Build Your Own Town

Post » Thu Jul 08, 2010 11:13 am

Mehehhe, use the Real Time Settler mod, fellers!

Cat of the wastes is a console user IIRC.
Don't expect us all to be PC users.
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Emerald Dreams
 
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Post » Thu Jul 08, 2010 7:20 pm

God no!
If anything they should make a spin-off for Fallout Extreme or the Resource Wars.
A game specifically for creating a settlement is a horrible idea IMO.
The game needs to be able to sell on the market.
This is completely out of the line of what fallout is and IMO would not sell well.


What do you prefer?
THIS FEATURE IMPLEMENTED IN F:NV :yuck:
OR A SPIN-OFF?!
(Sorry for yelling :P )
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Jenna Fields
 
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Post » Thu Jul 08, 2010 11:46 am

What do you prefer?
THIS FEATURE IMPLEMENTED IN F:NV :yuck:
OR A SPIN-OFF?!

... Neither? :goodjob:
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ONLY ME!!!!
 
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Post » Thu Jul 08, 2010 1:04 pm

... Neither? :goodjob:


LOL :rofl:
YOU GOT THE RIGHT ANSWER!! :tops:

It's better t keep this idea locked away, than seeing a Troll war .....
(Actually, i like this town-building idea, but, it's over the top for some people (not some actually :P )
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JLG
 
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Post » Thu Jul 08, 2010 10:37 pm

LOL :rofl:
YOU GOT THE RIGHT ANSWER!! :tops:

It's better t keep this idea locked away, than seeing a Troll war .....
(Actually, i like this town-building idea, but, it's over the top for some people (not some actually :P )


Well I'm not 100% against the idea.
It's just that, being a mayor or some guy just setting up a town somewhere is very off.

So if there is a ghost town where no one lives, and you find a band of nomads you could tell them there is a town for the taking.
They move in. After a couple of ingame weeks the place is set up.
Now comes a questline of favors from them. No mayor, no dictating, just giving them a friendly hand or you could find ways to [censored] the place up. :P
Wouldn't mind something like this, it's still the whole "mysterious wanderer comes into a town, helps them out or [censored]s them over and then leaves and is never seen from again" that fallout has going.
And it's not too over the top either.
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LuCY sCoTT
 
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Post » Thu Jul 08, 2010 2:56 pm

Well I'm not 100% against the idea.
It's just that, being a mayor or some guy just setting up a town somewhere is very off.

So if there is a ghost town where no one lives, and you find a band of nomads you could tell them there is a town for the taking.
They move in. After a couple of ingame weeks the place is set up.
Now comes a questline of favors from them. No mayor, no dictating, just giving them a friendly hand or you could find ways to [censored] the place up. :P
Wouldn't mind something like this, it's still the whole "mysterious wanderer comes into a town, helps them out or [censored]s them over and then leaves and is never seen from again" that fallout has going.
And it's not too over the top either.


That's a good idea
Now, i 100 % agree with you..... :woot:
:foodndrink:
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Susan Elizabeth
 
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Post » Thu Jul 08, 2010 10:54 pm

If it should be anything like building a settlement it should be one maybe 2 houses and a 5 foot high fence around the place // not big.
In one house you got your stuff.
In the other house you have Mercenary's you can bring whit you.
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Nomee
 
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Post » Thu Jul 08, 2010 8:52 pm

I wouldn't mind if there was some wasteland ghost town that you happened across that you could slowly help build into a thriving town though a set of quests.

I'm not sure how feasible a "build and customize" your own town feature would be in a game like Fallout, especially for consoles but I personally wouldn't mind if such a feature was in the game.

Who cares if it's too much like (Sims/Sim City/)?

IMHO it's an "open world" game so the more features the merrier. Just like the other side games such as gambling, you don't really have to get into it if you don't like it, just play the parts of the game that you do like. :P
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Sarah Kim
 
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Post » Fri Jul 09, 2010 1:01 am

I wouldn't mind if there was some wasteland ghost town that you happened across that you could slowly help build into a thriving town though a set of quests.

