build your own house

Post » Wed Aug 18, 2010 4:51 pm

i was talking to a friend of mine and he had a very interesting idea. he said if you can cut wood, mine, and forge metal then what if you could actually build your house?

you could start off with a simple cottage and then build from that making it your own. you could go into a house modeling mode and in that mode it would tell you how much wood, stone, steel, iron, or any other materials you could think would be necessary, to build a section,wing, or material upgrade for that section. but any ways when you obtain the material needed to get what you want it would go to a count down clock for what you chose. it could take a few days or a few weeks to see what you chose to be complete. you should also be able to deconstruct sections to recycle materials.

you could also build your own furniture and place it where you want while in this mode.

think of all the interesting building designs people could make! the only limit would be your imagination and the amount of land that you bought to put the estate on.
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Enie van Bied
 
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Post » Wed Aug 18, 2010 11:35 pm

interesting, i like it.
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Alexandra Ryan
 
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Post » Wed Aug 18, 2010 3:34 pm

I would actually love this, either by default or as a mod. I think the crafting system in this game is going to open up a ton of options for things like this.
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naome duncan
 
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Post » Wed Aug 18, 2010 3:12 pm

You know the world has gone to hell when TES turns into the sims.
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Charles Mckinna
 
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Post » Wed Aug 18, 2010 7:52 pm

You know the world has gone to hell when TES turns into the sims.


so your saying if you could build your own skyirm themed house the way you wanted to you wouldn't because it reminds you of sims?
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joannARRGH
 
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Post » Wed Aug 18, 2010 6:39 pm

Sorry, but I agree with the above post. This is too 'Simsy.' It just doesn't seem to fit with the game, in my humble opinion.
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Bird
 
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Post » Thu Aug 19, 2010 1:37 am

Minecraft!
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MISS KEEP UR
 
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Post » Wed Aug 18, 2010 1:08 pm

Can you imagine if 'it just doesn't fit' had been used when they were thinking of the first person perspective in Fallout ? Always keep your mind open to new ideas without dismissing them off hand. all games copy eachother ? The sims wasn't the first game to have housing in it and it won't be the last.
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Racheal Robertson
 
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Post » Wed Aug 18, 2010 11:57 am

Can you imagine if 'it just doesn't fit' had been used when they were thinking of the first person perspective in Fallout ? Always keep your mind open to new ideas without dismissing them off hand. all games copy eachother ? The sims wasn't the first game to have housing in it and it won't be the last.


I'm not dismissing it just because it was in the Sims. But I don't think the Elder Scrolls is, or ever should be about designing houses, crafting furniture, picking draqes etc... there are games like that out there, but it seems too mundane for TES. I don't think it could be implemented without being cheesy.
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Soku Nyorah
 
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Post » Thu Aug 19, 2010 3:48 am

Sorry, but I agree with the above post. This is too 'Simsy.' It just doesn't seem to fit with the game, in my humble opinion.


Well, you could point to just about any mechanic in this game and say "Hmm, too -ish."

For example, the magic? How it's got all those beautiful spell effects, and seems a lot more visceral than Oblivion? "Pah, too 'Bioshocky'."

The perks? "Too Fallouty"

The dragons? "Too Monster Huntery"

Playing instruments? "Too Guitar Hero-y"

Just because a mechanic in the game reminds you of a completely different game, it doesn't make that mechanic inherently flawed. Talking about building houses may seem like it's way too simish, but when you're actually in the world, chopping lumber and mining ore and then building a house out of those materials, it'd feel very different. Also, the creation of the house doesn't have to be Sim-esque in that you're actually looking at the plot of land and dragging around wood/tiles/rooftops. It could be done differently, like you draw up a blueprint or use a mage to make an ethereal representation of the house for the workers to look at, and you build the house that way. Or, as someone else said, it's more like minecraft where you're putting individual building blocks down.

There's lots of ways for them to pull this off without copying the Sims. ^_^
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Victor Oropeza
 
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Post » Thu Aug 19, 2010 12:44 am

if it was done right hell yeh!! maybe it could be a small quest type thing do a ton of stuff then your given some land. Do some stuff you got a rough frame ect ect. could be fun.
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Fiori Pra
 
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Post » Thu Aug 19, 2010 1:08 am

I love it, and I really hope that it's in the game...

As I'm a console gamer (and most people seem to freakin' hate console gamers for some outlandish reason, though I really don't know what games PC gamers have, except for MMOs, Steam, and every now and again a good single player game comes to PC...)
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Jessica Thomson
 
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Post » Thu Aug 19, 2010 2:26 am

Well, you could point to just about any mechanic in this game and say "Hmm, too -ish."

For example, the magic? How it's got all those beautiful spell effects, and seems a lot more visceral than Oblivion? "Pah, too 'Bioshocky'."

