build you own mercenary army

Post » Fri Feb 18, 2011 6:35 pm

i would like to be able to build my own army!
not just a group! it could be like this in the beginning
it should be the core then. But after time your army gets bigger with f.E talking to bandits on the streets.
After many fightings with other groups, in the area the name of your yet small group spreads around.
Bandits and what not coming to you, from their own to join your group.
there could be like legendary mercenarys (strong) and if you want them to join you, you have to fight him in a sparring 1 on 1.
With them in you group you win a lot of fights more and more people joining you. And now you strong enough to fight a possible war.
So of course kingdoms in skyrim took notice of that and they would pay you, for supporting their kingom in a fight against another.
You could also attack kingdoms with your army.

There should be other feared armys around skyrim which you maybe want to join as a bandit.


http://manga.animea.net/berserk-chapter-4-page-163.html

http://manga.animea.net/berserk-chapter-5-page-43.html
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Richard Dixon
 
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Post » Fri Feb 18, 2011 7:55 pm

I like the idea, but the problem is, when there's a bunch of people in your immediate area, problems tend to arise considering that your processor likely can't handle too many things going on on the screen, much less an entire army.

P.S. Berserk kicks ass.
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Roy Harris
 
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Post » Fri Feb 18, 2011 6:16 am

yeah thats true, but in the last fight when the united forces fought against the deadra, in bruma there were alot of npcs in the same place.
and it were more then 10 if my memories dont lie. Who knows what the limits are now......


p.s. indeed it does!!!
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Maya Maya
 
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Post » Fri Feb 18, 2011 12:29 pm

I would like to see something like this. I would also like to see some of these groups hiding on the roads attacking travelers. It would give a challenge to later in the game, having to beat off 10 guys who wanted to rob you and a new challenge for earlier in the game (having them demand 100 or 1000 gold or else)
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MR.BIGG
 
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Post » Fri Feb 18, 2011 3:10 pm

yeah, it would also give the game more atmosphere
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Stryke Force
 
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Post » Fri Feb 18, 2011 3:51 pm

Rather than stereotyping mercenaries by representing them as greedy killers, I'd rather see mercenary companies (preferably other races than Nords) for hire after the player secures the backing of one or more wealthy people. Or Nord companies abroad that, maybe through some quest, the player can recall to Skyrim, after securing funds. Or both.

Most of these guys should fight for a cause, theres obviously some kind of invasion going on or about to go on, which doesn't seem to be in the interest of most people, it'd be a missed opportunity to not have groups of foreign fighters coming to Skyrim to fight the war more like vigilantes than killers for hire. And they should be pretty damn good at it, all of them veterans of some kind, today's (decent and above) PMCs hire individuals with many years of military experience if not ex-special forces.
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Lucie H
 
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Post » Fri Feb 18, 2011 7:47 am

A powerful mercenary group should take the place of the fighter's guild, since since something like a stable guild of warriors wouldn't really make sense in an atmosphere of civil war. Your choices within the quest line could determine whether the mercenary force joins one political faction or the other (or neither).

Perhaps you could recruitkey members via quests, but I wouldn't want to amass my own army via recruiting bandits, etc. By definition, mercenaries fight for money, and the only key to gathering your own army would be to amass a crap ton of cash. That just sounds tedious. Better to have the force already established as a faction.
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James Hate
 
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Post » Fri Feb 18, 2011 9:11 am

A powerful mercenary group should take the place of the fighter's guild, since since something like a stable guild of warriors wouldn't really make sense in an atmosphere of civil war. Your choices within the quest line could determine whether the mercenary force joins one political faction or the other (or neither).

Perhaps you could recruitkey members via quests, but I wouldn't want to amass my own army via recruiting bandits, etc. By definition, mercenaries fight for money, and the only key to gathering your own army would be to amass a crap ton of cash. That just sounds tedious. Better to have the force already established as a faction.


I think you should have the choice if you want to join an army or not
and there should be many different around skyrim, they doesnt always have to be mercanary armys.
it also could be groups,bands,gangs wahtever you want to call it

there could be different reasons for people to join them. Maybe they have no home, or just want to fight, or money, or feeling not save in the city, or they like you.
Dont you think it would be more atmospharic instead of just one army per city. Dialog like: do you want to join us ? yes! Ok.
After some Quest, fighting rats and stuff... Now you are the leader. OK. Bye...