I'm not sure how feasible a "build and customize" your own town feature would be in a game like Fallout, especially for consoles but I personally wouldn't mind if such a feature was in the game.

Who cares if it's too much like (Sims/Sim City/)?

IMHO it's an "open world" game so the more features the merrier. Just like the other side games such as gambling, you don't really have to get into it if you don't like it, just play the parts of the game that you do like. :P

Uh-huh. But if they allow one thing then what's to stop them from adding more stuff?
To the point where it's no longer fallout.
Where it's more like "Here's a random crap game with a crap load of random crap".
Just cause they can add a new feature doesn't mean it's good or fit the setting.

It's good with new features but not if they're completely out of place. (IMO)
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helen buchan
 
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Post » Thu Jul 08, 2010 9:53 am

i wanna make my personal city!!!
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Haley Merkley
 
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Post » Fri Jul 09, 2010 12:54 am

WooW some great ideas from some of you. Real Time Settler mod is awesome but its far to specific,complex, time consuming and it certainly wouldn't work for console.

For those who did not contribute with any ideas and don't find this element to be Fallout. Just remember the tasks you performed at Tennpenny Towers, Bigtown, Paradise Falls, Lincoln Memorial, Republic of Dave or for the residents of Megaton just to name a few. And countless people you saved from Mutants (unless you are a full blown :swear: ), the homeless outside the major towns who were always thirsty yet only had taste for the finest and rarest purified water :banghead: The merchants who you financed to help you with better supplies. These are all the elements that made the game so memorable....... :nod: Where you guys even awake while playing this game?


Gabriel and Thelastcat, you guys were the more practical ones in regarding building settlement/town. And even though I would like to see some elements of micromanagement, such as choosing your own site or give you in the game the option of choosing from 3 sites each with its own unique features, the game designers setting up quest to find a ghost town could easily be implemented. The fact that Real Time Settler was created, indicates that there are people who wish to see more elements that allows people to take charge of the wastelands.

Also Thelastcat you were here first, so you will be truly Thelastcatofthewastes!! :celebration:
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My blood
 
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Post » Thu Jul 08, 2010 11:19 am

Uh-huh. But if they allow one thing then what's to stop them from adding more stuff?
To the point where it's no longer fallout.
Where it's more like "Here's a random crap game with a crap load of random crap".
Just cause they can add a new feature doesn't mean it's good or fit the setting.

It's good with new features but not if they're completely out of place. (IMO)


I see what you are getting at. For example, a "fishing" system (where you can catch, cook and eat or sell fish) may be appropriate for an "open world" survival type game/RPG but may not be appropriate for a post-apocalyptic setting like Fallout.

I'm pretty sure peripheral features that do not fit the game universe would or at the very least should be weeded out in the design phase.

I saw some of the player built "villages" on Nexus using the RTS mod and they are of varying degrees of aesthetic quality and that's putting it kindly. I'm not sure if this is something you can blame the "map building" tool and/or feature for though... :P
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Matthew Barrows
 
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Post » Thu Jul 08, 2010 6:27 pm

A lot of people really hate this idea.

I’m not one of them.

Like others have mentioned, if implemented properly it could be a great addition.

As Fallout is based around survival in the wasteland, I don’t think you should MANAGE any kind of town. But I think it is within the fallout theme to help a small town grow. Doing things like.

Fetch/collection quests (I.E. the town mechanic needs x amount of scrap to repair a robot security.)

Contributing caps (traders get better with investments, like Canterbury commons.)

Recruiting ( basically a human fetch quest, find a doctor, a merc, a scientist to help the town)

This basically makes your “town creation” just a chain of quests that mirror the parameters of other quests we’ve seen.

You get to watch the town grow and prosper. I think this would be a fun addition. Not a major aspect of the game, but a side quest that you can choose or choose not to do.
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Max Van Morrison
 
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Post » Thu Jul 08, 2010 8:54 pm

A lot of people really hate this idea.

I’m not one of them.

Like others have mentioned, if implemented properly it could be a great addition.