The perks? "Too Fallouty"

The dragons? "Too Monster Huntery"

Playing instruments? "Too Guitar Hero-y"

Just because a mechanic in the game reminds you of a completely different game, it doesn't make that mechanic inherently flawed. Talking about building houses may seem like it's way too simish, but when you're actually in the world, chopping lumber and mining ore and then building a house out of those materials, it'd feel very different. Also, the creation of the house doesn't have to be Sim-esque in that you're actually looking at the plot of land and dragging around wood/tiles/rooftops. It could be done differently, like you draw up a blueprint or use a mage to make an ethereal representation of the house for the workers to look at, and you build the house that way. Or, as someone else said, it's more like minecraft where you're putting individual building blocks down.

There's lots of ways for them to pull this off without copying the Sims. ^_^


Please see my above post... my reasoning has more depth than "omg itz 2 simzy" I'm all for taking inspiration from other games, but designing houses would be very hard to do well in a game like TES, and I wouldn't want the game ruined by a poorly implemented mechanic which is totally non essential to the game anyway.
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kevin ball
 
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Post » Wed Aug 18, 2010 5:40 pm

This seems like a fine idea to me for an rpg of this type. Sandboxes should be "sandboxy".
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Ross Thomas
 
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Post » Wed Aug 18, 2010 12:54 pm

I would completely support this... would bring more meaning to your 'home' to be able to build it from your hard work. Be it woodworking/mining or even hiring others via use of your treasures.
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Jah Allen
 
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Post » Wed Aug 18, 2010 5:52 pm

I love it, and I really hope that it's in the game...

As I'm a console gamer (and most people seem to freakin' hate console gamers for some outlandish reason, though I really don't know what games PC gamers have, except for MMOs, Steam, and every now and again a good single player game comes to PC...)

Woah woah woah hold up here I'm a console gamer aswell but ALOT of good single player games come to pc but to keep this post on topic, I think it would be good as long as it isn't half done and has a quest line and you can choose where to build.
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SamanthaLove
 
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Post » Wed Aug 18, 2010 1:18 pm

perhaps instead of building your house you simply get option while filling it.. istead of having to buy THAT table in THAT house, perhaps buy THIS or THAT
and the bigger the house the wider the variety.. having a large estate with a largely oak interior and a nice big fire... cozy
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Guy Pearce
 
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Post » Wed Aug 18, 2010 9:36 pm

If you know how to modd this would be a synch, designing your own house I mean. I personally don't have a good PC at the moment, but I'm getting one soon, and I'm definitely going to start learning how make/install modds.
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i grind hard
 
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Post » Wed Aug 18, 2010 11:28 pm

I would love that but this will definitely have to be modded in. This doesn't seem like something Bethesda would do.
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Melly Angelic
 
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Post » Thu Aug 19, 2010 12:40 am

Stop suggesting it as a mod please at least for us console gamer brethren.
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DeeD
 
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Post » Wed Aug 18, 2010 10:34 pm

Oblivion scripting already can let you choose how to make your house...

It's just a little complicated to piece it all together. The huge amounts of choices to designing your house would we enormous!

But placing the actual furniture would be VERY hard. First, you would have to make each furniture piece an item. Or you would have it in a menu box that lets you choose what furnishing you want to use and to somehow choose the the location of it... :brokencomputer:


Lets just say it is very complex.
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Krista Belle Davis
 
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Post » Wed Aug 18, 2010 10:55 pm

I would rather just have NPCs that can build a house for you.
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Matthew Warren
 
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Post » Wed Aug 18, 2010 11:06 pm

I'm not dismissing it just because it was in the Sims. But I don't think the Elder Scrolls is, or ever should be about designing houses, crafting furniture, picking draqes etc...

So, designing a home in order to roleplay and customize your character to the furthest extent would be bad?
Also, if you say designing houses is bad, then you're also saying that half of the mods out there are bad.

"Live another life, in another world." I thought that was the point....

Besides, TES wouldn't be "about designing houses." It would just be an element of the game that enhances your experience, which is good.
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Kat Lehmann
 
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Post » Wed Aug 18, 2010 12:11 pm

Don't know if that would be in Vanilla, but all the forging systems provides a very nice basis for mods to do so and much more.

I really like it. Maybe this time we PC users will be able to enjoy a full RPG experience :)
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c.o.s.m.o
 
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Post » Wed Aug 18, 2010 8:54 pm

If I remember correctly, vanilla Morrowind had a system where the PC could choose from three sites, and house designs. Later as gameplay progressed, the selected home was improved, to include addition of buildings, static items, and NPCs.

In the vanilla Bloodmoon expansion, there were a series of quests for Raven Rock, wherein, the PC performed quests that helped in the development of the Raven Rock Colony, to include NPCs, a choice of lots for the PC's personal home, and finally the completed construction of the home, to include static items, as well as plenty of storage.

So, to my way of thinking, it is well within the lore of TES for there to be lot choice, type of home, and gradual development of that real estate.

And of course in Oblivion, there were several homes available. One could choose one or all.

However, it has been a while, but it was something like that. None of this required any DLC, or mods.

My best guess is that some type of PC housing will be included in the vanilla game, based on the fact that TES has a history of doing so.

However, at this juncture, we do not to to what extent PC involvment will play in its inclusion.
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Kathryn Medows
 
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