http://tesnexus.com/downloads/file.php?id=20575: adds generic travelers to all the major roads
http://tesnexus.com/downloads/file.php?id=19060: similar to Tamriel Travelers, but uses only vanilla content
http://tesnexus.com/downloads/file.php?id=25449: allows NPCs with "wander" AI to travel between cities and interiors if they so choose
http://tesnexus.com/downloads/file.php?id=32747: adds even more traders and adventurers, but these will aid you in combat and can potentially become your companions
However, there are a couple things I've noticed about these additions. Combined with Creatures Alive (another mod I've discussed on my blog), this creates a lot of violence on the roads, which isn't exactly what I was going for. If I want to give the feel of the roads being safer to travel on than the wilderness, what should I do to counter this tendency for violence? Should I just not use as many different traveler addition mods? Should I add a mod or two to put more guards onto the roads? Any suggestions on that front would be greatly appreciated.
Also, anything that would compliment these additions would be great. I say this separately because any other suggestions would probably be mods other than NPC additions. I'm not sure what else would go well with the NPCs to make traveling on foot feel more preferable, since add more people was all that I could think of. If anybody else has thought about this before, be sure to share your thoughts.
Thanks a million for any help I receive.