » Sat Dec 10, 2011 4:34 pm

I think I'm just going to get rid of conjuration (no point if I have a sword) and enchanting.
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Sarah Knight
 
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Post » Sun Dec 11, 2011 12:02 am

Its not impossible, don't know if it would be practical though...
i took a stab at the build and i came up with http://skyrimcalculator.com/#7705 build, level 33 to max out everything but chanting/smithing 46 with them


edit:
oops forgot to put archery in that build...
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Josh Dagreat
 
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Post » Sat Dec 10, 2011 6:56 pm

Wow, destruction one handed and archery? LOL Thats kinda.. :hubbahubba:
Hinthint: destruction perks arent really useful. destruction isnt really useful till u get the manacost reduced by a lot. And by the time you get decent enchants for that, your one handed and archery would be much better than destruction, assumingly.
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Bloomer
 
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Post » Sun Dec 11, 2011 5:10 am

@Nocturne_x Thanks! I didn't even know that site existed! And I can just switch smithing with Archery!

@Azuron I have a the Improved Destruction mod ;)
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Danial Zachery
 
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Post » Sun Dec 11, 2011 3:26 am

Hinthint: destruction perks arent really useful. destruction isnt really useful till u get the manacost reduced by a lot. And by the time you get decent enchants for that, your one handed and archery would be much better than destruction, assumingly.


yea, i am disappoint with destruction on skyrim, i'd love to see it get buffed in a patch or dlc, but alas as a console gamer i can't fix it, OP said he had one of the mods that makes destro not crap, but still not sure what advice to give him since i don't know what the mod actually does
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Soku Nyorah
 
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Post » Sat Dec 10, 2011 10:57 pm

honestly, play what makes fun to you, if you want the most efficient build, then center it around your main form of attack e.g. if its magic, then you need both hands, if youre not carrying armor take alteration for armor, if its dw/2h take heavy armor, if its 1h+shield, armor is less essential...

that being sad, i think your stretching to thin if you want to build up 3 main form of attacks simultaneously - e.g. archery, 1h and spells...because you will simply cut your progress /3... the problem is that most of the time you will probably use only 1 form of attack anyway...

so what i suggest is, starting the game and see what is the most fun to you. if you decide its magic for attacking, make it your main attack skill and use the other ones simply when you need them...

from my own experience i can say that 1h+magic combo is fun and makes sense in the beginning cause your spray-spells are strong and youre out of mana fast...but that changes quickly and you get more and more squishier...

i found out that i never use more then 3 main skills with any character i have, and simply build the build around these 3 and take others as i need them (example, my warrior uses one hand, shield, heavy armor / my mage uses destruction, conjuration / my assassin uses one hand, sneak
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Isaac Saetern
 
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Post » Sun Dec 11, 2011 3:08 am

My current character is spec'd into: heavy armor, conjuration, restoration, one handed weapons, enchanting, and a touch of alteration, and i have a blast with it, put -25% mana cost conjouration and restoration enchants on my rings, neck, body and head, so i can spam out all those things to my hearts desire while chopping away with my main hand
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Jade
 
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Post » Sat Dec 10, 2011 11:56 pm

I want to make a Dunmer who specialized in: Destruction, One-Hand, Conjuration, Archery, Sneak, and Possibly Enchanting/Smithing....Is this too much?

What should I look forward to regarding build?


Flames/Shock/Forstbite (depending on foe/s) in Left hand, and Axe in Right hand (for bleed)
Hotkey a Conjuration Spell - Flames gets switched for a second

Destruction - Idealy don't go into Duel Casting, and no points into the skills after the +25%/+50% on spells.

One Handed - Armsman 5/5 - Hack and Slash 3/3 - FINISHED - thats it keep what stamina you have for sprinting in battle
or, you can try to just go with Conjured Weapons, but i've never used any Conjuration spell so far (and its only an extra 2-3 points if you go into One Haned instead, and far more reliable, and you'll level up more with using an aditional skill tree)

Conjuration - Low priority on duration skills (example Summoner/Atromancy/Necromancy, but try to get skills that do somthing asap like Elemental Potency/Dark Souls

You explore dungeons in Sneak, with Bow drawn, and switch to your main combat form when you have to.

Sneak - Stealth 1/5 - Muffeled Movement 1/1 - ..after that low priority cos you have to go through backstab - Backstab 1/1 - Deadly Aim 1/1 - FINISHED
Bow - Overdraw 5/5 - Eagle Eye 1/1 - Steady Hand 1/2 - FINISHED

Minimum points in Enchanting are: Enchanter 1/5 - Soul Squeezer 1/1 - Soul Siphon 1/1
(it should not take priority after getting the first skill Enchanter 1/5, you can go deeper into it later once your done your main build)

Smithing: you should try to keep it up sence you can upgrade your gear x2

Depending on wich armor you choose Light or Heavy put minimal points into it and only 1-3 in the first skill if you have spare skill points
(Your other trees are priority since you wont be standing still most of the time, but you do need a point or two here or you will be literaly one-two shoted on occasion)
Don't go Alteration you need your mana.

Light Armor Pros - Stamina regen (you don't need) - Faster (shouldn't matter) (optinal with light or heavy: use a spell casters hood, you'll be a lil faster and the magica is debatably more useful then the aditional armor)
Heavy Armor Pros - 50% less stagger - Slower (you can avoid this by not having a helmet for the early game - wich ties in nicly with the option of using a spell casters hood instead of an armored helmet)
- with no heavy helmet you will have about the same armor and speed as full light armor -
(Stay away from Matching Set bonuses, as its only 5% more then the first skill and restrics you to only light or heavy armor, and full sets of wich)


Don't skill up Stamina at all.

Go back and forth between Health and Mana. Prioritizing Health, but making sure you have enough mana to play correctly.

Play on Master difficulty - you'll get the most out of your battles (as they should be quite fun)

Only problem with this build is you may want to put 1-3 points into Restoration but that will harm how much mana you have, skill points, and more hotkeys and so on, as long as you try to keep a Conjuration up as a meat shield you should be fine
It should be mentioned that in Restoration you can get +25%/+50% mana regen, but you shouldn't need it on top of your enchants and gear and what not (somthing to consider after your main build)

Place your skills as you need them as you play, going with what you realy need first
but take some time before you put any point in and see what points you'd like to focus on getting asap
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Melung Chan
 
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Post » Sat Dec 10, 2011 8:25 pm

http://uk.ign.com/builds/the-elder-scrolls-5-skyrim/create?

ign's perk builder :)
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ladyflames
 
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Post » Sun Dec 11, 2011 6:22 am

http://skyrimcalculator.com/#7739

saw how you could do a calcualter so this is the build without:
2-3 points in smithing
3-5 into light or heavy armor
any into conjuration
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Karl harris
 
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