Bullet Penetration

Post » Wed Aug 12, 2009 5:17 pm

You are correct about the FMJ. All ammunition intended for combat is required to be fully coated in a complete copper alloy jacket.
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Teghan Harris
 
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Post » Wed Aug 12, 2009 12:25 pm

they have already said there isnt any bullet penetration for the environment or people.
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Mandy Muir
 
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Post » Wed Aug 12, 2009 7:24 am

If I take cover behind something, I expect it to provide cover for me.

No need to add more.
Bullet penetration requires no skill. Just keep shooting at the wall and eventually you'll kill your target.
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Hussnein Amin
 
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Post » Wed Aug 12, 2009 7:56 am

I'd say it depends 100% on the object...

A 6" wall of... anything... should stop bullets. or can rather.... I'm not going to be disappointed in the game if a HMG doesn't tear through it like it should

but sheet metal, or any surface less then 1" in thickness, should not impede bullets at all.

just IMO

if you hide behind sheet metal for cover.... you deserve to get shot through it :D

honestly, I'm so used to Frostbite, im gonna have issues adapting to NOT being able to bring a house down on my enemy lol
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Tinkerbells
 
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Post » Wed Aug 12, 2009 11:27 am

You are correct about the FMJ. All ammunition intended for combat is required to be fully coated in a complete copper alloy jacket.

Only because in says so in the Geneva(?) convention or what ever, this is so bullets go through people and not stay in them and leave them dying on the battlefeild for hours with a bullet in them waiting to die, police use parabellum rounds(no fmj) so that they stay in criminals and leave them incapacitated due to pain. But in a civil war environment especially because its security, not army, and resistance, not terrorists, so not everyone would have access to fmj rounds.

And bullet penetration might be in only so the gamestyle isn't such a big shift from other mainstream shooters, having no bullet penetration could take away the people that bought battlefeild BC2 because of destruction.
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mollypop
 
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Post » Wed Aug 12, 2009 6:58 am

Only because in says so in the Geneva(?) convention or what ever, this is so bullets go through people and not stay in them and leave them dying on the battlefeild for hours with a bullet in them waiting to die, police use parabellum rounds(no fmj) so that they stay in criminals and leave them incapacitated due to pain. But in a civil war environment especially because its security, not army, and resistance, not terrorists, so not everyone would have access to fmj rounds.

And bullet penetration might be in only so the gamestyle isn't such a big shift from other mainstream shooters, having no bullet penetration could take away the people that bought battlefeild BC2 because of destruction.

I <3 me my BFBC2 :D

Destruction is definitely a future of FPS...

however, I believe SMART is as well.

Obviously combining the 2 is a ways down the road.... so I'll have to sacrifice 1 or the other
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Miss K
 
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Post » Wed Aug 12, 2009 8:35 am

No need to add more.
Bullet penetration requires no skill. Just keep shooting at the wall and eventually you'll kill your target.


I wouldn't go that far. Look at Counter Strike, killing people through even plywood objects takes a significant amount of skill and estimation of where your opponent is. The damage reduction just has to be reasonable in comparison to the material you are shooting through and the weapon you are doing it with. Although I will agree that shooting people through walls with a hit indicator does require "no skill" and I have always wondering what the developers who make it so the hit indicator applies when you are shooting through materials were thinking.
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lillian luna
 
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Post » Wed Aug 12, 2009 10:02 pm

No, it's becoming really annoying in a lot of games when I can't take cover without someone shooting through it into me.
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Jade Muggeridge
 
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Post » Wed Aug 12, 2009 11:20 am

Although I will agree that shooting people through walls with a hit indicator does require "no skill" and I have always wondering what the developers who make it so the hit indicator applies when you are shooting through materials were thinking.

Brink does have a hit indicator though, the xp which pops up when you hit someone.

the only penetration should be through cloth, but from the look of the maps, there aren't any dangling cloth like materials in the enviroment, so no penetration.
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sw1ss
 
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Post » Wed Aug 12, 2009 3:36 pm

Brink does have a hit indicator though, the xp which pops up when you hit someone.

