BuildingsStructures you want to see in the next Fallout game

Post » Thu May 03, 2012 6:22 pm

Here we are, a simple thread just asking for your opinion on future buildings and structures you want to see in the next Fallout. Now I know that there is no official setting yet but I'm just asking what you guys want to see in the next Fallout.

Personally I want to see:
Taller buildings- like broken up/beat down skyscraqers.
Fallout shelters in people's yards- Never made sense why people would pay so much to get inside a vault when they could make their own shelter.
More military bases- Preferably ones like Raven Rock, how they were so much more advanced but yet so few...

At the moment that's all I can think of. Now let me hear your ideas.
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Sheila Reyes
 
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Post » Thu May 03, 2012 7:15 pm

Here we are, a simple thread just asking for your opinion on future buildings and structures you want to see in the next Fallout. Now I know that there is no official setting yet but I'm just asking what you guys want to see in the next Fallout.

Personally I want to see:
Taller buildings- like broken up/beat down skyscraqers.
Fallout shelters in people's yards- Never made sense why people would pay so much to get inside a vault when they could make their own shelter.
More military bases- Preferably ones like Raven Rock, how they were so much more advanced but yet so few...

At the moment that's all I can think of. Now let me hear your ideas.

I agree with the shelters but I find it hard to believe that tall buildings would survive any sort of nearby explosion. Plus most Military bases would be targeted by the nukes like the glow was.
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Amie Mccubbing
 
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Post » Fri May 04, 2012 12:24 am

It would be nice if you can go in every building in the world map. I hate seeing building in Fallout where you can't go in and explore, it's wasteful.
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Ryan Lutz
 
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Post » Fri May 04, 2012 3:34 am

It would be nice if you can go in every building in the world map. I hate seeing building in Fallout where you can't go in and explore, it's wasteful.

Lots of games don't let you into all the buildings in the world. Better to spend the time on more important and better things.
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CxvIII
 
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Post » Fri May 04, 2012 8:49 am

I agree with the shelters but I find it hard to believe that tall buildings would survive any sort of nearby explosion. Plus most Military bases would be targeted by the nukes like the glow was.

There are well known deep underground or extremely hardened military bases (like Cheyenne Mountain), and there are rumored to be many more. I think many such bases would have survived the war.
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Vera Maslar
 
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Post » Thu May 03, 2012 8:28 pm

Paradise Falls-like compounds. Without a doubt, my favorite location in 3 and NV. If you can start your own in F4 I will die happy.

Speaking of which, someone needs to bust out a good fallout strategy game...
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MR.BIGG
 
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Post » Fri May 04, 2012 7:35 am

Independence Hall as some sort of HQ.
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Danial Zachery
 
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Post » Thu May 03, 2012 11:07 pm

I want a more distinct list; the chrysler factory, the alamo( which could have
Alotnof dead people layin around almost like a second battle), and maybe even the pentagon but like all destroyed and due to copyright they'de have to thing of something catchy like the "hexigon" for the Pentagon.
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xxLindsAffec
 
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Post » Fri May 04, 2012 4:17 am

Destructable buildings - Ideally fully destructable, but even partial destruction would do.

I've been wanting to do a number of things in-game, particularly:
1) Use explosives to bust down doors, open holes in walls or open safes (and risk calling attention to myself).
2) Catch people in burning or collapsing buildings, or meet my own end in such a fashion.
3) Use seige weapons, wire cutters or cutting torches to get into fortified areas using either brute force or more subtle methods.

I know this complicates development, but it would open quite a range of tactical options.
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Brian LeHury
 
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Post » Fri May 04, 2012 3:01 am

I want a more distinct list; the chrysler factory, the alamo( which could have
Alotnof dead people layin around almost like a second battle), and maybe even the pentagon but like all destroyed and due to copyright they'de have to thing of something catchy like the "hexigon" for the Pentagon.
Did you play Fallout 3? The Pentagon is the citadel.
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Flash
 
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Post » Fri May 04, 2012 3:40 am

Did you play Fallout 3? The Pentagon is the citadel.

Sorry that was a wile ago and never really go the reference. Well the chrysler factory( detroit) would be pretty cool
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Emma-Jane Merrin
 
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Post » Fri May 04, 2012 7:31 am

Phallic structures, phallic structures everywhere!
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Eoh
 
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Post » Fri May 04, 2012 4:42 am

1- i want to see a big hospital with lots of messed up crap inside like hidden morge room that was used to get body parts and sell them to black market and such.

