In a world where Turbo exists, Bullet Time doesn't really seem to sit alone in the space it used to, and it seems a little redundant.
The sorts of things I want to look at include:
1. Different levels of PC speed while time is slowed.
For the moment, bullet time works the same way it used to, but I have added a Turbo option that works like the chem. It definitely feels like cheating in this mode, but perhaps a less pronounced version of the Turbo, where the player is less than full speed, but not as slow as the NPCs.
2. Jet or Turbo to power Bullet Time
I am thinking about an option where the Bullet Time device needs to be charged with Jet or perhaps, super-charged with Turbo. The basic idea would be that Bullet time needed these chems to work, but would make more efficient use of the chems. For example, you could charge Bullet Time with a dose of Turbo, and get more use out of your Turbo.
3. Perk track to access Bullet Time
Add a series of Perks to make full use of Bullet Time. I have generally resisted this as players didn't need a perk to access VATS, but perhaps its time to consider this as an option.
If you have a suggestion, or a comment on how you think Bullet Time should work, this is the place to add your voice. Any suggestions are welcome