They got rid of that. Instead, when you hit an enemy, an odometer-like counter pops up and displays the XP. It disappears when you are done accumulating. You can see it in this crappy video, at around 30 sec. - http://gamevideos.1up.com/video/id/30831
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Leonie Connor
 
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Post » Wed Aug 12, 2009 3:31 pm

I don't dislike the idea of bullet penetration, but I DO dislike the guessing game to comes with it. Is this cover I'm behind penetrate-able, is the sheet metal/glass that enemy behind indestructible or not, etc.
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Amy Gibson
 
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Post » Wed Aug 12, 2009 4:50 pm

http://www.gamesas.com/index.php?/topic/1094832-smart-cover-system/page__st__20__p__16004939__hl__bullet%20penetration__fromsearch__1&#entry16004939 :mohawk:
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Bereket Fekadu
 
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Post » Wed Aug 12, 2009 4:58 pm

Well i think there always should be bullet penetration (gonna call it BP from now on, which isnt alot) through light cover like wood, sheets of metal and etc. Bp through small cement barriers and stuff should just break it to pieces, not actually go through.
BP cant go through everything in single play or CoOp, it would make cover very annoying.
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.X chantelle .x Smith
 
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Post » Wed Aug 12, 2009 9:36 pm

there should be a neither option on the last poll
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Alex Vincent
 
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Post » Wed Aug 12, 2009 11:30 am

I don't dislike the idea of bullet penetration, but I DO dislike the guessing game to comes with it. Is this cover I'm behind penetrate-able, is the sheet metal/glass that enemy behind indestructible or not, etc.

Use common sense...

LOOK at the object.

does it look like it should stop a bullet?

Is it less then 1mm in thickness?

if something is only 1mm in thickness, or even just less then an inch (plyboard) you should shoot through it.

Otherwise, I'm gonna go find this magical bullet proof aluminum and build a house out of it.
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Taylor Thompson
 
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Post » Wed Aug 12, 2009 9:03 am

Use common sense...

LOOK at the object.

does it look like it should stop a bullet?

Is it less then 1mm in thickness?

if something is only 1mm in thickness, or even just less then an inch (plyboard) you should shoot through it.

Otherwise, I'm gonna go find this magical bullet proof aluminum and build a house out of it.


I wasn't referring to the thickness of an object being representation of whether it can be penetrated. I was more referring to it becoming a guessing game of what the devs decided to make penetrable.

An example of what I mean is, when I first played MW2, concrete was penetrable, but (non-explosive) barrels weren't. I don't know about you (and who knows, maybe I'm wrong), but I would assume bullets would penetrate a barrel before a few inches of concrete.

If I could always rely on logic/common sense, it wouldn't be a guessing game now would it? :) And then, I'd have no problems with it.
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Nikki Morse
 
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Post » Wed Aug 12, 2009 11:39 am

I wasn't referring to the thickness of an object being representation of whether it can be penetrated. I was more referring to it becoming a guessing game of what the devs decided to make penetrable.

An example of what I mean is, when I first played MW2, concrete was penetrable, but (non-explosive) barrels weren't. I don't know about you (and who knows, maybe I'm wrong), but I would assume bullets would penetrate a barrel before a few inches of concrete.

If I could always rely on logic/common sense, it wouldn't be a guessing game now would it? :) And then, I'd have no problems with it.

empty barrel... sure.

barrel of dirt? not a chance
barrel of fluid? probably not.

I would, for the sake of simplicity, say NO to both

I will be disappointed if I can't shoot through ply-board... REALLY disappointed if I can't even shoot through sheet metal.

If neither exists.... well, that works too, but seems almost lazy
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Chris Duncan
 
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Post » Wed Aug 12, 2009 8:21 am

empty barrel... sure.

barrel of dirt? not a chance
barrel of fluid? probably not.