2- a place like vault 116 or was it 106? you know that vault where you start to see crap that isnt there it would be better if it was a grave yard.

3-a metro tunnel with scary stuff like using skyrim shdows engine to make lets say death claws shadows in a certin location where you are traqed and the shadows get closer and closer with sound affects and all but when its at a point where you should see the shadow caster theres nothing but the shadow is still there and moving (think silent hill 3 hospital mirror).

the idea is to add scary places but fun to explore too and by fun i mean scary as hell lol
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Elizabeth Falvey
 
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Post » Fri May 04, 2012 8:35 am

Less buildings, less in-tact strucures and less in-tact furniture, where the over-whelming majority of abandonned structures look like http://images1.wikia.nocookie.net/__cb20090221100042/fallout/images/6/62/Fo1_Ripper_Warehouse.png and not http://images2.wikia.nocookie.net/__cb20081126120602/fallout/images/2/21/Pennsylvania_Avenue.jpg; actually gives the impression that nuclear weapons have been detonated above the city. Seriously look at the screen from Fallout 3, those railings at the bottom are where the White House is a radioactive crater and literally across the road every building is in-tact. WTF.
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TOYA toys
 
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Post » Thu May 03, 2012 8:24 pm

Less buildings, less in-tact strucures and less in-tact furniture, where the over-whelming majority of abandonned structures look like http://images1.wikia.nocookie.net/__cb20090221100042/fallout/images/6/62/Fo1_Ripper_Warehouse.png and not http://images2.wikia.nocookie.net/__cb20081126120602/fallout/images/2/21/Pennsylvania_Avenue.jpg; actually gives the impression that nuclear weapons have been detonated above the city. Seriously look at the screen from Fallout 3, those railings at the bottom are where the White House is a radioactive crater and literally across the road every building is in-tact. WTF.

I agree 110%
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Dan Scott
 
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Post » Thu May 03, 2012 5:34 pm

Phallic structures, phallic structures everywhere!
New York?
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Juanita Hernandez
 
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Post » Fri May 04, 2012 7:06 am

New York?
Those aren't phallic. No round cap on top.
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Leah
 
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Post » Thu May 03, 2012 9:48 pm

I agree with the shelters but I find it hard to believe that tall buildings would survive any sort of nearby explosion. Plus most Military bases would be targeted by the nukes like the glow was.

Ever walk into the Pitt?
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Honey Suckle
 
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Post » Fri May 04, 2012 8:34 am

Those aren't phallic. No round cap on top.
Empire State Building. A very large phallic.
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Lou
 
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Post » Thu May 03, 2012 8:47 pm

Ever walk into the Pitt?

Were there tall buildings in The Pitt? I didn't play Fallout 3 DLC, and I really hate it when some info from the DLC pops up and I don't know it.

Well you learn something new every day. :biggrin:
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KiiSsez jdgaf Benzler
 
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Post » Thu May 03, 2012 8:47 pm

Those aren't phallic. No round cap on top.

It's still phallic, everything that points upwards ;) Like the "midsommarst?ng" (maypole?) and rank insignias. Just like how kings and emperors throughout history wanted to erect tall buildings to compensate for something.
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Sxc-Mary
 
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Post » Fri May 04, 2012 5:52 am

Ever walk into the Pitt?
Exactly, that's a mistake. In Fallout 1 we went to Los Angeles and most buildings were little over one floor with the second largely fallen through with destroyed walls. In Fallout 3 buildings over the road from a nuclear crater are perfectly in-tact. Just scroll up and check the links I posted.
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Love iz not
 
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Post » Fri May 04, 2012 5:11 am

I don't really mind anything else around this subject, but I would like them to return to the architecture of Fallout 2 when designing the settlements. The round-cornered white buildings of Vault City really helped with the mood, for example.
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Trey Johnson
 
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Post » Thu May 03, 2012 7:50 pm

I don't really mind anything else around this subject, but I would like them to return to the architecture of Fallout 2 when designing the settlements. The round-cornered white buildings of Vault City really helped with the mood, for example.

As well as the pre-war architecture like the heads on the walls x) Fallout 1 and 2 had heads everywhere, haha! But I liked them.
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Caroline flitcroft
 
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Post » Thu May 03, 2012 6:16 pm

As well as the pre-war architecture like the heads on the walls x) Fallout 1 and 2 had heads everywhere, haha! But I liked them.

Yeah. They aren't or weren't necessary, but really added to the setting and atmosphere.
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Jah Allen
 
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