BuildingsStructures you want to see in the next Fallout game

Post » Fri May 04, 2012 1:28 am

maybe but this is bethesda we're talking about here lol if they were to make a game based around St. Louis then they would make up some stupid explenation why it was still standing or no explination at all and just say they wanted it in there lol.



i would much rather want an explenation tho

i would much rather obsidian do a game based in St.L than bgs.
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Christina Trayler
 
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Post » Fri May 04, 2012 6:25 am

I want to see Independence Hall.
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Samantha Wood
 
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Post » Thu May 03, 2012 10:56 pm

Its a cool arch though but with all the bombs wouldnt it collapse?
Well I guess that if no bomb was detonated near it as the shockeave has plenty of room to go around it.
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quinnnn
 
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Post » Fri May 04, 2012 8:03 am

Its a cool arch though but with all the bombs wouldnt it collapse?

In fallout 3 the capital building and Washington monument didn't collapse, so the arch could be an exception.

Then again, FO3 the white house was blown away and a building across the street looked fine.
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Cat
 
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Post » Fri May 04, 2012 5:04 am

the white house wasn't blown away i remeber looking at it for the first time and was like was behinde this fince and finally got a good look and saw that it was the white house. and then i spent the next 30 mins trying to find a way over the fince so i could get inside the white house. never could could get over the fince tho.
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Doniesha World
 
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Post » Thu May 03, 2012 8:52 pm

the white house wasn't blown away i remeber looking at it for the first time and was like was behinde this fince and finally got a good look and saw that it was the white house. and then i spent the next 30 mins trying to find a way over the fince so i could get inside the white house. never could could get over the fince tho.

http://i.imgur.com/myUKD.jpg

http://fallout.wikia.com/wiki/White_House

Yep. Sure sounds and looks like it hasn't been blown away :rolleyes:
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Jessica Thomson
 
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Post » Thu May 03, 2012 10:14 pm

i stand corrected

http://www.youtube.com/watch?v=8OE_LwZcLqQ&feature=fvwrel


well i didn't even know that you could even get to the white house so i was just go off of what i seen and be hind the fince it looks likes its still pretty much intact with a few [censored] up parts
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natalie mccormick
 
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Post » Thu May 03, 2012 9:33 pm

i stand corrected

http://www.youtube.com/watch?v=8OE_LwZcLqQ&feature=fvwrel


well i didn't even know that you could even get to the white house so i was just go off of what i seen and be hind the fince it looks likes its still pretty much intact with a few [censored] up parts
http://i.imgur.com/VCdvQ.jpg

Yes it's a crater not a building.

It sure doesn't look intact to me.

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Joey Bel
 
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Post » Fri May 04, 2012 7:55 am

well i also havent played that part of the game since like 2010 i think so when i first saw it it looked like the white house to me cause i rember saying to my self holy [censored] its the white house i need to get over there and check this out
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Anthony Rand
 
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Post » Fri May 04, 2012 1:09 am

well i also havent played that part of the game since like 2010 i think so when i first saw it it looked like the white house to me cause i rember saying to my self holy [censored] its the white house i need to get over there and check this out
That might have been the Capitol Building.
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Jack
 
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Post » Fri May 04, 2012 6:45 am

no it was on pen ave right next to the man hole cover where you can see what used to be the white house i guess for some reason at the time it looked like the white house was intacked. or maybe it was just the building behinde it that to me looked like the white house idk.
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Jordan Fletcher
 
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Post » Thu May 03, 2012 7:02 pm

no it was on pen ave right next to the man hole cover where you can see what used to be the white house i guess for some reason at the time it looked like the white house was intacked. or maybe it was just the building behinde it that to me looked like the white house idk.
You are wrong, the White House is the huge radioactive crater at the top of Penn Av, it's just random other buildings which with-stood being at Ground Zero of a nuclear detonation perfectly in-tact.
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Emerald Dreams
 
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Post » Fri May 04, 2012 3:43 am


You are wrong, the White House is the huge radioactive crater at the top of Penn Av, it's just random other buildings which with-stood being at Ground Zero of a nuclear detonation perfectly in-tact.
I think you guys should give them a break. It was the first fallout that was put into first person. Not eveything was correct yes but it was a large step foward frow 3rdish person.
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Lil Miss
 
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Post » Thu May 03, 2012 5:47 pm

