Some time ago we asked the BRINKish readers to send us questions to Brink game developer Splash Damage. The response was overwhelming but we where happy to pass on a large bunch of question which have now been replied on by Splash Damage Creative Director, Richard Ham and Lead Game Designer, Neil Alphonso.-
BRINKish.eu: How hard would you say it is to kill another player in Brink? Is there bullet penetration?
A: Keeping in mind that damage is something we’re constantly tuning, in our current play-testing setup it takes around half a clip to take down an enemy if they’re not evading, with headshots doing extra damage on top of that. This is before potential weapon damage buffs and health buffs are taken into account. Brink does not use any bullet penetration for players or the environment.
Does anyone think that there should or will be bullet penetration in the game, it could also be only available with an attachment or ability, If so state the gun body size or if the skill should be class specific or general.
And sorry for the poll being so long. i actually want to know what the community thinks about this.