Each army/Group/Gang should be outside of citys (gangs could be, but if they grow they have no other choice to leave, because the people dont want them to be there).
All of them have their own area. Maybe some Groups want to spread their teretorry and attack other groups.
There could be a group (lets call them "Band of the Hawks), which want to spread their teretory. So they fight against another Group and win.Their Teretory became bigger. Now their name spreads around little bandits coming from their own to join the band of the hawks, because they can give them home, or money. Not just people who fight could join, also people who are reparing stuff, or women who are paying in a different way i dont know^^ But now the band of the hawks became stronger and they spreading their teretory. This group which is already an army took notice of that and dont want the hawks to continiue spreading, so they fight them. They loose.

Now they are the big ones. Maybe you (the character) happened to be there and watch all this. Mayybe you helped the band of the hawks to win, Because you helped them you can join them. Now you are big enough to help Kingomds. And they pay you for supporting them in war. After the war, you get you money. But the troups are exausted and need to rest a little bit.
Small Groups, or other big ones took notice of that! Now they are attacking you.
The Hawks fall apart.
Maybe you and your new gained friends want to take revenge, or just want to start all over... with your rules. Its your decision then

wow i think this goes to deep^^
But this is an example how groups could be formed, raise and fall
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Cartoon
 
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Post » Fri Feb 18, 2011 1:17 pm

i would like to be able to build my own army!
not just a group! it could be like this in the beginning
it should be the core then. But after time your army gets bigger with f.E talking to bandits on the streets.
After many fightings with other groups, in the area the name of your yet small group spreads around.
Bandits and what not coming to you, from their own to join your group.
there could be like legendary mercenarys (strong) and if you want them to join you, you have to fight him in a sparring 1 on 1.
With them in you group you win a lot of fights more and more people joining you. And now you strong enough to fight a possible war.
So of course kingdoms in skyrim took notice of that and they would pay you, for supporting their kingom in a fight against another.
You could also attack kingdoms with your army.

There should be other feared armys around skyrim which you maybe want to join as a bandit.


http://manga.animea.net/berserk-chapter-4-page-163.html

http://manga.animea.net/berserk-chapter-5-page-43.html



No thanks, there s plenty RTS like starcraft 2 or the total war series or hybrids like mount and blade.
lets keep in the first person medieval fantasy RPG simgle player please, at least for this tittle if not for TES series. They have enought problem keeping the line without people making them going astray.
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sunny lovett
 
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Post » Fri Feb 18, 2011 4:59 am

No thanks, there s plenty RTS like starcraft 2 or the total war series or hybrids like mount and blade.
lets keep in the first person medieval fantasy RPG simgle player please, at least for this tittle if not for TES series. They have enought problem keeping the line without people making them going astray.


He wasent talking multiplayer he was wanting to make an army of NPCs to go to war with.


Also I instantly thought Berserk when reading this and I think it would be amazing. I would love to lead a Raid team or something haha.
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Kayleigh Mcneil
 
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Post » Fri Feb 18, 2011 10:51 am

yeah thats true, but in the last fight when the united forces fought against the deadra, in bruma there were alot of npcs in the same place.

The "big" battle of bruma was one of the embarassing "epic" moments of Oblivion. 10 guards and 3 spiders are hardly two armies. Besides, 10 people "acclaiming" the emperor was far from epic. If the hardware can't handle decent numbers on the screen (200-250) to make it feel like war, then don't do "big" battles. Our hero is already used to solving the empire's problems alone.

Then again, the arena problem. It's kinda lame to have crowd sounds while having barely 20 spectators watching. Maybe Bethesda should do the spectators like in the sports games, a 2d crowd that at least seems to be there.
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Dorian Cozens
 
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Post » Fri Feb 18, 2011 3:47 pm

thats right, but i would love to have some stable lan connection and build a group with my friend and experience great adventures^^

i didnt know berserk was so popular^^

haha that would be a dream of mine^^

But yeah those two worlds arent far from another
and building your own army as a basic is not too much to ask i think

to make it better there should be more armys/gangs/groups like this to make it more exciting as already said:


I think you should have the choice if you want to join an army or not
and there should be many different around skyrim, they doesnt always have to be mercanary armys.
it also could be groups,bands,gangs wahtever you want to call it

there could be different reasons for people to join them. Maybe they have no home, or just want to fight, or money, or feeling not save in the city, or they like you.
Dont you think it would be more atmospharic instead of just one army per city. Dialog like: do you want to join us ? yes! Ok.
After some Quest, fighting rats and stuff... Now you are the leader. OK. Bye...