I think you guys should give them a break. It was the first fallout that was put into first person. Not eveything was correct yes but it was a large step foward frow 3rdish person.
It was explicitally stated that the reason the city was so in-tact was for gameplay reasons, the previous games fell back on things like large quest lines and areas where the wastelanders had rebuilt to make the largely annihilated cities feel "fun"; they intentionally chose to made a major point of their game that the D.C. wasteland hasn't evolved, is radioactive and took a lot of fire from the Great War and yet also intentionally failed to show the level of devestation. They chose their story, nothing on the Capital had been heard of before, they could have chose to set it somewhere more plausible to survive or they could have added more civilised areas instead of intending to do the opposite; they proceeded forward with two almost intrinsically opposing ideas and hoped they would click - which they didn't. They just make the D.C. area stick out like a sore thumb.
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Etta Hargrave
 
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Post » Fri May 04, 2012 1:01 am


It was explicitally stated that the reason the city was so in-tact was for gameplay reasons, the previous games fell back on things like large quest lines and areas where the wastelanders had rebuilt to make the largely annihilated cities feel "fun"; they intentionally chose to made a major point of their game that the D.C. wasteland hasn't evolved, is radioactive and took a lot of fire from the Great War and yet also intentionally failed to show the level of devestation. They chose their story, nothing on the Capital had been heard of before, they could have chose to set it somewhere more plausible to survive or they could have added more civilised areas instead of intending to do the opposite; they proceeded forward with two almost intrinsically opposing ideas and hoped they would click - which they didn't. They just make the D.C. area stick out like a sore thumb.
For a first attempt it was imo good. I have no problem with any of it since they didnt make/work on the first 2!
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~Amy~
 
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Post » Fri May 04, 2012 3:17 am

For a first attempt it was imo good. I have no problem with any of it since they didnt make/work on the first 2!
They share a universe with the first two, for the sake of being seen as good writers Bethesda had a duty to try and make the world consistant with the previous; they purposefully chose to ignore canon to suit their style of exploration based content; that is unforgivable IMO. They effectively [censored] on previous people's work by doing so, dis-regarding their efforts in favour of shoe-horning in wicked loot, repeatitive dungeons and exploration; changing the direction of the series is fine, it's how Bethesda makes sandbox RPGs okay, I thought Oblivion was a great game, only reason I even heard of Fallout. But flat-out ignoring - not changing or retconning, just plain disregarding - previous lore and inconsistancy to make their jobs easier.
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Latino HeaT
 
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Post » Fri May 04, 2012 6:32 am

If game critics actually compared the canon between fo3 and previous games, instead of going " this looks like an apocalypze A+++," then maybe new Vegas would have earned that deserved score and fallout 3 hit the bucket.

The video game industry is getting more dumber each year. I have no doubt that Bethesda game studios will, one again dispite their fan's cries, [censored] up fallout 4 and make no sense with it, and receive tons of game awards and other [censored] like Skyrim and fallout 3 did with its svck ass writing and repetitive dungeons and location. Apparently, everything in the game has to look good and aesthetics are more important that story.

RAGE QUIT!
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glot
 
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Post » Thu May 03, 2012 9:05 pm


They share a universe with the first two, for the sake of being seen as good writers Bethesda had a duty to try and make the world consistant with the previous; they purposefully chose to ignore canon to suit their style of exploration based content; that is unforgivable IMO. They effectively [censored] on previous people's work by doing so, dis-regarding their efforts in favour of shoe-horning in wicked loot, repeatitive dungeons and exploration; changing the direction of the series is fine, it's how Bethesda makes sandbox RPGs okay, I thought Oblivion was a great game, only reason I even heard of Fallout. But flat-out ignoring - not changing or retconning, just plain disregarding - previous lore and inconsistancy to make their jobs easier.
Dude, take a chill pill and relax. Now listen beth did a good job from out of the gates with a concept they havent worked on and having changed perspective and size. As for content, there is an all evolving world, would i like to have the old fallouts back. Absolutly not, they lived their life and IMO still are and shouldnt be revieved. Have you seen a game that hasnt been changed from the original either in gameplay or content, NO. So chill and go with the breeze of change. It was a first for beth and nothing is perfect
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Emily Shackleton
 
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Post » Fri May 04, 2012 7:26 am

Dude, take a chill pill and relax. Now listen beth did a good job from out of the gates with a concept they havent worked on and having changed perspective and size. As for content, there is an all evolving world, would i like to have the old fallouts back. Absolutly not, they lived their life and IMO still are and shouldnt be revieved. Have you seen a game that hasnt been changed from the original either in gameplay or content, NO. So chill and go with the breeze of change. It was a first for beth and nothing is perfect

It seems like your trying to get him to agree with you by discrediting his argument, using that "it was their first time" excuse. FO3 being Beth's first fallout game doesn't excuse them from messing up the original and main focus of the Fallout games: to portray aspects of human life (politics, war, religion, crime, science etc.) and society in a post-apocalyptic world. Fo3 hardly did that or even explored such aspects.
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Francesca
 
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Post » Fri May 04, 2012 5:27 am



It seems like your trying to get him to agree with you by discrediting his argument, using that "it was their first time" excuse. FO3 being Beth's first fallout game doesn't excuse them from messing up the original and main focus of the Fallout games: to portray aspects of human life (politics, war, religion, crime, science etc.) and society in a post-apocalyptic world. Fo3 hardly did that or even explored such aspects.
Well isnt that what persuading is!?