As Fallout is based around survival in the wasteland, I don’t think you should MANAGE any kind of town. But I think it is within the fallout theme to help a small town grow. Doing things like.

Fetch/collection quests (I.E. the town mechanic needs x amount of scrap to repair a robot security.)

Contributing caps (traders get better with investments, like Canterbury commons.)

Recruiting ( basically a human fetch quest, find a doctor, a merc, a scientist to help the town)

This basically makes your “town creation” just a chain of quests that mirror the parameters of other quests we’ve seen.

You get to watch the town grow and prosper. I think this would be a fun addition. Not a major aspect of the game, but a side quest that you can choose or choose not to do.

And then of course choose to "help" them in your own way.
Maybe fixing the well but dropping down some chems in there to drive people crazy or slowly making them sick.
Maybe they need a repairman and among the options you choose one who's clearly got a screw loose in his head and is really unstable.
Maybe setting up a caravan line with another town who you know has a raider band between them.
Or maybe setting up a trading route with a bunch of people who has a farm where they sell human flesh but don't tell the town your "helping" that it is.

I can see a lot of fun ways to help them. :evil:
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Dale Johnson
 
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Post » Thu Jul 08, 2010 6:07 pm

Oh god :facepalm:
Not another "It's Not Fallout" Huffer.........
Damn, i hate those kind of narrow-minded people who didn't want any new things (but not the over the top nwe things)
I think it's possible in the upcoming fallouts......


This.

There's alot of crap suggestions but alot of good ones too. Keep an open mind. :goodjob:

New things should be added to make the game feel progressive. Not sure if this is one of them, but hey, I've heard worse ideas.
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Blessed DIVA
 
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Post » Thu Jul 08, 2010 5:53 pm

And then of course choose to "help" them in your own way.
Maybe fixing the well but dropping down some chems in there to drive people crazy or slowly making them sick.
Maybe they need a repairman and among the options you choose one who's clearly got a screw loose in his head and is really unstable.
Maybe setting up a caravan line with another town who you know has a raider band between them.
Or maybe setting up a trading route with a bunch of people who has a farm where they sell human flesh but don't tell the town your "helping" that it is.

I can see a lot of fun ways to help them. :evil:


Ha. Good point. I was just thinking from the goody two shoes POV, but this works as well.

Give the player the choice. Isn't that what most of us want?
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Sabrina garzotto
 
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Post » Thu Jul 08, 2010 7:44 pm

Well actually, it could work. It's a waste land, abandoned cars, homes, guns, etc.. lie around every where. Towns like Arefu, and Megaton didn't need money. Money doesn't matter in the wasteland except when you're buying a gun or something. People don't buy lumber anymore. Get with the program. It would be cool, to maybe fortify like an old neighbor as "Fort Xien" or something. It's been done before, and anyone can do it, there's lots of open space.
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R.I.P
 
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Post » Thu Jul 08, 2010 2:46 pm

Well actually, it could work. It's a waste land, abandoned cars, homes, guns, etc.. lie around every where. Towns like Arefu, and Megaton didn't need money. Money doesn't matter in the wasteland except when you're buying a gun or something. People don't buy lumber anymore. Get with the program. It would be cool, to maybe fortify like an old neighbor as "Fort Xien" or something. It's been done before, and anyone can do it, there's lots of open space.



Xien, I'm glad you see my point. Some people seem to think I'm suggesting a SIMS wannabe mod for Fallout.
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Vicki Gunn
 
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Post » Thu Jul 08, 2010 7:08 pm

Ha. Good point. I was just thinking from the goody two shoes POV, but this works as well.

Give the player the choice. Isn't that what most of us want?



I was not suggesting to Manage anything. Hell, once you build this town you could then hire or recruit someone to do all of that for you. I don't know about you guys but building my own town like Megaton and knowing that all those people have a safe place to live makes me feel nice and toasty.
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Bird
 
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Post » Fri Jul 09, 2010 12:01 am

Xien, I'm glad you see my point. Some people seem to think I'm suggesting a SIMS wannabe mod for Fallout.

Your Avatar=Kierkegaard genius level [censored]
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Katie Louise Ingram
 
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