Each army/Group/Gang should be outside of citys (gangs could be, but if they grow they have no other choice to leave, because the people dont want them to be there).
All of them have their own area. Maybe some Groups want to spread their teretorry and attack other groups.
There could be a group (lets call them "Band of the Hawks), which want to spread their teretory. So they fight against another Group and win.Their Teretory became bigger. Now their name spreads around little bandits coming from their own to join the band of the hawks, because they can give them home, or money. Not just people who fight could join, also people who are reparing stuff, or women who are paying in a different way i dont know^^ But now the band of the hawks became stronger and they spreading their teretory. This group which is already an army took notice of that and dont want the hawks to continiue spreading, so they fight them. They loose.

Now they are the big ones. Maybe you (the character) happened to be there and watch all this. Mayybe you helped the band of the hawks to win, Because you helped them you can join them. Now you are big enough to help Kingomds. And they pay you for supporting them in war. After the war, you get you money. But the troups are exausted and need to rest a little bit.
Small Groups, or other big ones took notice of that! Now they are attacking you.
The Hawks fall apart.
Maybe you and your new gained friends want to take revenge, or just want to start all over... with your rules. Its your decision then
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lolli
 
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Post » Fri Feb 18, 2011 12:58 pm

I think a system like Assassin's Creed Brotherhood would be cool, where you can level up your recruits.
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Kirsty Collins
 
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Post » Fri Feb 18, 2011 8:40 pm

I think a system like Assassin's Creed Brotherhood would be cool, where you can level up your recruits.


i didnt play that, but that would be awesome the strengh would be raising with the fights.
People who are weak would have to survive based on their start abilities.
When the first battle is over, they have more experience and their level raises up and after time they become to legendary Fighters. If the group falls apart. The people who became legendary, because of their strengh or what ever. Can form a new group, or get paid to help.

Maybe you are a Legendary fighter, or you are still young and have a weak group . If thats the case you would have to pai him, or fight him in a 1 on 1 sparring. Or he like you and want to join you group.

what do you think?
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Tikarma Vodicka-McPherson
 
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Post » Fri Feb 18, 2011 3:29 pm

I'd rather have one strong mercenary group with a fully fleshed out quest line than dozens of smaller armies all over the place that you could choose to help/side with or not.

The quests for opposing political factions should be, well, political. They shouldn't simply deal with the factions' armies. They should involve all manner of favors, string-pulling and shady business to gain favor with the houses. The main political quest lines should be separate from the mercenary guild quest line.

In any case, if there were a mercenary faction, they shouldn't play any bigger of a role than the fighter's guild did in past TES games (in game content, not necessarily plot). Not everyone roleplays a warrior, and skipping that business altogether shouldn't mean any greater loss of content (proportionally) than you would have missed out on by skipping the fighter's guild, etc.
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Jeff Tingler
 
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Post » Fri Feb 18, 2011 3:35 pm

why not both?
there could be first a quest line maybe as i wrote before (you see this smaller group (band of the hawks) fight against the bigger mercenary army. you help them or fight against them. After the hawks won you can join them, because you helped them and the leader saw who strong you are. You are big enough to support kingoms in a samall quest war. After you won and all the toups are exausted. Smaller Groups and or the big rivals want to use this chance to take the hawks down. The Hawks fall apart. From there on you can build your own group raise and become the most influential army in skyrim.)

Of curse it shouldnt be the main plot, or nothing related to it. It should be a side thing..just for fun. Not having anything to do with the main quest.
But it would make sense if you have a big army of curse the kingoms would like to take advantage of that. But nobody know at this point hoq the actuall plot is so....
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Darlene Delk
 
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Post » Fri Feb 18, 2011 2:13 pm

I think what you're looking for is Mount and Blade, NOT The Elder Scrolls... You're on the wrong forums.
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maria Dwyer
 
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Post » Fri Feb 18, 2011 12:58 pm

im not looking for anything
im just giving my opinion on what would make the elder scrolls a more fun challenge.
And why is it the wrong forum?
these are only suggestions.
I`have googled the game (looks quite nice), but why is it in you oppinion such a bad suggestion Do they not fight in groups in the elder scrolls. They do
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Marcus Jordan
 
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Post » Fri Feb 18, 2011 9:41 pm

An 'army' is not a group of 50 guys hangin' around. It would be more like thousands fighting for a particular cause. I would love to see some well created large scale battles in skyrim, but I don't want the entire game to be about huge large scale battles. For instance, in oblivion, every somewhat large-scale battle lacked realism due to the horrible a.I. I remember allies attacking allies or guys just standing there in the battle of bruma.



