I'm trying to create a Redguard swordsman who has the traditional distrust of magic. So he won't be casting spells, or putting any perk points in the magic schools. The problem I'm having is deciding how he'll heal. Right now he's using the basic healing spell, drinking potions he finds (he won't make any), and looking for plants he can eat, but we're uneasy about that healing spell and want to give it up. At some point I'll use the console to take it away, but right now it's the safety net. He may learn to cook, as that's different from alchemy, and generally produces the effects he wants.
I'm undecided if he'll use enchanted gear he finds. Of course he'll never learn to make his own, or recharge anything, but using up the charges on found items might be OK. It may be moot if his Smithing keeps non-magical improved stuff far enough ahead. But I know he'll be tempted by anything that adds health regen.
The other choice to make is whether he decides between one- and two-handed swords, or advances both skills. And then there's dual-wield versus blocking with a shield. Decision, decisions...