As for the 'excuse' well i tend to think of excuses as not true statements made to suade understanding. Since my statement is true it is fact not excuse.


Also do you understand where im coming from, they made improvments and changes in gameplay and content so it was enevitable that it was to lack in scale compared to the first two fallouts. Im just trying to understand and tap my head around why everyone hates fallout three.
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K J S
 
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Post » Fri May 04, 2012 4:32 am

Well isnt that what persuading is!?

As for the 'excuse' well i tend to think of excuses as not true statements made to suade understanding. Since my statement is true it is fact not excuse.


Also do you understand where im coming from, they made improvments and changes in gameplay and content so it was enevitable that it was to lack in scale compared to the first two fallouts. Im just trying to understand and tap my head around why everyone hates fallout three.

I would hardly call the meaningless SPECIAL and large amount of dump stats (Big Guns, Energy Weapons, Melee Weaps., Barter etc.) along with the incredibly easy gameplay an improvement. Perks that have high requirements are few and far between and some of them are severely overpowered. Couple that with the lack of choices and consequences and Fo3 seems more like a step back in terms of gameplay. Also just because people criticize 3 doesn't mean they hate it.
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Curveballs On Phoenix
 
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Post » Thu May 03, 2012 7:06 pm



I would hardly call the meaningless SPECIAL and large amount of dump stats (Big Guns, Energy Weapons, Melee Weaps., Barter etc.) along with the incredibly easy gameplay an improvement. Perks that have high requirements are few and far between and some of them are severely overpowered. Couple that with the lack of choices and consequences and Fo3 seems more like a step back in terms of gameplay. Also just because people criticize 3 doesn't mean they hate it.
Well thats you opinion on which you are entitled to.


I think it was improved by adding many more weapons into the mix. Having first person and real-time action. The DLCs were great and it was a smoother more fun to play game. And yes before you ask i have played the originals and love them to death but theres always a time and place for every kind of game.
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Beat freak
 
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Post » Fri May 04, 2012 1:08 am

This is starting to become more of a general conversation thread instead of actual buildings or structures you want to see in the next Fallout. I'll get us back on track.

I want to see more buildings filled with technology, like medicine labs with the potential cure for cancer.
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BaNK.RoLL
 
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Post » Fri May 04, 2012 4:59 am

I want to see:

-quarintine stations
-ranger stations (Wd FONV)
-missile silos (outside of DLC's)
-Vaults with more entertaining mysteries ( VAULT 22 WAS HORRIBLE )
-more insight on inhabbited vaults,
find one in operation or something.
-Abandon enclave/bos bunkers (like the one in dead money)
-Less pointless cazzador infested shacks (atleast have some loot in them or something.)
-some place with simmilar geography to point lookout.
-make vaults slightly easier to navigate.
-maybe atleast 3 major vendors (eg. gun runners, silver rush.)
-have a functioning drive in cinema, as in you can watch actual fallout themed movies. (probably
50's - 70's themed.)
-more pre-war insights like operation anchorage.
-bring back the BoS outcasts.
-more 50's themed pre-war lifestyle.
-more ENCLAVE

And that sums it up for me ;)
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Dewayne Quattlebaum
 
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Post » Fri May 04, 2012 8:02 am

I want to see:

-quarintine stations
-ranger stations (Wd FONV)
-missile silos (outside of DLC's)
-Vaults with more entertaining mysteries ( VAULT 22 WAS HORRIBLE )
-more insight on inhabbited vaults,
find one in operation or something.
-Abandon enclave/bos bunkers (like the one in dead money)
-Less pointless cazzador infested shacks (atleast have some loot in them or something.)
-some place with simmilar geography to point lookout.
-make vaults slightly easier to navigate.
-maybe atleast 3 major vendors (eg. gun runners, silver rush.)
-have a functioning drive in cinema, as in you can watch actual fallout themed movies. (probably
50's - 70's themed.)
-more pre-war insights like operation anchorage.
-bring back the BoS outcasts.
-more 50's themed pre-war lifestyle.
-more ENCLAVE

And that sums it up for me :wink:
So you want a new simulation mission? Anchorage was horrible, IMO. BoS outcasts exist only in the east coast, but the original brotherhood is similar, and it's dying out. Enclave.Is.Gone. Only remnants should be seen, I'd prefer if they also are left out of the next Fallout. And if you mean swamps/forests with Point Lookout geography, I agree.
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Floor Punch
 
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