Building a New City

Post » Sat Feb 19, 2011 4:33 am

This would be an extremely interesting quest chain, but I'm kinda afraid that the dev team is too close to the deadline that they might not be able to add a quest chain that could do this.

Spoiler
Playing through Vault 11 in New Vegas made me think, "I just tore though a whole vault of nothing but giant mantises and rats, if I wanted, I could move a bunch of refugees, legionaries or NCR troopers in this dump and make it a functioning community."


So if this thought came to me while playing New Vegas, how about investing in a plot of land (like buying a house, only more expensive) along a very good potential trade route and paying an architect to construct an inn, some shops and a few houses, you come by every few days and collect your towns revenue. You hire an assistant who you can tell to set taxes (which will determine how much travelers will spend in town and how much you get off of each transaction), arrange upgrades in the quality of goods that can be purchased from shops and other things.

Another thing that you can do with a building footprint is decide if a Mage's guildhall, Fighter's guildhall or a Thieves Guild corner-club will be built here, at which point the place would pay taxes on jobs being taken (in the case of the former two) or some hush money for allowing the Thieves Guild to operate out of the corner club. Various merchants associated to your choice would appear in the building that you chose to build.

This could obviously expanded to include a LOT of things, but since it's late, I'll cut off here and add in details at about 11 local tomorrow.
User avatar
Terry
 
Posts: 3368
Joined: Mon Jul 09, 2007 1:21 am

Post » Sat Feb 19, 2011 4:31 am

A town you can actually impact would be nice I agree. But it seems to be a bit of a long shot with how AI are scripted and everything so cose to the due date
User avatar
James Smart
 
Posts: 3362
Joined: Sun Nov 04, 2007 7:49 pm

Post » Fri Feb 18, 2011 10:03 pm

I hope they do DLC like this. It would fit with the economy system very well. Fun to see if you could make your town as rich and prosperous as the other settlements.
User avatar
Da Missz
 
Posts: 3438
Joined: Fri Mar 30, 2007 4:42 pm

Post » Sat Feb 19, 2011 7:35 am

I was hoping they would have done something like this as a DLC for Oblivion...re-building Kvacth and you are the Duke/Dutchess.
User avatar
Deon Knight
 
Posts: 3363
Joined: Thu Sep 13, 2007 1:44 am

Post » Fri Feb 18, 2011 9:09 pm

I was hoping they would have done something like this as a DLC for Oblivion...re-building Kvacth and you are the Duke/Dutchess.

If there was ever an opportunity to do something lime building your own town, Kvatch was it. That town was in desperate need of rebuilding, but alas... It just wasn't meant to be.
User avatar
Abel Vazquez
 
Posts: 3334
Joined: Tue Aug 14, 2007 12:25 am

Post » Sat Feb 19, 2011 5:50 am

They already did this in Morrowind with the Strongholds. Those were built in stages over time with more buildings and NPCs being added at each stage.

It would not be difficult to do this, but I am not sure what it would add to the game. I mean, I built the town, but do I have to manage it? Am I reponsible for the economy? For the protection of the place? As long as this does not turn into something Fable like where I have to micro manage this one aspect of the game rather than playing the game's quests, then I could be OK with it.
User avatar
KRistina Karlsson
 
Posts: 3383
Joined: Tue Jun 20, 2006 9:22 pm

Post » Fri Feb 18, 2011 9:41 pm

If they did this for Morrowind, I doubt they'll do it for Skyrim.
User avatar
Richard Dixon
 
Posts: 3461
Joined: Thu Jun 07, 2007 1:29 pm

Post » Sat Feb 19, 2011 11:46 am

A bit more was done with the expansion "Bloodmoon." The PC was instrumental in seeing the development of a small village, Raven Rock, and was given choices of lots on which to place a home. The devs can be quite creative, when allowed, and I am wanting to see what they will do with Skyrim, if anything in this regard.

If the truth were known, I am wanting to see almost anything new about Skyrim , lol.
User avatar
Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am

Post » Sat Feb 19, 2011 12:09 pm

I’d like it as long as it was done similar to Assassins Creed Brotherhood where the architect is at the place and you go to him and pay him to build what you want only you can pick from a list of what to build. Not sure if I would want time to skip ahead a few months to the completion of each place or not but it would probably have to, to save the devs time and so you wouldn’t be done with the game before one place was built much less the whole town.

Also they should let you micro manage the town when you wish but not have it be a necessity. Have someone be the deputy mayor or something to look after the town when you’re not around. Maybe with the new AI you could pick your deputy mayor (or whatever) and then have options for them (Run it like you want, follow my orders strictly, follow my orders loosely) when you come back maybe it is a strict law fearing town where the people are basically slaves paying high taxes or a prosperous beautiful peaceful town if you tell them to “Run it like you want.” Or it stays just like you left it when you tell them to “follow my orders strictly” and mostly the same but maybe a little off, one side of town is nice but the other side has turned seedy due to them allowing the pub to have a brothel in it or you had a pub but they closed it down or turned it into a church or something, if you picked “follow my orders loosely”.

Anyway it is probably not going to happen but would be a plus in my opinion; maybe this will be seen and added for the next game, who knows.
User avatar
Benjamin Holz
 
Posts: 3408
Joined: Fri Oct 19, 2007 9:34 pm


Return to V - Skyrim