If the a.I is improved in skyrim, I'd love to have my pc leading his own group of 5 followers to aid a town's militia or whatever in fighting a large scale battle...but I don't want a huge army following me...that would probably never happen. If it did itd probably blow up my xbox.




Ill be satisfied with having 4-5 companions following (whether they be hireable mercenaries or guild members I don't care) and a handful of well thought out large scale battles.




I'd love to see a quest where the pc and companions of choice help a town from raiders, only to find out the town is surrounded with pc inside and held under siege. The siege can last a few days...repelling attacks, arming townspeople, and finally fighting a battle to break the siege.
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herrade
 
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Post » Fri Feb 18, 2011 8:39 am

The "big" battle of bruma was one of the embarassing "epic" moments of Oblivion. 10 guards and 3 spiders are hardly two armies. Besides, 10 people "acclaiming" the emperor was far from epic. If the hardware can't handle decent numbers on the screen (200-250) to make it feel like war, then don't do "big" battles. Our hero is already used to solving the empire's problems alone.

Then again, the arena problem. It's kinda lame to have crowd sounds while having barely 20 spectators watching. Maybe Bethesda should do the spectators like in the sports games, a 2d crowd that at least seems to be there.


http://www.youtube.com/watch?v=DrjgGQyONZ8

there were also alot of deadra...
maybe with skyrm even more is possible..
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renee Duhamel
 
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Post » Fri Feb 18, 2011 5:02 pm

This has always been my dream. So far, being Grandmaster of the Fighter's guild has been the closest one can come to this goal, but it just doesn't satisfy. Games like MGS: Peace Walker have spoiled me to this concept. I'd like to have a headquarters filled with a variety of recruits and initiates, who perform specific duties such as recon, smithing, vending, etc. Then a legion of "hypothetical" mercs that are simply represented by the numbers of your ranks. they can be sent on specific missions throughout the world, with different equipment and tactics assigned to them.

Oh, a boy can dream...
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My blood
 
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Post » Fri Feb 18, 2011 3:11 pm

man this would be so awesome!
and would expand the fun factor of this game to another dimension
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Victor Oropeza
 
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Post » Fri Feb 18, 2011 12:51 pm

Meh. This feels more to me like something that belongs in its own RTS game set in the TES universe... :shrug:
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dell
 
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Post » Fri Feb 18, 2011 11:43 am

but it could also be a little extra feature which would make the game more fun
just need the possibility to create you own army.
with some little extra features like in tes_ronins post.
and armys which you could fight against!
thats it.
It does not necesarrily need to have its own game
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Fam Mughal
 
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Post » Fri Feb 18, 2011 9:43 pm

An 'army' is not a group of 50 guys hangin' around. It would be more like thousands fighting for a particular cause. I would love to see some well created large scale battles in skyrim, but I don't want the entire game to be about huge large scale battles. For instance, in oblivion, every somewhat large-scale battle lacked realism due to the horrible a.I. I remember allies attacking allies or guys just standing there in the battle of bruma.



If the a.I is improved in skyrim, I'd love to have my pc leading his own group of 5 followers to aid a town's militia or whatever in fighting a large scale battle...but I don't want a huge army following me...that would probably never happen. If it did itd probably blow up my xbox.




Ill be satisfied with having 4-5 companions following (whether they be hireable mercenaries or guild members I don't care) and a handful of well thought out large scale battles.



I'd love to see a quest where the pc and companions of choice help a town from raiders, only to find out the town is surrounded with pc inside and held under siege. The siege can last a few days...repelling attacks, arming townspeople, and finally fighting a battle to break the siege.


yeah, if they would make a step in this direction i would say they will do it similar to what you said, but i would like to also see armys and bigger battles
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oliver klosoff
 
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