I would, for the sake of simplicity, say NO to both

I will be disappointed if I can't shoot through ply-board... REALLY disappointed if I can't even shoot through sheet metal.

If neither exists.... well, that works too, but seems almost lazy

lol, players are such hypocrites. Before games had things like ironsights and bullet penetration, no one cared, because no one knew any better. Now that games have both, whenever they don't have them, it's "being lazy."

Games are just as fun and playable with or without mechanics like this - the proof is in the pudding.
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Julie Ann
 
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Post » Wed Aug 12, 2009 1:13 pm

empty barrel... sure.

barrel of dirt? not a chance
barrel of fluid? probably not.

I would, for the sake of simplicity, say NO to both

I will be disappointed if I can't shoot through ply-board... REALLY disappointed if I can't even shoot through sheet metal.

If neither exists.... well, that works too, but seems almost lazy


Well that's part of why it's a guessing game - I don't know if those barrels are empty or full of whatever may be in 'em. That logic also applies to something that looks like it might be metal but isn't, or something that look's like it might be wood but isn't, etc. because of color or texture similarities.

Also, while it may feel a tad weird to not be able to shoot through wood, it would feel even weirder if you could shoot through it, but not blow it the hell up with a grenade launcher. So in my opinion, if BP is included, destruction should be as well, which is something I don't think Brink is striving for.
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Lavender Brown
 
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Post » Wed Aug 12, 2009 3:20 pm

Well that's part of why it's a guessing game - I don't know if those barrels are empty or full of whatever may be in 'em. That logic also applies to something that looks like it might be metal but isn't, or something that look's like it might be wood but isn't, etc. because of color or texture similarities.

Also, while it may feel a tad weird to not be able to shoot through wood, it would feel even weirder if you could shoot through it, but not blow it the hell up with a grenade launcher. So in my opinion, if BP is included, destruction should be as well, which is something I don't think Brink is striving for.

which is why I LOOOOVE bfbc2 :D

brink will NOT have destruction.... SMART is too complicated to allow for it I believe.

@H0RSE: I didn't say leaving BP out was lazy... I said leaving out sheetmetal/plyboards in order to excuse no BP is "lazy" though, IMO preferred to having them and not have BP. Other games do this. Example: Halo has no sheetmetal/plyboards

Brink CAN get away with it. I'll accept it if that's what they choose... but it IS the lazier approach then to actually have it

But FFS, if you have material that LOOKS LIKE I should be able to shoot through it, then I should be able to shoot through it.

BP is common and fairly standard now. Destruction is not, yet.
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Hussnein Amin
 
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Post » Wed Aug 12, 2009 12:04 pm

which is why I LOOOOVE bfbc2 :D


I do also, especially considering I've got platinum stars for my M2 Carl Gustav and for Heavy Vehicles, and it was kind of where I was coming from with that comment. :D

Yea, I love blowing [censored] up, Destruction 2.0 kills ftw.
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Janette Segura
 
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Post » Wed Aug 12, 2009 9:09 am

Has it been confirmed whether or not windows and the like can be shattered?
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Lynne Hinton
 
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Post » Wed Aug 12, 2009 8:40 pm

U on 360?

also, check out the community forums
http://bfbc2.forummotion.com/forum.htm

good group of guys mostly. I'm an admin there, it's unofficial and most of our members are banned from official forums (myself included).

we're the forsaken BFBC2 community. I tried to register us with EA, and they ignored us lol.
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SEXY QUEEN
 
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Post » Wed Aug 12, 2009 7:00 pm

Through glass and thin things like metal and boxes and such are fine. But don't make it like MW2 were there is no point in running to cover.
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Shelby McDonald
 
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Post » Wed Aug 12, 2009 6:12 pm

Through glass and thin things like metal and boxes and such are fine. But don't make it like MW2 were there is no point in running to cover.

Agreed 100%...

I don't want BP through full walls, or inches of material. Not even a 2x4.
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Dustin Brown
 
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