Bullet Travel

Post » Fri Aug 14, 2009 11:04 am

I've been lurking for a few months now and haven't seen this question even asked, and I've been a bit curious. Will bullets be hitscan, or will it actually take time? I usually prefer the bullets actually taking time to travel, but for a fast paced shooter I think hit scan would work better. Opinions? Answers?
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Victoria Bartel
 
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Post » Fri Aug 14, 2009 10:26 am

i enjoy leading my shots. it makes the kills that much more satisfying
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Amy Cooper
 
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Post » Fri Aug 14, 2009 10:42 am

Richard Ham explains it in a Q&A:

Q: Will the main gunplay be like ET (hitscan tracking weapons) or will there be more of a mix of guntypes, like point and click shotguns or rifles?
A: As for the guns, there’s a mix of gun types, but i’ll admit my ignorance and say i’m not sure what you mean by hitscan. do you mean moddeling the actual existence of bullets? we’re not doing that. there’s a wide variety of guns though, more than in either ET game.

Q: Hitscan means if you aim at the target it hits immediatly. Rocketslaunchers, riflenades, nades are the opposite of hitscan, as they have an inbuilt ‘delay’ while the projectile travels along its path.

A: Ahha! so I guessed correctly! Yup, the majority of the weapons fire that way (instant impact). there are a couple of grenade launchers though (one is shown as part of the demo we’ve been showing).

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Tai Scott
 
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Post » Fri Aug 14, 2009 5:34 pm

Good to know, thank you HORSE
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Mari martnez Martinez
 
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Post » Fri Aug 14, 2009 11:45 am

lmao
horse always beats everyone to it
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Jade
 
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Post » Fri Aug 14, 2009 3:42 pm

i enjoy leading my shots. it makes the kills that much more satisfying

Yes, but you will still have to anticipate the moves of your enemy with the hitscan system. ;)
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Amy Smith
 
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Post » Fri Aug 14, 2009 10:06 am

ugh, just took a minus point for that one

I prefer bullet physics over hitscan

I guess at 90% of engagement ranges it won't make a difference really, so hitscan has better performance...

but bullet physics is better IMO.
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Motionsharp
 
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Post » Fri Aug 14, 2009 5:22 pm

I guess at 90% of engagement ranges it won't make a difference really, so hitscan has better performance...

Yes, that's true. Bullets exit at a speed of 200+ meters/second. If you're having firefight with 50 meter distances or less (which is a big part of the game) you'll almost instantly hit anyways.
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Czar Kahchi
 
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Post » Fri Aug 14, 2009 6:12 pm

Yes, that's true. Bullets exit at a speed of 200+ meters/second. If you're having firefight with 50 meter distances or less (which is a big part of the game) you'll almost instantly hit anyways.

yah, only on snipe shots across the map would it really make a difference.

But ya know, even a .25 second delay is noticeable against a running target, and 50m isn't all that far.

that's why I ALWAYS prefer bulelt physics.... though it is compounded by lag lol

Hitscan + lag = unintentional bullet physics lol
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Channing
 
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Post » Fri Aug 14, 2009 6:21 pm

yah, only on snipe shots across the map would it really make a difference.

But ya know, even a .25 second delay is noticeable against a running target, and 50m isn't all that far.

that's why I ALWAYS prefer bulelt physics.... though it is compounded by lag lol

Hitscan + lag = unintentional bullet physics lol

its always good for a couple of laughs
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biiibi
 
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Post » Fri Aug 14, 2009 3:14 pm

JFK was assassinated in a video game....

Lag finally explains all the mysteries of the magic bullet

Proof we're already in the matrix :toughninja:
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ILy- Forver
 
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